Mercurial > hg > early-roguelike
comparison arogue5/save.c @ 76:ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
Some sections of code that prompt the user for a string of input were
calling get_str() with cw (the player-visible screen containing the
map), which caused whatever the player typed to get printed starting at
cw's idea of the cursor position, which was usually the Rogue's @-sign.
This corrupted the map.
The problem has been fixed by passing msgw (the message line at the top
of the screen) to get_str(), so the player's typing appears where msgw
thinks the cursor should be, which is in the sensible place right after
the prompt. Some other get_str() invocations which used hw or stdscr
have been left unmodified.
author | John "Elwin" Edwards <elwin@sdf.org> |
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date | Sat, 08 Sep 2012 22:05:05 -0700 |
parents | c49f7927b0fa |
children | d852b8f088c5 |
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75:19903deed392 | 76:ad2cb9a07aaa |
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67 do | 67 do |
68 { | 68 { |
69 msg("File name: "); | 69 msg("File name: "); |
70 mpos = 0; | 70 mpos = 0; |
71 buf[0] = '\0'; | 71 buf[0] = '\0'; |
72 if (get_str(buf, cw) == QUIT) | 72 if (get_str(buf, msgw) == QUIT) |
73 { | 73 { |
74 msg(""); | 74 msg(""); |
75 return FALSE; | 75 return FALSE; |
76 } | 76 } |
77 msg(""); | 77 msg(""); |