Mercurial > hg > early-roguelike
comparison arogue7/passages.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
parents | |
children | 1cd604c827a3 |
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124:d10fc4a065ac | 125:adfa37e67084 |
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1 /* | |
2 * passages.c - Draw the connecting passages | |
3 * | |
4 * Advanced Rogue | |
5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T | |
6 * All rights reserved. | |
7 * | |
8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
10 * All rights reserved. | |
11 * | |
12 * See the file LICENSE.TXT for full copyright and licensing information. | |
13 */ | |
14 | |
15 /* | |
16 * Draw the connecting passages | |
17 * | |
18 * @(#)passages.c 3.4 (Berkeley) 6/15/81 | |
19 */ | |
20 | |
21 #include "curses.h" | |
22 #include "rogue.h" | |
23 | |
24 /* | |
25 * do_passages: | |
26 * Draw all the passages on a level. | |
27 */ | |
28 | |
29 do_passages() | |
30 { | |
31 register struct rdes *r1, *r2; | |
32 register int i, j; | |
33 register int roomcount; | |
34 static struct rdes | |
35 { | |
36 bool conn[MAXROOMS]; /* possible to connect to room i? */ | |
37 bool isconn[MAXROOMS]; /* connection been made to room i? */ | |
38 bool ingraph; /* this room in graph already? */ | |
39 } rdes[MAXROOMS] = { | |
40 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
41 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
42 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
43 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
44 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
45 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
46 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
47 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
48 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
49 }; | |
50 | |
51 /* | |
52 * reinitialize room graph description | |
53 */ | |
54 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) | |
55 { | |
56 for (j = 0; j < MAXROOMS; j++) | |
57 r1->isconn[j] = FALSE; | |
58 r1->ingraph = FALSE; | |
59 } | |
60 | |
61 /* | |
62 * starting with one room, connect it to a random adjacent room and | |
63 * then pick a new room to start with. | |
64 */ | |
65 roomcount = 1; | |
66 r1 = &rdes[rnd(MAXROOMS)]; | |
67 r1->ingraph = TRUE; | |
68 do | |
69 { | |
70 /* | |
71 * find a room to connect with | |
72 */ | |
73 j = 0; | |
74 for (i = 0; i < MAXROOMS; i++) | |
75 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
76 r2 = &rdes[i]; | |
77 /* | |
78 * if no adjacent rooms are outside the graph, pick a new room | |
79 * to look from | |
80 */ | |
81 if (j == 0) | |
82 { | |
83 do | |
84 r1 = &rdes[rnd(MAXROOMS)]; | |
85 until (r1->ingraph); | |
86 } | |
87 /* | |
88 * otherwise, connect new room to the graph, and draw a tunnel | |
89 * to it | |
90 */ | |
91 else | |
92 { | |
93 r2->ingraph = TRUE; | |
94 i = (int)(r1 - rdes); | |
95 j = (int)(r2 - rdes); | |
96 conn(i, j); | |
97 r1->isconn[j] = TRUE; | |
98 r2->isconn[i] = TRUE; | |
99 roomcount++; | |
100 } | |
101 } while (roomcount < MAXROOMS); | |
102 | |
103 /* | |
104 * attempt to add passages to the graph a random number of times so | |
105 * that there isn't just one unique passage through it. | |
106 */ | |
107 for (roomcount = rnd(5); roomcount > 0; roomcount--) | |
108 { | |
109 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
110 /* | |
111 * find an adjacent room not already connected | |
112 */ | |
113 j = 0; | |
114 for (i = 0; i < MAXROOMS; i++) | |
115 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
116 r2 = &rdes[i]; | |
117 /* | |
118 * if there is one, connect it and look for the next added | |
119 * passage | |
120 */ | |
121 if (j != 0) | |
122 { | |
123 i = (int)(r1 - rdes); | |
124 j = (int)(r2 - rdes); | |
125 conn(i, j); | |
126 r1->isconn[j] = TRUE; | |
127 r2->isconn[i] = TRUE; | |
128 } | |
129 } | |
130 } | |
131 | |
132 /* | |
133 * conn: | |
134 * Draw a corridor from a room in a certain direction. | |
135 */ | |
136 | |
137 conn(r1, r2) | |
138 int r1, r2; | |
139 { | |
140 register struct room *rpf, *rpt; | |
141 register char rmt; | |
142 register int distance, max_diag, offset, i; | |
143 register int rm; | |
144 int turns[3], turn_dist[3]; | |
145 register char direc; | |
146 coord delta, curr, turn_delta, spos, epos; | |
147 | |
148 if (r1 < r2) | |
149 { | |
150 rm = r1; | |
151 if (r1 + 1 == r2) | |
152 direc = 'r'; | |
153 else | |
154 direc = 'd'; | |
155 } | |
156 else | |
157 { | |
158 rm = r2; | |
159 if (r2 + 1 == r1) | |
160 direc = 'r'; | |
161 else | |
162 direc = 'd'; | |
163 } | |
164 rpf = &rooms[rm]; | |
165 /* | |
166 * Set up the movement variables, in two cases: | |
167 * first drawing one down. | |
168 */ | |
169 if (direc == 'd') | |
170 { | |
171 rmt = rm + 3; /* room # of dest */ | |
172 rpt = &rooms[rmt]; /* room pointer of dest */ | |
173 delta.x = 0; /* direction of move */ | |
174 delta.y = 1; | |
175 spos.x = rpf->r_pos.x; /* start of move */ | |
176 spos.y = rpf->r_pos.y; | |
177 epos.x = rpt->r_pos.x; /* end of move */ | |
178 epos.y = rpt->r_pos.y; | |
179 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ | |
180 { | |
181 spos.x += rnd(rpf->r_max.x-2)+1; | |
182 spos.y += rpf->r_max.y-1; | |
183 } | |
184 if (!(rpt->r_flags & ISGONE)) | |
185 epos.x += rnd(rpt->r_max.x-2)+1; | |
186 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
187 turn_delta.y = 0; /* direction to turn */ | |
188 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
189 offset = abs(spos.x - epos.x); /* how far to turn */ | |
190 } | |
191 else if (direc == 'r') /* setup for moving right */ | |
192 { | |
193 rmt = rm + 1; | |
194 rpt = &rooms[rmt]; | |
195 delta.x = 1; | |
196 delta.y = 0; | |
197 spos.x = rpf->r_pos.x; | |
198 spos.y = rpf->r_pos.y; | |
199 epos.x = rpt->r_pos.x; | |
200 epos.y = rpt->r_pos.y; | |
201 if (!(rpf->r_flags & ISGONE)) | |
202 { | |
203 spos.x += rpf->r_max.x-1; | |
204 spos.y += rnd(rpf->r_max.y-2)+1; | |
205 } | |
206 if (!(rpt->r_flags & ISGONE)) | |
207 epos.y += rnd(rpt->r_max.y-2)+1; | |
208 distance = abs(spos.x - epos.x) - 1; | |
209 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
210 turn_delta.x = 0; | |
211 offset = abs(spos.y - epos.y); | |
212 } | |
213 else | |
214 debug("error in connection tables"); | |
215 | |
216 /* | |
217 * Draw in the doors on either side of the passage or just put #'s | |
218 * if the rooms are gone. | |
219 */ | |
220 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); | |
221 else | |
222 { | |
223 cmov(spos); | |
224 addch('#'); | |
225 } | |
226 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); | |
227 else | |
228 { | |
229 cmov(epos); | |
230 addch('#'); | |
231 } | |
232 | |
233 /* How far can we move diagonally? */ | |
234 max_diag = min(distance, offset); | |
235 | |
236 /* | |
237 * Decide how many turns we will have. | |
238 */ | |
239 for (i=0; i<3; i++) turn_dist[i] = 0; /* Init distances */ | |
240 if (max_diag > 0) { | |
241 int nturns; | |
242 | |
243 for (i=0, nturns=0; i<3; i++) { | |
244 if (rnd(3 - i + nturns) == 0) { | |
245 nturns++; | |
246 turns[i] = 0; | |
247 } | |
248 else turns[i] = -1; | |
249 } | |
250 } | |
251 else { | |
252 /* Just use a straight line (middle turn) */ | |
253 turns[0] = turns[2] = -1; | |
254 turns[1] = 0; | |
255 } | |
256 | |
257 /* | |
258 * Now decide how long each turn will be (for those selected above). | |
259 */ | |
260 while (max_diag > 0) { | |
261 for (i=0; i<3; i++) { | |
262 if (turns[i] >= 0 && max_diag > 0 && rnd(2) == 0) { | |
263 turn_dist[i]++; | |
264 max_diag--; | |
265 } | |
266 } | |
267 } | |
268 | |
269 /* | |
270 * If we have extra offset space, add it to the straight turn. | |
271 */ | |
272 if (offset > distance) turn_dist[1] += offset - distance; | |
273 | |
274 /* | |
275 * Decide where we want to make our turns. | |
276 * First calculate the offsets, then use those offsets to calculate | |
277 * the exact position relative to "distance." | |
278 */ | |
279 turns[0] = rnd(distance - turn_dist[0] - turn_dist[2]); | |
280 turns[2] = rnd(distance - turn_dist[0] - turn_dist[2] - turns[0]); | |
281 turns[1] = rnd(distance - turn_dist[0] - turn_dist[2] - | |
282 turns[0] - turns[2]); | |
283 | |
284 turns[0] = distance - turns[0]; | |
285 turns[1] = turns[0] - turn_dist[0] - turns[1]; | |
286 turns[2] = turns[1] - turns[2]; | |
287 | |
288 /* | |
289 * Get ready to move... | |
290 */ | |
291 curr.x = spos.x; | |
292 curr.y = spos.y; | |
293 while (distance > 0) { | |
294 /* | |
295 * Move to next row/column | |
296 */ | |
297 curr.x += delta.x; | |
298 curr.y += delta.y; | |
299 | |
300 /* | |
301 * Check if we are at a turn place; if so make a turn | |
302 */ | |
303 for (i=0; i<3; i++) { | |
304 if (distance == turns[i] && turn_dist[i] > 0) { | |
305 /* | |
306 * If this is the start of a straight path, | |
307 * we might put in a right-angle turn (33% chance). | |
308 */ | |
309 if (i == 1 && rnd(3) == 0) { | |
310 cmov(curr); | |
311 addch(PASSAGE); | |
312 } | |
313 | |
314 /* Now dig the turn */ | |
315 while (turn_dist[i]--) { | |
316 curr.x += turn_delta.x; | |
317 curr.y += turn_delta.y; | |
318 cmov(curr); | |
319 addch(PASSAGE); | |
320 if (i != 1) { /* A diagonal */ | |
321 if (--distance > 0) { | |
322 curr.x += delta.x; | |
323 curr.y += delta.y; | |
324 } | |
325 } | |
326 } | |
327 } | |
328 } | |
329 | |
330 if (distance > 0) { | |
331 /* | |
332 * Dig the passage. | |
333 */ | |
334 cmov(curr); | |
335 addch(PASSAGE); | |
336 distance--; | |
337 } | |
338 } | |
339 curr.x += delta.x; | |
340 curr.y += delta.y; | |
341 if (!ce(curr, epos)) | |
342 msg("Warning, connectivity problem (%d, %d) to (%d, %d).", | |
343 curr.y, curr.x, epos.y, epos.x); | |
344 } | |
345 | |
346 /* | |
347 * Add a door or possibly a secret door | |
348 * also enters the door in the exits array of the room. | |
349 */ | |
350 | |
351 door(rm, cp) | |
352 register struct room *rm; | |
353 register coord *cp; | |
354 { | |
355 struct linked_list *newroom; | |
356 coord *exit; | |
357 | |
358 cmov(*cp); | |
359 addch((rnd(10) < level - 1 && rnd(100) < 20) ? SECRETDOOR : DOOR); | |
360 | |
361 /* Insert the new room into the linked list of rooms */ | |
362 newroom = new_item(sizeof(coord)); | |
363 exit = DOORPTR(newroom); | |
364 *exit = *cp; | |
365 attach(rm->r_exit, newroom); | |
366 } |