comparison srogue/disply.c @ 217:94a0d9dd5ce1

Super-Rogue: convert to ANSI-style function declarations. This fixes most of the build warnings.
author John "Elwin" Edwards
date Sun, 31 Jan 2016 13:45:07 -0500
parents 2128c7dc8a40
children e52a8a7ad4c5
comparison
equal deleted inserted replaced
216:b24545357d2e 217:94a0d9dd5ce1
16 16
17 /* 17 /*
18 * displevl: 18 * displevl:
19 * Display detailed level for wizard and scroll 19 * Display detailed level for wizard and scroll
20 */ 20 */
21 displevl() 21 void
22 displevl(void)
22 { 23 {
23 reg char ch, mch; 24 reg char ch, mch;
24 reg int i,j; 25 reg int i,j;
25 reg struct room *rp; 26 reg struct room *rp;
26 27
71 72
72 /* 73 /*
73 * dispmons: 74 * dispmons:
74 * Show monsters for wizard and potion 75 * Show monsters for wizard and potion
75 */ 76 */
76 dispmons() 77 void
78 dispmons(void)
77 { 79 {
78 reg int ch, y, x; 80 reg int ch, y, x;
79 reg struct thing *it; 81 reg struct thing *it;
80 reg struct linked_list *item; 82 reg struct linked_list *item;
81 83
93 95
94 /* 96 /*
95 * winat: 97 * winat:
96 * Get whatever character is at a location on the screen 98 * Get whatever character is at a location on the screen
97 */ 99 */
98 winat(y, x) 100 char
99 int x, y; 101 winat(int y, int x)
100 { 102 {
101 reg char ch; 103 reg char ch;
102 104
103 if (mvwinch(mw,y,x) == ' ') 105 if (mvwinch(mw,y,x) == ' ')
104 ch = mvinch(y, x); /* non-monsters */ 106 ch = mvinch(y, x); /* non-monsters */
109 111
110 /* 112 /*
111 * cordok: 113 * cordok:
112 * Returns TRUE if coordinate is on usable screen 114 * Returns TRUE if coordinate is on usable screen
113 */ 115 */
114 cordok(y, x) 116 bool
115 int y, x; 117 cordok(int y, int x)
116 { 118 {
117 if (x < 0 || y < 0 || x >= COLS || y >= LINES - 1) 119 if (x < 0 || y < 0 || x >= COLS || y >= LINES - 1)
118 return FALSE; 120 return FALSE;
119 return TRUE; 121 return TRUE;
120 } 122 }
121 123
122 /* 124 /*
123 * pl_on: 125 * pl_on:
124 * Returns TRUE if the player's flag is set 126 * Returns TRUE if the player's flag is set
125 */ 127 */
126 pl_on(what) 128 bool
127 long what; 129 pl_on(long what)
128 { 130 {
129 return (player.t_flags & what); 131 return (player.t_flags & what);
130 } 132 }
131 133
132 134
133 /* 135 /*
134 * pl_off: 136 * pl_off:
135 * Returns TRUE when player's flag is reset 137 * Returns TRUE when player's flag is reset
136 */ 138 */
137 pl_off(what) 139 bool
138 long what; 140 pl_off(long what)
139 { 141 {
140 return (!(player.t_flags & what)); 142 return (!(player.t_flags & what));
141 } 143 }
142 144
143 145
144 /* 146 /*
145 * o_on: 147 * o_on:
146 * Returns TRUE in the objects flag is set 148 * Returns TRUE in the objects flag is set
147 */ 149 */
148 o_on(what,bit) 150 bool
149 struct object *what; 151 o_on(struct object *what, long bit)
150 long bit;
151 { 152 {
152 reg int flag; 153 reg int flag;
153 154
154 flag = FALSE; 155 flag = FALSE;
155 if (what != NULL) 156 if (what != NULL)
160 161
161 /* 162 /*
162 * o_off: 163 * o_off:
163 * Returns TRUE is the objects flag is reset 164 * Returns TRUE is the objects flag is reset
164 */ 165 */
165 o_off(what,bit) 166 bool
166 struct object *what; 167 o_off(struct object *what, long bit)
167 long bit;
168 { 168 {
169 reg int flag; 169 reg int flag;
170 170
171 flag = FALSE; 171 flag = FALSE;
172 if (what != NULL) 172 if (what != NULL)
177 177
178 /* 178 /*
179 * setoflg: 179 * setoflg:
180 * Set the specified flag for the object 180 * Set the specified flag for the object
181 */ 181 */
182 setoflg(what,bit) 182 void
183 struct object *what; 183 setoflg(struct object *what, long bit)
184 long bit;
185 { 184 {
186 what->o_flags |= bit; 185 what->o_flags |= bit;
187 } 186 }
188 187
189 188
190 /* 189 /*
191 * resoflg: 190 * resoflg:
192 * Reset the specified flag for the object 191 * Reset the specified flag for the object
193 */ 192 */
194 resoflg(what,bit) 193 void
195 struct object *what; 194 resoflg(struct object *what, long bit)
196 long bit;
197 { 195 {
198 what->o_flags &= ~bit; 196 what->o_flags &= ~bit;
199 } 197 }