Mercurial > hg > early-roguelike
comparison arogue7/passages.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
| author | John "Elwin" Edwards |
|---|---|
| date | Fri, 08 May 2015 15:24:40 -0400 |
| parents | |
| children | 1cd604c827a3 |
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| 124:d10fc4a065ac | 125:adfa37e67084 |
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| 1 /* | |
| 2 * passages.c - Draw the connecting passages | |
| 3 * | |
| 4 * Advanced Rogue | |
| 5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T | |
| 6 * All rights reserved. | |
| 7 * | |
| 8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 10 * All rights reserved. | |
| 11 * | |
| 12 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 13 */ | |
| 14 | |
| 15 /* | |
| 16 * Draw the connecting passages | |
| 17 * | |
| 18 * @(#)passages.c 3.4 (Berkeley) 6/15/81 | |
| 19 */ | |
| 20 | |
| 21 #include "curses.h" | |
| 22 #include "rogue.h" | |
| 23 | |
| 24 /* | |
| 25 * do_passages: | |
| 26 * Draw all the passages on a level. | |
| 27 */ | |
| 28 | |
| 29 do_passages() | |
| 30 { | |
| 31 register struct rdes *r1, *r2; | |
| 32 register int i, j; | |
| 33 register int roomcount; | |
| 34 static struct rdes | |
| 35 { | |
| 36 bool conn[MAXROOMS]; /* possible to connect to room i? */ | |
| 37 bool isconn[MAXROOMS]; /* connection been made to room i? */ | |
| 38 bool ingraph; /* this room in graph already? */ | |
| 39 } rdes[MAXROOMS] = { | |
| 40 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 41 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 42 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 43 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 44 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 45 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 46 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 47 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 48 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 49 }; | |
| 50 | |
| 51 /* | |
| 52 * reinitialize room graph description | |
| 53 */ | |
| 54 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) | |
| 55 { | |
| 56 for (j = 0; j < MAXROOMS; j++) | |
| 57 r1->isconn[j] = FALSE; | |
| 58 r1->ingraph = FALSE; | |
| 59 } | |
| 60 | |
| 61 /* | |
| 62 * starting with one room, connect it to a random adjacent room and | |
| 63 * then pick a new room to start with. | |
| 64 */ | |
| 65 roomcount = 1; | |
| 66 r1 = &rdes[rnd(MAXROOMS)]; | |
| 67 r1->ingraph = TRUE; | |
| 68 do | |
| 69 { | |
| 70 /* | |
| 71 * find a room to connect with | |
| 72 */ | |
| 73 j = 0; | |
| 74 for (i = 0; i < MAXROOMS; i++) | |
| 75 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
| 76 r2 = &rdes[i]; | |
| 77 /* | |
| 78 * if no adjacent rooms are outside the graph, pick a new room | |
| 79 * to look from | |
| 80 */ | |
| 81 if (j == 0) | |
| 82 { | |
| 83 do | |
| 84 r1 = &rdes[rnd(MAXROOMS)]; | |
| 85 until (r1->ingraph); | |
| 86 } | |
| 87 /* | |
| 88 * otherwise, connect new room to the graph, and draw a tunnel | |
| 89 * to it | |
| 90 */ | |
| 91 else | |
| 92 { | |
| 93 r2->ingraph = TRUE; | |
| 94 i = (int)(r1 - rdes); | |
| 95 j = (int)(r2 - rdes); | |
| 96 conn(i, j); | |
| 97 r1->isconn[j] = TRUE; | |
| 98 r2->isconn[i] = TRUE; | |
| 99 roomcount++; | |
| 100 } | |
| 101 } while (roomcount < MAXROOMS); | |
| 102 | |
| 103 /* | |
| 104 * attempt to add passages to the graph a random number of times so | |
| 105 * that there isn't just one unique passage through it. | |
| 106 */ | |
| 107 for (roomcount = rnd(5); roomcount > 0; roomcount--) | |
| 108 { | |
| 109 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
| 110 /* | |
| 111 * find an adjacent room not already connected | |
| 112 */ | |
| 113 j = 0; | |
| 114 for (i = 0; i < MAXROOMS; i++) | |
| 115 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
| 116 r2 = &rdes[i]; | |
| 117 /* | |
| 118 * if there is one, connect it and look for the next added | |
| 119 * passage | |
| 120 */ | |
| 121 if (j != 0) | |
| 122 { | |
| 123 i = (int)(r1 - rdes); | |
| 124 j = (int)(r2 - rdes); | |
| 125 conn(i, j); | |
| 126 r1->isconn[j] = TRUE; | |
| 127 r2->isconn[i] = TRUE; | |
| 128 } | |
| 129 } | |
| 130 } | |
| 131 | |
| 132 /* | |
| 133 * conn: | |
| 134 * Draw a corridor from a room in a certain direction. | |
| 135 */ | |
| 136 | |
| 137 conn(r1, r2) | |
| 138 int r1, r2; | |
| 139 { | |
| 140 register struct room *rpf, *rpt; | |
| 141 register char rmt; | |
| 142 register int distance, max_diag, offset, i; | |
| 143 register int rm; | |
| 144 int turns[3], turn_dist[3]; | |
| 145 register char direc; | |
| 146 coord delta, curr, turn_delta, spos, epos; | |
| 147 | |
| 148 if (r1 < r2) | |
| 149 { | |
| 150 rm = r1; | |
| 151 if (r1 + 1 == r2) | |
| 152 direc = 'r'; | |
| 153 else | |
| 154 direc = 'd'; | |
| 155 } | |
| 156 else | |
| 157 { | |
| 158 rm = r2; | |
| 159 if (r2 + 1 == r1) | |
| 160 direc = 'r'; | |
| 161 else | |
| 162 direc = 'd'; | |
| 163 } | |
| 164 rpf = &rooms[rm]; | |
| 165 /* | |
| 166 * Set up the movement variables, in two cases: | |
| 167 * first drawing one down. | |
| 168 */ | |
| 169 if (direc == 'd') | |
| 170 { | |
| 171 rmt = rm + 3; /* room # of dest */ | |
| 172 rpt = &rooms[rmt]; /* room pointer of dest */ | |
| 173 delta.x = 0; /* direction of move */ | |
| 174 delta.y = 1; | |
| 175 spos.x = rpf->r_pos.x; /* start of move */ | |
| 176 spos.y = rpf->r_pos.y; | |
| 177 epos.x = rpt->r_pos.x; /* end of move */ | |
| 178 epos.y = rpt->r_pos.y; | |
| 179 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ | |
| 180 { | |
| 181 spos.x += rnd(rpf->r_max.x-2)+1; | |
| 182 spos.y += rpf->r_max.y-1; | |
| 183 } | |
| 184 if (!(rpt->r_flags & ISGONE)) | |
| 185 epos.x += rnd(rpt->r_max.x-2)+1; | |
| 186 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
| 187 turn_delta.y = 0; /* direction to turn */ | |
| 188 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
| 189 offset = abs(spos.x - epos.x); /* how far to turn */ | |
| 190 } | |
| 191 else if (direc == 'r') /* setup for moving right */ | |
| 192 { | |
| 193 rmt = rm + 1; | |
| 194 rpt = &rooms[rmt]; | |
| 195 delta.x = 1; | |
| 196 delta.y = 0; | |
| 197 spos.x = rpf->r_pos.x; | |
| 198 spos.y = rpf->r_pos.y; | |
| 199 epos.x = rpt->r_pos.x; | |
| 200 epos.y = rpt->r_pos.y; | |
| 201 if (!(rpf->r_flags & ISGONE)) | |
| 202 { | |
| 203 spos.x += rpf->r_max.x-1; | |
| 204 spos.y += rnd(rpf->r_max.y-2)+1; | |
| 205 } | |
| 206 if (!(rpt->r_flags & ISGONE)) | |
| 207 epos.y += rnd(rpt->r_max.y-2)+1; | |
| 208 distance = abs(spos.x - epos.x) - 1; | |
| 209 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
| 210 turn_delta.x = 0; | |
| 211 offset = abs(spos.y - epos.y); | |
| 212 } | |
| 213 else | |
| 214 debug("error in connection tables"); | |
| 215 | |
| 216 /* | |
| 217 * Draw in the doors on either side of the passage or just put #'s | |
| 218 * if the rooms are gone. | |
| 219 */ | |
| 220 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); | |
| 221 else | |
| 222 { | |
| 223 cmov(spos); | |
| 224 addch('#'); | |
| 225 } | |
| 226 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); | |
| 227 else | |
| 228 { | |
| 229 cmov(epos); | |
| 230 addch('#'); | |
| 231 } | |
| 232 | |
| 233 /* How far can we move diagonally? */ | |
| 234 max_diag = min(distance, offset); | |
| 235 | |
| 236 /* | |
| 237 * Decide how many turns we will have. | |
| 238 */ | |
| 239 for (i=0; i<3; i++) turn_dist[i] = 0; /* Init distances */ | |
| 240 if (max_diag > 0) { | |
| 241 int nturns; | |
| 242 | |
| 243 for (i=0, nturns=0; i<3; i++) { | |
| 244 if (rnd(3 - i + nturns) == 0) { | |
| 245 nturns++; | |
| 246 turns[i] = 0; | |
| 247 } | |
| 248 else turns[i] = -1; | |
| 249 } | |
| 250 } | |
| 251 else { | |
| 252 /* Just use a straight line (middle turn) */ | |
| 253 turns[0] = turns[2] = -1; | |
| 254 turns[1] = 0; | |
| 255 } | |
| 256 | |
| 257 /* | |
| 258 * Now decide how long each turn will be (for those selected above). | |
| 259 */ | |
| 260 while (max_diag > 0) { | |
| 261 for (i=0; i<3; i++) { | |
| 262 if (turns[i] >= 0 && max_diag > 0 && rnd(2) == 0) { | |
| 263 turn_dist[i]++; | |
| 264 max_diag--; | |
| 265 } | |
| 266 } | |
| 267 } | |
| 268 | |
| 269 /* | |
| 270 * If we have extra offset space, add it to the straight turn. | |
| 271 */ | |
| 272 if (offset > distance) turn_dist[1] += offset - distance; | |
| 273 | |
| 274 /* | |
| 275 * Decide where we want to make our turns. | |
| 276 * First calculate the offsets, then use those offsets to calculate | |
| 277 * the exact position relative to "distance." | |
| 278 */ | |
| 279 turns[0] = rnd(distance - turn_dist[0] - turn_dist[2]); | |
| 280 turns[2] = rnd(distance - turn_dist[0] - turn_dist[2] - turns[0]); | |
| 281 turns[1] = rnd(distance - turn_dist[0] - turn_dist[2] - | |
| 282 turns[0] - turns[2]); | |
| 283 | |
| 284 turns[0] = distance - turns[0]; | |
| 285 turns[1] = turns[0] - turn_dist[0] - turns[1]; | |
| 286 turns[2] = turns[1] - turns[2]; | |
| 287 | |
| 288 /* | |
| 289 * Get ready to move... | |
| 290 */ | |
| 291 curr.x = spos.x; | |
| 292 curr.y = spos.y; | |
| 293 while (distance > 0) { | |
| 294 /* | |
| 295 * Move to next row/column | |
| 296 */ | |
| 297 curr.x += delta.x; | |
| 298 curr.y += delta.y; | |
| 299 | |
| 300 /* | |
| 301 * Check if we are at a turn place; if so make a turn | |
| 302 */ | |
| 303 for (i=0; i<3; i++) { | |
| 304 if (distance == turns[i] && turn_dist[i] > 0) { | |
| 305 /* | |
| 306 * If this is the start of a straight path, | |
| 307 * we might put in a right-angle turn (33% chance). | |
| 308 */ | |
| 309 if (i == 1 && rnd(3) == 0) { | |
| 310 cmov(curr); | |
| 311 addch(PASSAGE); | |
| 312 } | |
| 313 | |
| 314 /* Now dig the turn */ | |
| 315 while (turn_dist[i]--) { | |
| 316 curr.x += turn_delta.x; | |
| 317 curr.y += turn_delta.y; | |
| 318 cmov(curr); | |
| 319 addch(PASSAGE); | |
| 320 if (i != 1) { /* A diagonal */ | |
| 321 if (--distance > 0) { | |
| 322 curr.x += delta.x; | |
| 323 curr.y += delta.y; | |
| 324 } | |
| 325 } | |
| 326 } | |
| 327 } | |
| 328 } | |
| 329 | |
| 330 if (distance > 0) { | |
| 331 /* | |
| 332 * Dig the passage. | |
| 333 */ | |
| 334 cmov(curr); | |
| 335 addch(PASSAGE); | |
| 336 distance--; | |
| 337 } | |
| 338 } | |
| 339 curr.x += delta.x; | |
| 340 curr.y += delta.y; | |
| 341 if (!ce(curr, epos)) | |
| 342 msg("Warning, connectivity problem (%d, %d) to (%d, %d).", | |
| 343 curr.y, curr.x, epos.y, epos.x); | |
| 344 } | |
| 345 | |
| 346 /* | |
| 347 * Add a door or possibly a secret door | |
| 348 * also enters the door in the exits array of the room. | |
| 349 */ | |
| 350 | |
| 351 door(rm, cp) | |
| 352 register struct room *rm; | |
| 353 register coord *cp; | |
| 354 { | |
| 355 struct linked_list *newroom; | |
| 356 coord *exit; | |
| 357 | |
| 358 cmov(*cp); | |
| 359 addch((rnd(10) < level - 1 && rnd(100) < 20) ? SECRETDOOR : DOOR); | |
| 360 | |
| 361 /* Insert the new room into the linked list of rooms */ | |
| 362 newroom = new_item(sizeof(coord)); | |
| 363 exit = DOORPTR(newroom); | |
| 364 *exit = *cp; | |
| 365 attach(rm->r_exit, newroom); | |
| 366 } |
