Mercurial > hg > early-roguelike
comparison arogue7/player.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
parents | |
children | f9ef86cf22b2 |
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124:d10fc4a065ac | 125:adfa37e67084 |
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1 /* | |
2 * player.c - This file contains functions for dealing with special player | |
3 * abilities | |
4 * | |
5 * Advanced Rogue | |
6 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T | |
7 * All rights reserved. | |
8 * | |
9 * Based on "Rogue: Exploring the Dungeons of Doom" | |
10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
11 * All rights reserved. | |
12 * | |
13 * See the file LICENSE.TXT for full copyright and licensing information. | |
14 */ | |
15 | |
16 /* | |
17 * This file contains functions for dealing with special player abilities | |
18 */ | |
19 | |
20 #include <ctype.h> | |
21 #include "curses.h" | |
22 #include "rogue.h" | |
23 #ifdef PC7300 | |
24 #include "menu.h" | |
25 #endif | |
26 | |
27 | |
28 /* | |
29 * affect: | |
30 * cleric affecting undead | |
31 */ | |
32 | |
33 affect() | |
34 { | |
35 register struct linked_list *item; | |
36 register struct thing *tp; | |
37 register char *mname; | |
38 bool see; | |
39 coord new_pos; | |
40 int lvl; | |
41 | |
42 if (!(player.t_ctype == C_CLERIC || | |
43 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || | |
44 cur_relic[HEIL_ANKH] != 0)) { | |
45 msg("You cannot affect undead."); | |
46 return; | |
47 } | |
48 | |
49 new_pos.y = hero.y + player.t_newpos.y; | |
50 new_pos.x = hero.x + player.t_newpos.x; | |
51 | |
52 if (cansee(new_pos.y, new_pos.x)) see = TRUE; | |
53 else see = FALSE; | |
54 | |
55 /* Anything there? */ | |
56 if (new_pos.y < 0 || new_pos.y > lines-3 || | |
57 new_pos.x < 0 || new_pos.x > cols-1 || | |
58 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { | |
59 msg("Nothing to affect."); | |
60 return; | |
61 } | |
62 | |
63 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) { | |
64 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); | |
65 return; | |
66 } | |
67 tp = THINGPTR(item); | |
68 mname = monster_name(tp); | |
69 | |
70 if (on(player, ISINVIS) && off(*tp, CANSEE)) { | |
71 msg("%s%s cannot see you", see ? "The " : "It", | |
72 see ? mname : ""); | |
73 return; | |
74 } | |
75 | |
76 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) | |
77 goto annoy; | |
78 turn_off(*tp, TURNABLE); | |
79 | |
80 lvl = pstats.s_lvl; | |
81 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { | |
82 lvl -= 4; | |
83 } | |
84 /* Can cleric kill it? */ | |
85 if (lvl >= 3 * tp->t_stats.s_lvl) { | |
86 unsigned long test; /* For overflow check */ | |
87 | |
88 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : ""); | |
89 test = pstats.s_exp + tp->t_stats.s_exp; | |
90 | |
91 /* Be sure there is no overflow before increasing experience */ | |
92 if (test > pstats.s_exp) pstats.s_exp = test; | |
93 killed(item, FALSE, TRUE, TRUE); | |
94 check_level(); | |
95 return; | |
96 } | |
97 | |
98 /* Can cleric turn it? */ | |
99 if (rnd(100) + 1 > | |
100 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) { | |
101 unsigned long test; /* Overflow test */ | |
102 | |
103 /* Make the monster flee */ | |
104 turn_on(*tp, WASTURNED); /* No more fleeing after this */ | |
105 turn_on(*tp, ISFLEE); | |
106 runto(tp, &hero); | |
107 | |
108 /* Disrupt it */ | |
109 dsrpt_monster(tp, TRUE, TRUE); | |
110 | |
111 /* Let player know */ | |
112 msg("You have turned %s%s.", see ? "the " : "it", see ? mname : ""); | |
113 | |
114 /* get points for turning monster -- but check overflow first */ | |
115 test = pstats.s_exp + tp->t_stats.s_exp/2; | |
116 if (test > pstats.s_exp) pstats.s_exp = test; | |
117 check_level(); | |
118 | |
119 /* If monster was suffocating, stop it */ | |
120 if (on(*tp, DIDSUFFOCATE)) { | |
121 turn_off(*tp, DIDSUFFOCATE); | |
122 extinguish(suffocate); | |
123 } | |
124 | |
125 /* If monster held us, stop it */ | |
126 if (on(*tp, DIDHOLD) && (--hold_count == 0)) | |
127 turn_off(player, ISHELD); | |
128 turn_off(*tp, DIDHOLD); | |
129 | |
130 /* It is okay to turn tail */ | |
131 tp->t_oldpos = tp->t_pos; | |
132 | |
133 return; | |
134 } | |
135 | |
136 /* Otherwise -- no go */ | |
137 annoy: | |
138 if (see && tp->t_stats.s_intel > 16) | |
139 msg("%s laughs at you...", prname(mname, TRUE)); | |
140 else | |
141 msg("You do not affect %s%s.", see ? "the " : "it", see ? mname : ""); | |
142 | |
143 /* Annoy monster */ | |
144 if (off(*tp, ISFLEE)) runto(tp, &hero); | |
145 } | |
146 | |
147 /* | |
148 * the magic user is going to try and cast a spell | |
149 */ | |
150 cast() | |
151 { | |
152 int spell_ability, | |
153 which_spell, | |
154 num_spells; | |
155 | |
156 if (player.t_ctype != C_MAGICIAN && player.t_ctype != C_RANGER) { | |
157 msg("You are not permitted to cast spells."); | |
158 return; | |
159 } | |
160 spell_ability = pstats.s_lvl * pstats.s_intel; | |
161 if (player.t_ctype != C_MAGICIAN) | |
162 spell_ability /= 3; | |
163 | |
164 if (player.t_action != C_CAST) { | |
165 /* | |
166 * Get the number of avilable spells | |
167 */ | |
168 num_spells = 0; | |
169 if (pstats.s_intel >= 16) | |
170 num_spells += pstats.s_intel - 15; | |
171 num_spells += pstats.s_lvl; | |
172 if (player.t_ctype != C_MAGICIAN) | |
173 num_spells /= 3; | |
174 if (num_spells > MAXSPELLS) | |
175 num_spells = MAXSPELLS; | |
176 if (num_spells < 1) { | |
177 msg("You are not allowed to cast spells yet."); | |
178 return; | |
179 } | |
180 if (pick_spell( magic_spells, | |
181 spell_ability, | |
182 num_spells, | |
183 spell_power, | |
184 "cast", | |
185 "spell")) | |
186 player.t_action = C_CAST; | |
187 return; | |
188 } | |
189 | |
190 /* We've waited our required casting time. */ | |
191 which_spell = player.t_selection; | |
192 player.t_selection = 0; | |
193 player.t_using = NULL; | |
194 player.t_action = A_NIL; | |
195 | |
196 if ((spell_power + magic_spells[which_spell].s_cost) > spell_ability) { | |
197 msg("Your attempt fails."); | |
198 return; | |
199 } | |
200 | |
201 msg("Your spell is successful."); | |
202 | |
203 if (magic_spells[which_spell].s_type == TYP_POTION) | |
204 quaff( magic_spells[which_spell].s_which, | |
205 NULL, | |
206 magic_spells[which_spell].s_flag, | |
207 FALSE); | |
208 else if (magic_spells[which_spell].s_type == TYP_SCROLL) | |
209 read_scroll( magic_spells[which_spell].s_which, | |
210 magic_spells[which_spell].s_flag, | |
211 FALSE); | |
212 else if (magic_spells[which_spell].s_type == TYP_STICK) { | |
213 if (!player_zap(magic_spells[which_spell].s_which, | |
214 magic_spells[which_spell].s_flag)) { | |
215 after = FALSE; | |
216 return; | |
217 } | |
218 } | |
219 spell_power += magic_spells[which_spell].s_cost; | |
220 } | |
221 | |
222 /* | |
223 * the druid asks his deity for a spell | |
224 */ | |
225 chant() | |
226 { | |
227 register int num_chants, | |
228 chant_ability, | |
229 which_chant; | |
230 | |
231 which_chant = num_chants = chant_ability = 0; | |
232 | |
233 if (player.t_ctype != C_DRUID && player.t_ctype != C_RANGER) { | |
234 msg("You are not permitted to chant."); | |
235 return; | |
236 } | |
237 if (cur_misc[WEAR_CLOAK] != NULL && | |
238 cur_misc[WEAR_CLOAK]->o_which == MM_R_POWERLESS) { | |
239 msg("You can't seem to chant!"); | |
240 return; | |
241 } | |
242 chant_ability = pstats.s_lvl * pstats.s_wisdom; | |
243 if (player.t_ctype != C_DRUID) | |
244 chant_ability /= 3; | |
245 | |
246 if (player.t_action != C_CHANT) { | |
247 num_chants = 0; | |
248 | |
249 /* Get the number of avilable chants */ | |
250 if (pstats.s_wisdom > 16) | |
251 num_chants = (pstats.s_wisdom - 15) / 2; | |
252 | |
253 num_chants += pstats.s_lvl; | |
254 | |
255 if (player.t_ctype != C_DRUID) | |
256 num_chants /= 3; | |
257 | |
258 if (num_chants > MAXCHANTS) | |
259 num_chants = MAXCHANTS; | |
260 | |
261 if (num_chants < 1) { | |
262 msg("You are not permitted to chant yet."); | |
263 return; | |
264 } | |
265 | |
266 /* Prompt for chant */ | |
267 if (pick_spell( druid_spells, | |
268 chant_ability, | |
269 num_chants, | |
270 chant_time, | |
271 "sing", | |
272 "chant")) | |
273 player.t_action = C_CHANT; | |
274 | |
275 return; | |
276 } | |
277 | |
278 /* We've waited our required chanting time. */ | |
279 which_chant = player.t_selection; | |
280 player.t_selection = 0; | |
281 player.t_using = NULL; | |
282 player.t_action = A_NIL; | |
283 | |
284 if (druid_spells[which_chant].s_cost + chant_time > chant_ability) { | |
285 msg("Your chant fails."); | |
286 return; | |
287 } | |
288 | |
289 msg("Your chant has been granted."); | |
290 | |
291 if (druid_spells[which_chant].s_type == TYP_POTION) | |
292 quaff( druid_spells[which_chant].s_which, | |
293 NULL, | |
294 druid_spells[which_chant].s_flag, | |
295 FALSE); | |
296 else if (druid_spells[which_chant].s_type == TYP_SCROLL) | |
297 read_scroll( druid_spells[which_chant].s_which, | |
298 druid_spells[which_chant].s_flag, | |
299 FALSE); | |
300 else if (druid_spells[which_chant].s_type == TYP_STICK) { | |
301 if (!player_zap(druid_spells[which_chant].s_which, | |
302 druid_spells[which_chant].s_flag)) { | |
303 after = FALSE; | |
304 return; | |
305 } | |
306 } | |
307 chant_time += druid_spells[which_chant].s_cost; | |
308 } | |
309 | |
310 /* Constitution bonus */ | |
311 | |
312 const_bonus() /* Hit point adjustment for changing levels */ | |
313 { | |
314 register int bonus; | |
315 if (pstats.s_const > 6 && pstats.s_const <= 14) | |
316 bonus = 0; | |
317 else if (pstats.s_const > 14) | |
318 bonus = pstats.s_const-14; | |
319 else if (pstats.s_const > 3) | |
320 bonus = -1; | |
321 else | |
322 bonus = -2; | |
323 switch(player.t_ctype) { | |
324 case C_FIGHTER: bonus = min(bonus, 11); | |
325 when C_MAGICIAN: bonus = min(bonus, 4); | |
326 when C_CLERIC: bonus = min(bonus, 4); | |
327 when C_THIEF: bonus = min(bonus, 4); | |
328 when C_RANGER: bonus = min(bonus, 6); | |
329 when C_PALADIN: bonus = min(bonus, 8); | |
330 when C_ASSASIN: bonus = min(bonus, 4); | |
331 when C_MONK: bonus = min(bonus, 6); | |
332 when C_DRUID: bonus = min(bonus, 4); | |
333 otherwise: bonus = min(bonus, 4); | |
334 } | |
335 return(bonus); | |
336 } | |
337 | |
338 | |
339 /* Routines for thieves */ | |
340 | |
341 /* | |
342 * gsense: | |
343 * Sense gold | |
344 */ | |
345 | |
346 gsense() | |
347 { | |
348 /* Only thieves can do this */ | |
349 if (player.t_ctype != C_THIEF && player.t_ctype != C_ASSASIN) { | |
350 msg("You seem to have no gold sense."); | |
351 return; | |
352 } | |
353 | |
354 read_scroll(S_GFIND, NULL, FALSE); | |
355 } | |
356 | |
357 /* | |
358 * the cleric asks his deity for a spell | |
359 */ | |
360 pray() | |
361 { | |
362 register int num_prayers, | |
363 prayer_ability, | |
364 which_prayer; | |
365 | |
366 which_prayer = num_prayers = prayer_ability = 0; | |
367 | |
368 if (player.t_ctype != C_CLERIC && | |
369 player.t_ctype != C_PALADIN && | |
370 cur_relic[HEIL_ANKH] == 0) { | |
371 msg("You are not permitted to pray."); | |
372 return; | |
373 } | |
374 if (cur_misc[WEAR_CLOAK] != NULL && | |
375 cur_misc[WEAR_CLOAK]->o_which == MM_R_POWERLESS) { | |
376 msg("You can't seem to pray!"); | |
377 return; | |