Mercurial > hg > early-roguelike
comparison arogue7/player.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
| author | John "Elwin" Edwards |
|---|---|
| date | Fri, 08 May 2015 15:24:40 -0400 |
| parents | |
| children | f9ef86cf22b2 |
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| 124:d10fc4a065ac | 125:adfa37e67084 |
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| 1 /* | |
| 2 * player.c - This file contains functions for dealing with special player | |
| 3 * abilities | |
| 4 * | |
| 5 * Advanced Rogue | |
| 6 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T | |
| 7 * All rights reserved. | |
| 8 * | |
| 9 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 11 * All rights reserved. | |
| 12 * | |
| 13 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 14 */ | |
| 15 | |
| 16 /* | |
| 17 * This file contains functions for dealing with special player abilities | |
| 18 */ | |
| 19 | |
| 20 #include <ctype.h> | |
| 21 #include "curses.h" | |
| 22 #include "rogue.h" | |
| 23 #ifdef PC7300 | |
| 24 #include "menu.h" | |
| 25 #endif | |
| 26 | |
| 27 | |
| 28 /* | |
| 29 * affect: | |
| 30 * cleric affecting undead | |
| 31 */ | |
| 32 | |
| 33 affect() | |
| 34 { | |
| 35 register struct linked_list *item; | |
| 36 register struct thing *tp; | |
| 37 register char *mname; | |
| 38 bool see; | |
| 39 coord new_pos; | |
| 40 int lvl; | |
| 41 | |
| 42 if (!(player.t_ctype == C_CLERIC || | |
| 43 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || | |
| 44 cur_relic[HEIL_ANKH] != 0)) { | |
| 45 msg("You cannot affect undead."); | |
| 46 return; | |
| 47 } | |
| 48 | |
| 49 new_pos.y = hero.y + player.t_newpos.y; | |
| 50 new_pos.x = hero.x + player.t_newpos.x; | |
| 51 | |
| 52 if (cansee(new_pos.y, new_pos.x)) see = TRUE; | |
| 53 else see = FALSE; | |
| 54 | |
| 55 /* Anything there? */ | |
| 56 if (new_pos.y < 0 || new_pos.y > lines-3 || | |
| 57 new_pos.x < 0 || new_pos.x > cols-1 || | |
| 58 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { | |
| 59 msg("Nothing to affect."); | |
| 60 return; | |
| 61 } | |
| 62 | |
| 63 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) { | |
| 64 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); | |
| 65 return; | |
| 66 } | |
| 67 tp = THINGPTR(item); | |
| 68 mname = monster_name(tp); | |
| 69 | |
| 70 if (on(player, ISINVIS) && off(*tp, CANSEE)) { | |
| 71 msg("%s%s cannot see you", see ? "The " : "It", | |
| 72 see ? mname : ""); | |
| 73 return; | |
| 74 } | |
| 75 | |
| 76 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) | |
| 77 goto annoy; | |
| 78 turn_off(*tp, TURNABLE); | |
| 79 | |
| 80 lvl = pstats.s_lvl; | |
| 81 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { | |
| 82 lvl -= 4; | |
| 83 } | |
| 84 /* Can cleric kill it? */ | |
| 85 if (lvl >= 3 * tp->t_stats.s_lvl) { | |
| 86 unsigned long test; /* For overflow check */ | |
| 87 | |
| 88 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : ""); | |
| 89 test = pstats.s_exp + tp->t_stats.s_exp; | |
| 90 | |
| 91 /* Be sure there is no overflow before increasing experience */ | |
| 92 if (test > pstats.s_exp) pstats.s_exp = test; | |
| 93 killed(item, FALSE, TRUE, TRUE); | |
| 94 check_level(); | |
| 95 return; | |
| 96 } | |
| 97 | |
| 98 /* Can cleric turn it? */ | |
| 99 if (rnd(100) + 1 > | |
| 100 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) { | |
| 101 unsigned long test; /* Overflow test */ | |
| 102 | |
| 103 /* Make the monster flee */ | |
| 104 turn_on(*tp, WASTURNED); /* No more fleeing after this */ | |
| 105 turn_on(*tp, ISFLEE); | |
| 106 runto(tp, &hero); | |
| 107 | |
| 108 /* Disrupt it */ | |
| 109 dsrpt_monster(tp, TRUE, TRUE); | |
| 110 | |
| 111 /* Let player know */ | |
| 112 msg("You have turned %s%s.", see ? "the " : "it", see ? mname : ""); | |
| 113 | |
| 114 /* get points for turning monster -- but check overflow first */ | |
| 115 test = pstats.s_exp + tp->t_stats.s_exp/2; | |
| 116 if (test > pstats.s_exp) pstats.s_exp = test; | |
| 117 check_level(); | |
| 118 | |
| 119 /* If monster was suffocating, stop it */ | |
| 120 if (on(*tp, DIDSUFFOCATE)) { | |
| 121 turn_off(*tp, DIDSUFFOCATE); | |
| 122 extinguish(suffocate); | |
| 123 } | |
| 124 | |
| 125 /* If monster held us, stop it */ | |
| 126 if (on(*tp, DIDHOLD) && (--hold_count == 0)) | |
| 127 turn_off(player, ISHELD); | |
| 128 turn_off(*tp, DIDHOLD); | |
| 129 | |
| 130 /* It is okay to turn tail */ | |
| 131 tp->t_oldpos = tp->t_pos; | |
| 132 | |
| 133 return; | |
| 134 } | |
| 135 | |
| 136 /* Otherwise -- no go */ | |
| 137 annoy: | |
| 138 if (see && tp->t_stats.s_intel > 16) | |
| 139 msg("%s laughs at you...", prname(mname, TRUE)); | |
| 140 else | |
| 141 msg("You do not affect %s%s.", see ? "the " : "it", see ? mname : ""); | |
| 142 | |
| 143 /* Annoy monster */ | |
| 144 if (off(*tp, ISFLEE)) runto(tp, &hero); | |
| 145 } | |
| 146 | |
| 147 /* | |
| 148 * the magic user is going to try and cast a spell | |
| 149 */ | |
| 150 cast() | |
| 151 { | |
| 152 int spell_ability, | |
| 153 which_spell, | |
| 154 num_spells; | |
| 155 | |
| 156 if (player.t_ctype != C_MAGICIAN && player.t_ctype != C_RANGER) { | |
| 157 msg("You are not permitted to cast spells."); | |
| 158 return; | |
| 159 } | |
| 160 spell_ability = pstats.s_lvl * pstats.s_intel; | |
| 161 if (player.t_ctype != C_MAGICIAN) | |
| 162 spell_ability /= 3; | |
| 163 | |
| 164 if (player.t_action != C_CAST) { | |
| 165 /* | |
| 166 * Get the number of avilable spells | |
| 167 */ | |
| 168 num_spells = 0; | |
| 169 if (pstats.s_intel >= 16) | |
| 170 num_spells += pstats.s_intel - 15; | |
| 171 num_spells += pstats.s_lvl; | |
| 172 if (player.t_ctype != C_MAGICIAN) | |
| 173 num_spells /= 3; | |
| 174 if (num_spells > MAXSPELLS) | |
| 175 num_spells = MAXSPELLS; | |
| 176 if (num_spells < 1) { | |
| 177 msg("You are not allowed to cast spells yet."); | |
| 178 return; | |
| 179 } | |
| 180 if (pick_spell( magic_spells, | |
| 181 spell_ability, | |
| 182 num_spells, | |
| 183 spell_power, | |
| 184 "cast", | |
| 185 "spell")) | |
| 186 player.t_action = C_CAST; | |
| 187 return; | |
| 188 } | |
| 189 | |
| 190 /* We've waited our required casting time. */ | |
| 191 which_spell = player.t_selection; | |
| 192 player.t_selection = 0; | |
| 193 player.t_using = NULL; | |
| 194 player.t_action = A_NIL; | |
| 195 | |
| 196 if ((spell_power + magic_spells[which_spell].s_cost) > spell_ability) { | |
| 197 msg("Your attempt fails."); | |
| 198 return; | |
| 199 } | |
| 200 | |
| 201 msg("Your spell is successful."); | |
| 202 | |
| 203 if (magic_spells[which_spell].s_type == TYP_POTION) | |
| 204 quaff( magic_spells[which_spell].s_which, | |
| 205 NULL, | |
| 206 magic_spells[which_spell].s_flag, | |
| 207 FALSE); | |
| 208 else if (magic_spells[which_spell].s_type == TYP_SCROLL) | |
| 209 read_scroll( magic_spells[which_spell].s_which, | |
| 210 magic_spells[which_spell].s_flag, | |
| 211 FALSE); | |
| 212 else if (magic_spells[which_spell].s_type == TYP_STICK) { | |
| 213 if (!player_zap(magic_spells[which_spell].s_which, | |
| 214 magic_spells[which_spell].s_flag)) { | |
| 215 after = FALSE; | |
| 216 return; | |
| 217 } | |
| 218 } | |
| 219 spell_power += magic_spells[which_spell].s_cost; | |
| 220 } | |
| 221 | |
| 222 /* | |
| 223 * the druid asks his deity for a spell | |
| 224 */ | |
| 225 chant() | |
| 226 { | |
| 227 register int num_chants, | |
| 228 chant_ability, | |
| 229 which_chant; | |
| 230 | |
| 231 which_chant = num_chants = chant_ability = 0; | |
| 232 | |
| 233 if (player.t_ctype != C_DRUID && player.t_ctype != C_RANGER) { | |
| 234 msg("You are not permitted to chant."); | |
| 235 return; | |
| 236 } | |
| 237 if (cur_misc[WEAR_CLOAK] != NULL && | |
| 238 cur_misc[WEAR_CLOAK]->o_which == MM_R_POWERLESS) { | |
| 239 msg("You can't seem to chant!"); | |
| 240 return; | |
| 241 } | |
| 242 chant_ability = pstats.s_lvl * pstats.s_wisdom; | |
| 243 if (player.t_ctype != C_DRUID) | |
| 244 chant_ability /= 3; | |
| 245 | |
| 246 if (player.t_action != C_CHANT) { | |
| 247 num_chants = 0; | |
| 248 | |
| 249 /* Get the number of avilable chants */ | |
| 250 if (pstats.s_wisdom > 16) | |
| 251 num_chants = (pstats.s_wisdom - 15) / 2; | |
| 252 | |
| 253 num_chants += pstats.s_lvl; | |
| 254 | |
| 255 if (player.t_ctype != C_DRUID) | |
| 256 num_chants /= 3; | |
| 257 | |
| 258 if (num_chants > MAXCHANTS) | |
| 259 num_chants = MAXCHANTS; | |
| 260 | |
| 261 if (num_chants < 1) { | |
| 262 msg("You are not permitted to chant yet."); | |
| 263 return; | |
| 264 } | |
| 265 | |
| 266 /* Prompt for chant */ | |
| 267 if (pick_spell( druid_spells, | |
| 268 chant_ability, | |
| 269 num_chants, | |
| 270 chant_time, | |
| 271 "sing", | |
| 272 "chant")) | |
| 273 player.t_action = C_CHANT; | |
| 274 | |
| 275 return; | |
| 276 } | |
| 277 | |
| 278 /* We've waited our required chanting time. */ | |
| 279 which_chant = player.t_selection; | |
| 280 player.t_selection = 0; | |
| 281 player.t_using = NULL; | |
| 282 player.t_action = A_NIL; | |
| 283 | |
| 284 if (druid_spells[which_chant].s_cost + chant_time > chant_ability) { | |
| 285 msg("Your chant fails."); | |
| 286 return; | |
| 287 } | |
| 288 | |
| 289 msg("Your chant has been granted."); | |
| 290 | |
| 291 if (druid_spells[which_chant].s_type == TYP_POTION) | |
| 292 quaff( druid_spells[which_chant].s_which, | |
| 293 NULL, | |
| 294 druid_spells[which_chant].s_flag, | |
| 295 FALSE); | |
| 296 else if (druid_spells[which_chant].s_type == TYP_SCROLL) | |
| 297 read_scroll( druid_spells[which_chant].s_which, | |
| 298 druid_spells[which_chant].s_flag, | |
| 299 FALSE); | |
| 300 else if (druid_spells[which_chant].s_type == TYP_STICK) { | |
| 301 if (!player_zap(druid_spells[which_chant].s_which, | |
| 302 druid_spells[which_chant].s_flag)) { | |
| 303 after = FALSE; | |
| 304 return; | |
| 305 } | |
| 306 } | |
| 307 chant_time += druid_spells[which_chant].s_cost; | |
| 308 } | |
| 309 | |
| 310 /* Constitution bonus */ | |
| 311 | |
| 312 const_bonus() /* Hit point adjustment for changing levels */ | |
| 313 { | |
| 314 register int bonus; | |
| 315 if (pstats.s_const > 6 && pstats.s_const <= 14) | |
| 316 bonus = 0; | |
| 317 else if (pstats.s_const > 14) | |
| 318 bonus = pstats.s_const-14; | |
| 319 else if (pstats.s_const > 3) | |
| 320 bonus = -1; | |
| 321 else | |
| 322 bonus = -2; | |
| 323 switch(player.t_ctype) { | |
| 324 case C_FIGHTER: bonus = min(bonus, 11); | |
| 325 when C_MAGICIAN: bonus = min(bonus, 4); | |
| 326 when C_CLERIC: bonus = min(bonus, 4); | |
| 327 when C_THIEF: bonus = min(bonus, 4); | |
| 328 when C_RANGER: bonus = min(bonus, 6); | |
| 329 when C_PALADIN: bonus = min(bonus, 8); | |
| 330 when C_ASSASIN: bonus = min(bonus, 4); | |
| 331 when C_MONK: bonus = min(bonus, 6); | |
| 332 when C_DRUID: bonus = min(bonus, 4); | |
| 333 otherwise: bonus = min(bonus, 4); | |
| 334 } | |
| 335 return(bonus); | |
| 336 } | |
| 337 | |
| 338 | |
| 339 /* Routines for thieves */ | |
| 340 | |
| 341 /* | |
| 342 * gsense: | |
| 343 * Sense gold | |
| 344 */ | |
| 345 | |
| 346 gsense() | |
| 347 { | |
| 348 /* Only thieves can do this */ | |
| 349 if (player.t_ctype != C_THIEF && player.t_ctype != C_ASSASIN) { | |
| 350 msg("You seem to have no gold sense."); | |
| 351 return; | |
| 352 } | |
| 353 | |
| 354 read_scroll(S_GFIND, NULL, FALSE); | |
| 355 } | |
| 356 | |
| 357 /* | |
| 358 * the cleric asks his deity for a spell | |
| 359 */ | |
| 360 pray() | |
| 361 { | |
| 362 register int num_prayers, | |
| 363 prayer_ability, | |
| 364 which_prayer; | |
| 365 | |
| 366 which_prayer = num_prayers = prayer_ability = 0; | |
| 367 | |
| 368 if (player.t_ctype != C_CLERIC && | |
| 369 player.t_ctype != C_PALADIN && | |
| 370 cur_relic[HEIL_ANKH] == 0) { | |
| 371 msg("You are not permitted to pray."); | |
| 372 return; | |
| 373 } | |
| 374 if (cur_misc[WEAR_CLOAK] != NULL && | |
| 375 cur_misc[WEAR_CLOAK]->o_which == MM_R_POWERLESS) { | |
| 376 msg("You can't seem to pray!"); | |
| 377 return; | |
