Mercurial > hg > early-roguelike
comparison arogue7/main.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | e1cd27c5464f |
children | 3d4252fa2ed3 |
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232:bac2c81fec78 | 239:837044d2c362 |
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391 new_level(STARTLEV); /* Draw current level */ | 391 new_level(STARTLEV); /* Draw current level */ |
392 /* | 392 /* |
393 * Start up daemons and fuses | 393 * Start up daemons and fuses |
394 */ | 394 */ |
395 start_daemon(doctor, &player, AFTER); | 395 start_daemon(doctor, &player, AFTER); |
396 fuse(swander, 0, WANDERTIME, AFTER); | 396 fuse(swander, NULL, WANDERTIME, AFTER); |
397 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) | 397 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
398 fuse(spell_recovery, 0, SPELLTIME, AFTER); | 398 fuse(spell_recovery, NULL, SPELLTIME, AFTER); |
399 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER) | 399 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER) |
400 fuse(chant_recovery, 0, SPELLTIME, AFTER); | 400 fuse(chant_recovery, NULL, SPELLTIME, AFTER); |
401 if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) | 401 if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) |
402 fuse(prayer_recovery, 0, SPELLTIME, AFTER); | 402 fuse(prayer_recovery, NULL, SPELLTIME, AFTER); |
403 start_daemon(stomach, 0, AFTER); | 403 start_daemon(stomach, NULL, AFTER); |
404 if (player.t_ctype == C_THIEF || | 404 if (player.t_ctype == C_THIEF || |
405 player.t_ctype == C_ASSASIN || | 405 player.t_ctype == C_ASSASIN || |
406 player.t_ctype == C_MONK) | 406 player.t_ctype == C_MONK) |
407 start_daemon(trap_look, 0, AFTER); | 407 start_daemon(trap_look, NULL, AFTER); |
408 | 408 |
409 /* Does this character have any special knowledge? */ | 409 /* Does this character have any special knowledge? */ |
410 switch (player.t_ctype) { | 410 switch (player.t_ctype) { |
411 case C_ASSASIN: | 411 case C_ASSASIN: |
412 /* Assassins automatically recognize poison */ | 412 /* Assassins automatically recognize poison */ |