Mercurial > hg > early-roguelike
comparison arogue7/rogue.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
parents | |
children | c697782a9b37 |
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124:d10fc4a065ac | 125:adfa37e67084 |
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1 /* | |
2 * rogue.c - Global game variables | |
3 * | |
4 * Advanced Rogue | |
5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T | |
6 * All rights reserved. | |
7 * | |
8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
10 * All rights reserved. | |
11 * | |
12 * See the file LICENSE.TXT for full copyright and licensing information. | |
13 */ | |
14 | |
15 #include <ctype.h> | |
16 #include "curses.h" | |
17 #include "rogue.h" | |
18 #ifdef PC7300 | |
19 #include <sys/window.h> | |
20 #endif | |
21 | |
22 #ifdef BSD | |
23 char | |
24 tolower(c) | |
25 { | |
26 if (isupper(c)) return(_tolower(c)); | |
27 else return(c); | |
28 } | |
29 char | |
30 toupper(c) | |
31 { | |
32 if (islower(c)) return(_toupper(c)); | |
33 else return(c); | |
34 } | |
35 #endif | |
36 | |
37 /* | |
38 * Now all the global variables | |
39 */ | |
40 struct trap traps[MAXTRAPS]; | |
41 struct room rooms[MAXROOMS]; /* One for each room -- A level */ | |
42 struct room *oldrp; /* Roomin(&player.t_oldpos) */ | |
43 struct thing player; /* The rogue */ | |
44 struct object *cur_armor; /* What a well dresssed rogue wears */ | |
45 struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */ | |
46 struct object *cur_misc[NUM_MM]; /* which MM's are in use */ | |
47 int cur_relic[MAXRELIC]; /* Currently used relics */ | |
48 struct linked_list *lvl_obj = NULL; | |
49 struct linked_list *mlist = NULL; | |
50 struct linked_list *tlist = NULL; /* list of monsters fallen down traps */ | |
51 struct linked_list *monst_dead = NULL; /* monster killed by monster */ | |
52 struct object *cur_weapon = NULL; | |
53 int char_type = -1; /* what type of character is player */ | |
54 int foodlev = 1; /* how fast he eats food */ | |
55 int ntraps; /* Number of traps on this level */ | |
56 int trader = 0; /* no. of purchases */ | |
57 int curprice = -1; /* current price of item */ | |
58 int seed; /* Random number seed */ | |
59 int dnum; /* Dungeon number */ | |
60 int max_level; /* Deepest player has gone ever */ | |
61 int cur_max; /* Deepest player has gone currently */ | |
62 int mpos = 0; | |
63 int level = 0; | |
64 int purse = 0; | |
65 int inpack = 0; | |
66 int total = 0; | |
67 int no_food = 0; /* how long has he gone with no food */ | |
68 int foods_this_level = 0; /* foods made per level */ | |
69 int count = 0; | |
70 int food_left = STOMACHSIZE-MORETIME-1; | |
71 int group = 1; | |
72 int hungry_state = F_OKAY; | |
73 int infest_dam=0; | |
74 int lost_str=0; | |
75 int lastscore = -1; | |
76 int hold_count = 0; | |
77 int trap_tries = 0; | |
78 int chant_time = 0; | |
79 int pray_time = 0; | |
80 int spell_power = 0; | |
81 int turns = 0; /* Number of turns player has taken */ | |
82 int quest_item = 0; /* Item player is looking for */ | |
83 int cols = 0; /* number of columns in terminal */ | |
84 int lines = 0; /* number of lines on the terminal */ | |
85 char nfloors = -1; /* Number of floors in this dungeon */ | |
86 char curpurch[LINELEN]; /* name of item ready to buy */ | |
87 char PLAYER = VPLAYER; /* what the player looks like */ | |
88 char take; /* Thing the rogue is taking */ | |
89 char prbuf[LINELEN*2]; /* Buffer for sprintfs */ | |
90 char outbuf[BUFSIZ]; /* Output buffer for stdout */ | |
91 char runch; /* Direction player is running */ | |
92 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ | |
93 char *p_colors[MAXPOTIONS]; /* Colors of the potions */ | |
94 char *r_stones[MAXRINGS]; /* Stone settings of the rings */ | |
95 char *ws_made[MAXSTICKS]; /* What sticks are made of */ | |
96 char whoami[LINELEN]; /* Name of player */ | |
97 char huh[LINELEN]; /* The last message printed */ | |
98 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ | |
99 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ | |
100 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ | |
101 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ | |
102 char *m_guess[MAXMM]; /* Players guess at what MM is */ | |
103 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ | |
104 char file_name[LINELEN]; /* Save file name */ | |
105 char score_file[LINELEN]; /* Score file name */ | |
106 char home[LINELEN]; /* User's home directory */ | |
107 WINDOW *cw; /* Window that the player sees */ | |
108 WINDOW *hw; /* Used for the help command */ | |
109 WINDOW *mw; /* Used to store monsters */ | |
110 WINDOW *msgw; /* Used to display messages */ | |
111 bool pool_teleport = FALSE; /* just teleported from a pool */ | |
112 bool inwhgt = FALSE; /* true if from wghtchk() */ | |
113 bool after; /* True if we want after daemons */ | |
114 bool waswizard; /* Was a wizard sometime */ | |
115 bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */ | |
116 bool p_know[MAXPOTIONS]; /* Does he know what a potion does */ | |
117 bool r_know[MAXRINGS]; /* Does he know what a ring does */ | |
118 bool ws_know[MAXSTICKS]; /* Does he know what a stick does */ | |
119 bool m_know[MAXMM]; /* Does he know what a MM does */ | |
120 bool playing = TRUE; | |
121 bool running = FALSE; | |
122 bool wizard = FALSE; | |
123 bool notify = TRUE; | |
124 bool fight_flush = FALSE; | |
125 bool terse = FALSE; | |
126 bool auto_pickup = TRUE; | |
127 bool menu_overlay = TRUE; | |
128 bool door_stop = FALSE; | |
129 bool jump = FALSE; | |
130 bool slow_invent = FALSE; | |
131 bool firstmove = FALSE; | |
132 bool askme = FALSE; | |
133 bool in_shell = FALSE; | |
134 bool daytime = TRUE; | |
135 LEVTYPE levtype; /* type of level i'm on */ | |
136 | |
137 char *nothing = "Nothing seems to happen."; | |
138 char *spacemsg = "--Press space to continue--"; | |
139 char *morestr = "-- More --"; | |
140 char *retstr = "[Press return to continue]"; | |
141 #ifdef PC7300 | |
142 struct uwdata wdata, oldwin; /* Static window information */ | |
143 char oldtext[WTXTNUM][WTXTLEN]; /* Saved window text */ | |
144 #endif | |
145 | |
146 /* | |
147 * This lays out all the class specific details | |
148 * | |
149 * Here are the beginning experience levels for all players. | |
150 * All further experience levels are computed by muliplying by 2 | |
151 * up through MAXDOUBLE. Then exp pts are calculated by adding | |
152 * in the cap figure. You must change MAXDOUBLE if you change the | |
153 * cap figure. | |
154 */ | |
155 struct character_types char_class[NUM_CHARTYPES] = { | |
156 /* name exppts cap hitpts Base Maxlvl, Factor, Offset, Range */ | |
157 { "fighter", 80, 1310720, 12, 10, 30, 2, 1, 2 }, | |
158 { "ranger", 140, 2293760, 8, 10, 20, 2, 1, 2 }, | |
159 { "paladin", 120, 1966080, 10, 10, 23, 2, 1, 2 }, | |
160 { "magic user", 130, 2129920, 6, 9, 18, 2, 1, 5 }, | |
161 { "cleric", 110, 1802240, 8, 10, 19, 2, 1, 3 }, | |
162 { "thief", 75, 1228800, 6, 10, 25, 2, 1, 4 }, | |
163 { "assassin", 85, 1392640, 6, 10, 25, 2, 1, 4 }, | |
164 { "druid", 100, 1638400, 8, 10, 19, 2, 1, 3 }, | |
165 { "monk", 95, 1556480, 6, 10, 25, 2, 1, 3 }, | |
166 { "monster", 0, 0, 8, 7, 30, 1, 0, 2 }, | |
167 }; | |
168 | |
169 | |
170 /* | |
171 * This array lists the names of the character's abilities. It must be ordered | |
172 * according to the ability definitions in rogue.h. | |
173 */ | |
174 | |
175 char *abilities[NUMABILITIES] = { | |
176 "Intelligence", "Strength", "Wisdom", "Dexterity", "Constitution", "Charisma" | |
177 }; | |
178 | |
179 /* | |
180 * NOTE: the ordering of the points in this array is critical. They MUST | |
181 * be listed in the following sequence: | |
182 * | |
183 * 7 4 6 | |
184 * 1 0 2 | |
185 * 5 3 8 | |
186 */ | |
187 | |
188 coord grid[9] = {{0,0}, | |
189 { 0,-1}, { 0, 1}, {-1, 0}, { 1, 0}, | |
190 {-1,-1}, { 1, 1}, { 1,-1}, {-1, 1} | |
191 }; | |
192 | |
193 struct death_type deaths[DEATHNUM] = { | |
194 { D_ARROW, "an arrow"}, | |
195 { D_DART, "a dart"}, | |
196 { D_BOLT, "a bolt"}, | |
197 { D_POISON, "poison"}, | |
198 { D_POTION, "a cursed potion"}, | |
199 { D_PETRIFY, "petrification"}, | |
200 { D_SUFFOCATION, "suffocation"}, | |
201 { D_INFESTATION, "a parasite"}, | |
202 { D_DROWN, "drowning"}, | |
203 { D_ROT, "body rot"}, | |
204 { D_CONSTITUTION, "poor health"}, | |
205 { D_STRENGTH, "being too weak"}, | |
206 { D_SIGNAL, "a bug"}, | |
207 { D_CHOKE, "dust of choking"}, | |
208 { D_STRANGLE, "strangulation"}, | |
209 { D_FALL, "a fall"}, | |
210 { D_RELIC, "an artifact's wrath"}, | |
211 { D_STARVATION, "starvation"}, | |
212 { D_FOOD_CHOKE, "choking on food"}, | |
213 { D_SCROLL, "reading a scroll"}, | |
214 }; | |
215 | |
216 | |
217 /* | |
218 * weapons and their attributes | |
219 */ | |
220 struct init_weps weaps[MAXWEAPONS] = { | |
221 { "mace", "2d4", "1d3", NONE, ISMETAL, 3, 100, 8 }, | |
222 { "long sword", "1d12", "1d2", NONE, ISMETAL, 4, 60, 18 }, | |
223 { "short bow", "1d1", "1d1", NONE, 0, 6, 40, 15 }, | |
224 { "arrow", "1d1", "1d6", BOW, ISMANY|ISMISL, 1, 5, 1 }, | |
225 { "dagger", "1d6", "1d4", NONE, ISMETAL|ISMISL|ISMANY,1,7,2}, | |
226 { "rock", "1d2", "1d4", SLING, ISMANY|ISMISL, 1, 5, 1 }, | |
227 { "two-handed sword","3d6", "1d2", NONE, ISMETAL, 5, 250, 40 }, | |
228 { "sling", "0d0", "0d0", NONE, 0, 1, 5, 1 }, | |
229 { "dart", "1d1", "1d3", NONE, ISMANY|ISMISL, 1, 5, 1 }, | |
230 { "crossbow", "1d1", "1d1", NONE, 0, 6, 100, 15 }, | |
231 { "crossbow bolt", "1d2", "1d12", CROSSBOW,ISMANY|ISMISL, 1, 7, 1 }, | |
232 { "spear", "1d8", "2d6", NONE, ISMANY|ISMETAL|ISMISL,2,20,8}, | |
233 { "trident", "3d4", "1d4", NONE, ISMETAL, 4, 50, 20 }, | |
234 { "spetum", "2d6", "1d3", NONE, ISMETAL, 4, 50, 20 }, | |
235 { "bardiche", "3d4", "1d2", NONE, ISMETAL, 4, 125, 20 }, | |
236 { "pike", "1d12", "1d8", NONE, ISMETAL, 4, 80, 18 }, | |
237 { "bastard sword", "2d8", "1d2", NONE, ISMETAL, 5, 100, 30 }, | |
238 { "halberd", "2d6", "1d3", NONE, ISMETAL, 4, 175, 10 }, | |
239 { "battle axe", "1d8", "1d3", NONE, ISMETAL, 3, 80, 10 }, | |
240 }; | |
241 | |
242 struct init_armor armors[MAXARMORS] = { | |
243 { "leather armor", 11, 8, 70, 100 }, | |
244 { "ring mail", 22, 7, 50, 250 }, | |
245 { "studded leather armor", 33, 7, 50, 200 }, | |
246 { "scale mail", 45, 6, 70, 250 }, | |
247 { "padded armor", 57, 6, 150, 150 }, | |
248 { "chain mail", 69, 5, 100, 300 }, | |
249 { "splint mail", 80, 4, 150, 350 }, | |
250 { "banded mail", 90, 4, 150, 350 }, | |
251 { "plate mail", 96, 3, 400, 400 }, | |
252 { "plate armor", 100, 2, 650, 450 }, | |
253 }; | |
254 | |
255 struct magic_item things[NUMTHINGS] = { | |
256 { "potion", 260, 10 }, /* potion */ | |
257 { "scroll", 260, 30 }, /* scroll */ | |
258 { "food", 180, 20 }, /* food */ | |
259 { "weapon", 80, 0 }, /* weapon */ | |
260 { "armor", 80, 0 }, /* armor */ | |
261 { "ring", 50, 5 }, /* ring */ | |
262 { "stick", 60, 0 }, /* stick */ | |
263 { "miscellaneous magic", 30, 50 }, /* miscellaneous magic */ | |
264 { "artifact", 0, 10 }, /* artifact */ | |
265 }; | |
266 | |
267 struct magic_item s_magic[MAXSCROLLS] = { | |
268 { "monster confusion", 50, 125, 0, 0 }, | |
269 { "magic mapping", 50, 150, 0, 0 }, | |
270 { "light", 70, 100, 21, 15 }, | |
271 { "hold monster", 30, 200, 33, 20 }, | |
272 { "sleep", 20, 150, 20, 0 }, | |
273 { "enchantment", 170, 200, 9, 9 }, | |
274 { "identify", 200, 100, 0, 25 }, | |
275 { "scare monster", 40, 250, 27, 21 }, | |
276 { "gold detection", 30, 110, 0, 0 }, | |
277 { "teleportation", 60, 165, 10, 20 }, | |
278 { "create monster", 30, 75, 0, 0 }, | |
279 { "remove curse", 70, 120, 9, 15 }, | |
280 { "petrification", 10, 185, 0, 0 }, | |
281 { "genocide", 10, 300, 0, 0 }, | |
282 { "cure disease", 80, 160, 0, 0 }, | |
283 { "acquirement", 10, 700, 0, 0 }, | |
284 { "protection", 30, 190, 20, 0 }, | |
285 { "trap finding", 10, 180, 0, 0 }, | |
286 { "runes", 10, 50, 0, 0 }, | |
287 { "charm monster", 20, 275, 0, 15 }, | |
288 }; | |
289 | |
290 struct magic_item p_magic[MAXPOTIONS] = { | |
291 { "clear thought", 50, 180, 27, 10 }, | |
292 { "gain ability", 160, 210, 15, 15 }, | |
293 { "see invisible", 50, 150, 25, 15 }, | |
294 { "healing", 160, 130, 27, 27 }, | |
295 { "monster detection", 60, 120, 0, 0 }, | |
296 { "magic detection", 60, 105, 0, 0 }, | |
297 { "raise level", 10, 450, 11, 10 }, | |
298 { "haste self", 90, 180, 30, 5 }, | |
299 { "restore abilities", 140, 140, 0, 10 }, | |
300 { "phasing", 50, 210, 21, 20 }, | |
301 { "invisibility", 50, 230, 0, 15 }, | |
302 { "flying", 40, 130, 0, 20 }, | |
303 { "food detection", 10, 150, 0, 0 }, | |
304 { "skill", 10, 200, 20, 10 }, | |
305 { "fire resistance", 10, 250, 0, 10 }, | |
306 { "cold resistance", 10, 250, 0, 10 }, | |
307 { "lightning protection", 10, 250, 0, 10 }, | |
308 { "poison", 30, 205, 0, 0 }, | |
309 }; | |
310 | |
311 struct magic_item r_magic[MAXRINGS] = { | |
312 { "protection", 50, 200, 33, 25 }, | |
313 { "add strength", 60, 200, 33, 25 }, | |
314 { "sustain ability", 50, 500, 0, 0 }, | |
315 { "searching", 50, 400, 0, 0 }, | |
316 { "extra sight", 40, 350, 0, 0 }, | |
317 { "alertness", 40, 380, 0, 0 }, | |
318 { "aggravate monster", 30, 100, 100, 0 }, | |
319 { "dexterity", 60, 220, 33, 25 }, | |
320 { "increase damage", 60, 220, 33, 25 }, | |
321 { "regeneration", 40, 600, 0, 0 }, | |
322 { "slow digestion", 40, 240, 15, 15 }, | |
323 { "teleportation", 20, 100, 100, 0 }, | |
324 { "stealth", 30, 300, 0, 0 }, | |
325 { "add intelligence", 60, 240, 33, 25 }, | |
326 { "increase wisdom", 60, 220, 33, 25 }, | |
327 { "sustain health", 80, 500, 0, 0 }, | |
328 { "carrying", 20, 100, 100, 0 }, | |
329 { "illumination", 30, 520, 0, 0 }, | |
330 { "delusion", 20, 100, 75, 0 }, | |
331 { "fear", 20, 100, 100, 0}, | |
332 { "heroism", 30, 390, 0, 0 }, | |
333 { "fire resistance", 40, 400, 0, 0 }, | |
334 { "warmth", 40, 400, 0, 0 }, | |
335 { "vampiric regeneration", 10,1000, 0, 0}, | |
336 { "free action", 10, 370, 0, 0}, | |
337 { "teleport control", 10, 700, 0, 0}, | |
338 }; | |
339 | |
340 struct magic_item ws_magic[MAXSTICKS] = { | |
341 { "light", 90, 120, 20, 20 }, | |
342 { "striking", 60, 115, 0, 0 }, | |
343 { "lightning", 35, 200, 0, 0 }, | |