Mercurial > hg > early-roguelike
comparison arogue7/io.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
parents | |
children | b786053d2f37 |
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124:d10fc4a065ac | 125:adfa37e67084 |
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1 /* | |
2 * io.c - Various input/output functions | |
3 * | |
4 * Advanced Rogue | |
5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T | |
6 * All rights reserved. | |
7 * | |
8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
10 * All rights reserved. | |
11 * | |
12 * See the file LICENSE.TXT for full copyright and licensing information. | |
13 */ | |
14 | |
15 /* | |
16 * Various input/output functions | |
17 */ | |
18 | |
19 #include "curses.h" | |
20 #include <stdarg.h> | |
21 #include <ctype.h> | |
22 #include "rogue.h" | |
23 | |
24 /* | |
25 * msg: | |
26 * Display a message at the top of the screen. | |
27 */ | |
28 | |
29 static char msgbuf[BUFSIZ]; | |
30 static int newpos = 0; | |
31 | |
32 /*VARARGS1*/ | |
33 msg(char *fmt, ...) | |
34 { | |
35 va_list ap; | |
36 /* | |
37 * if the string is "", just clear the line | |
38 */ | |
39 if (*fmt == '\0') | |
40 { | |
41 overwrite(cw,msgw); | |
42 wmove(msgw, 0, 0); | |
43 clearok(msgw, FALSE); | |
44 draw(msgw); | |
45 mpos = 0; | |
46 return; | |
47 } | |
48 /* | |
49 * otherwise add to the message and flush it out | |
50 */ | |
51 va_start(ap,fmt); | |
52 doadd(fmt, ap); | |
53 va_end(ap); | |
54 endmsg(); | |
55 } | |
56 | |
57 /* | |
58 * add things to the current message | |
59 */ | |
60 addmsg(char *fmt, ...) | |
61 { | |
62 va_list ap; | |
63 | |
64 va_start(ap, fmt); | |
65 doadd(fmt, ap); | |
66 va_end(ap); | |
67 } | |
68 | |
69 /* | |
70 * Display a new msg (giving him a chance to see the previous one if it | |
71 * is up there with the --More--) | |
72 */ | |
73 endmsg() | |
74 { | |
75 /* Needed to track where we are for 5.0 (PC) curses */ | |
76 register int x, y; | |
77 | |
78 strcpy(huh, msgbuf); | |
79 if (mpos) { | |
80 /* | |
81 * If this message will fit on the line (plus space for --More-- | |
82 * then just add it (only during combat). | |
83 */ | |
84 if (player.t_quiet < 0 && mpos + newpos + strlen(morestr) + 2 < cols) { | |
85 wmove(msgw, 0, mpos + 2); | |
86 newpos += mpos + 2; | |
87 } | |
88 else { | |
89 wmove(msgw, 0, mpos); | |
90 waddstr(msgw, morestr); | |
91 draw(cw); | |
92 draw(msgw); | |
93 wait_for(' '); | |
94 overwrite(cw,msgw); | |
95 wmove(msgw, 0, 0); | |
96 touchwin(cw); | |
97 } | |
98 } | |
99 else { | |
100 overwrite(cw,msgw); | |
101 wmove(msgw, 0, 0); | |
102 } | |
103 waddstr(msgw, msgbuf); | |
104 getyx(msgw, y, x); | |
105 mpos = newpos; | |
106 newpos = 0; | |
107 wmove(msgw, y, x); | |
108 draw(cw); | |
109 clearok(msgw, FALSE); | |
110 draw(msgw); | |
111 } | |
112 | |
113 doadd(char *fmt, va_list ap) | |
114 { | |
115 | |
116 /* | |
117 * Do the printf into buf | |
118 */ | |
119 vsprintf(&msgbuf[newpos], fmt, ap); | |
120 newpos = strlen(msgbuf); | |
121 } | |
122 | |
123 /* | |
124 * step_ok: | |
125 * returns true if it is ok for type to step on ch | |
126 * flgptr will be NULL if we don't know what the monster is yet! | |
127 */ | |
128 | |
129 step_ok(y, x, can_on_monst, flgptr) | |
130 register int y, x, can_on_monst; | |
131 register struct thing *flgptr; | |
132 { | |
133 /* can_on_monst = MONSTOK if all we care about are physical obstacles */ | |
134 register struct linked_list *item; | |
135 register struct thing *tp; | |
136 char ch; | |
137 | |
138 /* What is here? Don't check monster window if MONSTOK is set */ | |
139 if (can_on_monst == MONSTOK) ch = CCHAR( mvinch(y, x) ); | |
140 else ch = CCHAR( winat(y, x) ); | |
141 | |
142 if (can_on_monst == FIGHTOK && isalpha(ch) && | |
143 (item = find_mons(y, x)) != NULL) { | |
144 tp = THINGPTR(item); /* What monster is here? */ | |
145 | |
146 /* We can hit it if we're after it */ | |
147 if (flgptr->t_dest == &tp->t_pos) return TRUE; | |
148 | |
149 /* | |
150 * Otherwise, if we're friendly we'll hit it unless it is also | |
151 * friendly or is our race. | |
152 */ | |
153 if (off(*flgptr, ISFRIENDLY) || | |
154 on(*tp, ISFRIENDLY) || | |
155 flgptr->t_index == tp->t_index) return FALSE; | |
156 else return TRUE; | |
157 } | |
158 else switch (ch) | |
159 { | |
160 case ' ': | |
161 case '|': | |
162 case '-': | |
163 case SECRETDOOR: | |
164 if (flgptr && on(*flgptr, CANINWALL)) return(TRUE); | |
165 return FALSE; | |
166 when SCROLL: | |
167 if (can_on_monst == MONSTOK) return(TRUE); /* Not a real obstacle */ | |
168 /* | |
169 * If it is a scroll, it might be a scare monster scroll | |
170 * so we need to look it up to see what type it is. | |
171 */ | |
172 if (flgptr && flgptr->t_ctype == C_MONSTER) { | |
173 item = find_obj(y, x); | |
174 if (item != NULL && | |
175 (OBJPTR(item))->o_which==S_SCARE && | |
176 (flgptr == NULL || flgptr->t_stats.s_intel < 16)) | |
177 return(FALSE); /* All but smart ones are scared */ | |
178 } | |
179 return(TRUE); | |
180 otherwise: | |
181 return (!isalpha(ch)); | |
182 } | |
183 return(FALSE); | |
184 } | |
185 /* | |
186 * shoot_ok: | |
187 * returns true if it is ok for type to shoot over ch | |
188 */ | |
189 | |
190 shoot_ok(ch) | |
191 { | |
192 switch (ch) | |
193 { | |
194 case ' ': | |
195 case '|': | |
196 case '-': | |
197 case SECRETDOOR: | |
198 case FOREST: | |
199 return FALSE; | |
200 default: | |
201 return (!isalpha(ch)); | |
202 } | |
203 } | |
204 | |
205 /* | |
206 * readchar: | |
207 * flushes stdout so that screen is up to date and then returns | |
208 * getchar. | |
209 */ | |
210 | |
211 readchar() | |
212 { | |
213 int ch; | |
214 | |
215 ch = md_readchar(cw); | |
216 | |
217 if ((ch == 3) || (ch == 0)) | |
218 { | |
219 quit(0); | |
220 return(27); | |
221 } | |
222 | |
223 return(ch); | |
224 } | |
225 | |
226 /* | |
227 * status: | |
228 * Display the important stats line. Keep the cursor where it was. | |
229 */ | |
230 | |
231 status(display) | |
232 bool display; /* is TRUE, display unconditionally */ | |
233 { | |
234 register struct stats *stat_ptr, *max_ptr; | |
235 register int oy, ox, temp; | |
236 register char *pb; | |
237 static char buf[LINELEN]; | |
238 static int hpwidth = 0, s_hungry = -1; | |
239 static int s_lvl = -1, s_hp = -1, s_str, maxs_str, | |
240 s_ac = 0; | |
241 static short s_intel, s_dext, s_wisdom, s_const, s_charisma; | |
242 static short maxs_intel, maxs_dext, maxs_wisdom, maxs_const, maxs_charisma; | |
243 static unsigned long s_exp = 0; | |
244 static int s_carry, s_pack; | |
245 bool first_line=FALSE; | |
246 | |
247 stat_ptr = &pstats; | |
248 max_ptr = &max_stats; | |
249 | |
250 /* | |
251 * If nothing has changed in the first line, then skip it | |
252 */ | |
253 if (!display && | |
254 s_lvl == level && | |
255 s_intel == stat_ptr->s_intel && | |
256 s_wisdom == stat_ptr->s_wisdom && | |
257 s_dext == dex_compute() && | |
258 s_const == stat_ptr->s_const && | |
259 s_charisma == stat_ptr->s_charisma && | |
260 s_str == str_compute() && | |
261 s_hungry == hungry_state && | |
262 maxs_intel == max_ptr->s_intel && | |
263 maxs_wisdom == max_ptr->s_wisdom && | |
264 maxs_dext == max_ptr->s_dext && | |
265 maxs_const == max_ptr->s_const && | |
266 maxs_charisma == max_ptr->s_charisma && | |
267 maxs_str == max_ptr->s_str ) goto line_two; | |
268 | |
269 /* Display the first line */ | |
270 first_line = TRUE; | |
271 getyx(cw, oy, ox); | |
272 sprintf(buf, "Int:%d(%d) Str:%d", stat_ptr->s_intel, | |
273 max_ptr->s_intel, str_compute()); | |
274 | |
275 /* Maximum strength */ | |
276 pb = &buf[strlen(buf)]; | |
277 sprintf(pb, "(%d)", max_ptr->s_str); | |
278 | |
279 pb = &buf[strlen(buf)]; | |
280 sprintf(pb, " Wis:%d(%d) Dxt:%d(%d) Con:%d(%d) Cha:%d(%d)", | |
281 stat_ptr->s_wisdom,max_ptr->s_wisdom,dex_compute(),max_ptr->s_dext, | |
282 stat_ptr->s_const,max_ptr->s_const,stat_ptr->s_charisma, | |
283 max_ptr->s_charisma); | |
284 | |
285 /* Update first line status */ | |
286 s_intel = stat_ptr->s_intel; | |
287 s_wisdom = stat_ptr->s_wisdom; | |
288 s_dext = dex_compute(); | |
289 s_const = stat_ptr->s_const; | |
290 s_charisma = stat_ptr->s_charisma; | |
291 s_str = str_compute(); | |
292 maxs_intel = max_ptr->s_intel; | |
293 maxs_wisdom = max_ptr->s_wisdom; | |
294 maxs_dext = max_ptr->s_dext; | |
295 maxs_const = max_ptr->s_const; | |
296 maxs_charisma = max_ptr->s_charisma; | |
297 maxs_str = max_ptr->s_str; | |
298 | |
299 /* Print the line */ | |
300 mvwaddstr(cw, lines - 2, 0, buf); | |
301 switch (hungry_state) | |
302 { | |
303 case F_SATIATED: | |
304 waddstr(cw, " Satiated"); | |
305 when F_OKAY: ; | |
306 when F_HUNGRY: | |
307 waddstr(cw, " Hungry"); | |
308 when F_WEAK: | |
309 waddstr(cw, " Weak"); | |
310 when F_FAINT: | |
311 waddstr(cw, " Fainting"); | |
312 } | |
313 wclrtoeol(cw); | |
314 s_hungry = hungry_state; | |
315 | |
316 /* | |
317 * If nothing has changed since the last status, don't | |
318 * bother. | |
319 */ | |
320 line_two: | |
321 if (!display && | |
322 s_lvl == level && | |
323 s_hp == stat_ptr->s_hpt && | |
324 s_ac == ac_compute(FALSE) - dext_prot(s_dext) && | |
325 s_pack == stat_ptr->s_pack && | |
326 s_carry == stat_ptr->s_carry && | |
327 s_exp == stat_ptr->s_exp ) return; | |
328 | |
329 if (!first_line) getyx(cw, oy, ox); | |
330 if (s_hp != max_ptr->s_hpt) | |
331 { | |
332 temp = s_hp = max_ptr->s_hpt; | |
333 for (hpwidth = 0; temp; hpwidth++) | |
334 temp /= 10; | |
335 } | |
336 sprintf(buf, "Lvl:%d Hp:%*d(%*d) Ac:%d Carry:%d(%d) Exp:%d/%lu %s", | |
337 level, hpwidth, stat_ptr->s_hpt, hpwidth, max_ptr->s_hpt, | |
338 ac_compute(FALSE) - dext_prot(s_dext),stat_ptr->s_pack/10, | |
339 stat_ptr->s_carry/10, stat_ptr->s_lvl, stat_ptr->s_exp, | |
340 cnames[player.t_ctype][min(stat_ptr->s_lvl-1, NUM_CNAMES-1)]); | |
341 | |
342 /* | |
343 * Save old status | |
344 */ | |
345 s_lvl = level; | |
346 s_hp = stat_ptr->s_hpt; | |
347 s_ac = ac_compute(FALSE) - dext_prot(s_dext); | |
348 s_pack = stat_ptr->s_pack; | |
349 s_carry = stat_ptr->s_carry; | |
350 s_exp = stat_ptr->s_exp; | |
351 mvwaddstr(cw, lines - 1, 0, buf); | |
352 wclrtoeol(cw); | |
353 wmove(cw, oy, ox); | |
354 } | |
355 | |
356 /* | |
357 * wait_for | |
358 * Sit around until the guy types the right key | |
359 */ | |
360 wait_for(ch) | |
361 register char ch; | |
362 { | |
363 register char c; | |
364 | |
365 if (ch == '\n') | |
366 while ((c = wgetch(msgw)) != '\n' && c != '\r') | |
367 continue; | |
368 else | |
369 while (wgetch(msgw) != ch) | |
370 continue; | |
371 } | |
372 | |
373 | |
374 /* | |
375 * over_win: | |
376 * Given a current window, a new window, and the max y and x of the | |
377 * new window, paint the new window on top of the old window without | |
378 * destroying any of the old window. Current window and new window | |
379 * are assumed to have lines lines and cols columns (max y and max x | |