Mercurial > hg > early-roguelike
comparison srogue/new_leve.c @ 217:94a0d9dd5ce1
Super-Rogue: convert to ANSI-style function declarations.
This fixes most of the build warnings.
| author | John "Elwin" Edwards |
|---|---|
| date | Sun, 31 Jan 2016 13:45:07 -0500 |
| parents | 2128c7dc8a40 |
| children | e52a8a7ad4c5 |
comparison
equal
deleted
inserted
replaced
| 216:b24545357d2e | 217:94a0d9dd5ce1 |
|---|---|
| 15 */ | 15 */ |
| 16 | 16 |
| 17 #include "rogue.h" | 17 #include "rogue.h" |
| 18 #include "rogue.ext" | 18 #include "rogue.ext" |
| 19 | 19 |
| 20 void put_things(void); | |
| 21 | |
| 20 /* | 22 /* |
| 21 * new_level: | 23 * new_level: |
| 22 * Dig and draw a new level | 24 * Dig and draw a new level |
| 23 */ | 25 */ |
| 24 new_level(ltype) | 26 void |
| 25 int ltype; | 27 new_level(int ltype) |
| 26 { | 28 { |
| 27 register i; | 29 register int i; |
| 28 register char ch; | 30 register char ch; |
| 29 struct coord traploc; | 31 struct coord traploc; |
| 30 struct room *rp; | 32 struct room *rp; |
| 31 | 33 |
| 32 if (level > max_level) | 34 if (level > max_level) |
| 143 | 145 |
| 144 /* | 146 /* |
| 145 * rnd_room: | 147 * rnd_room: |
| 146 * Pick a room that is really there | 148 * Pick a room that is really there |
| 147 */ | 149 */ |
| 148 rnd_room() | 150 int |
| 151 rnd_room(void) | |
| 149 { | 152 { |
| 150 register rm; | 153 register int rm; |
| 151 | 154 |
| 152 if (levtype != NORMLEV) | 155 if (levtype != NORMLEV) |
| 153 rm = 0; | 156 rm = 0; |
| 154 else | 157 else |
| 155 { | 158 { |
| 164 /* | 167 /* |
| 165 * put_things: | 168 * put_things: |
| 166 * put potions and scrolls on this level | 169 * put potions and scrolls on this level |
| 167 */ | 170 */ |
| 168 | 171 |
| 169 put_things() | 172 void |
| 173 put_things(void) | |
| 170 { | 174 { |
| 171 register i, cnt, rm; | 175 register int i, cnt, rm; |
| 172 struct linked_list *item; | 176 struct linked_list *item; |
| 173 struct object *cur; | 177 struct object *cur; |
| 174 struct coord tp; | 178 struct coord tp; |
| 175 | 179 |
| 176 /* Throw away stuff left on the previous level (if anything) */ | 180 /* Throw away stuff left on the previous level (if anything) */ |
