Mercurial > hg > early-roguelike
comparison arogue7/rogue.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
| author | John "Elwin" Edwards |
|---|---|
| date | Fri, 08 May 2015 15:24:40 -0400 |
| parents | |
| children | c697782a9b37 |
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| 124:d10fc4a065ac | 125:adfa37e67084 |
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| 1 /* | |
| 2 * rogue.c - Global game variables | |
| 3 * | |
| 4 * Advanced Rogue | |
| 5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T | |
| 6 * All rights reserved. | |
| 7 * | |
| 8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 10 * All rights reserved. | |
| 11 * | |
| 12 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 13 */ | |
| 14 | |
| 15 #include <ctype.h> | |
| 16 #include "curses.h" | |
| 17 #include "rogue.h" | |
| 18 #ifdef PC7300 | |
| 19 #include <sys/window.h> | |
| 20 #endif | |
| 21 | |
| 22 #ifdef BSD | |
| 23 char | |
| 24 tolower(c) | |
| 25 { | |
| 26 if (isupper(c)) return(_tolower(c)); | |
| 27 else return(c); | |
| 28 } | |
| 29 char | |
| 30 toupper(c) | |
| 31 { | |
| 32 if (islower(c)) return(_toupper(c)); | |
| 33 else return(c); | |
| 34 } | |
| 35 #endif | |
| 36 | |
| 37 /* | |
| 38 * Now all the global variables | |
| 39 */ | |
| 40 struct trap traps[MAXTRAPS]; | |
| 41 struct room rooms[MAXROOMS]; /* One for each room -- A level */ | |
| 42 struct room *oldrp; /* Roomin(&player.t_oldpos) */ | |
| 43 struct thing player; /* The rogue */ | |
| 44 struct object *cur_armor; /* What a well dresssed rogue wears */ | |
| 45 struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */ | |
| 46 struct object *cur_misc[NUM_MM]; /* which MM's are in use */ | |
| 47 int cur_relic[MAXRELIC]; /* Currently used relics */ | |
| 48 struct linked_list *lvl_obj = NULL; | |
| 49 struct linked_list *mlist = NULL; | |
| 50 struct linked_list *tlist = NULL; /* list of monsters fallen down traps */ | |
| 51 struct linked_list *monst_dead = NULL; /* monster killed by monster */ | |
| 52 struct object *cur_weapon = NULL; | |
| 53 int char_type = -1; /* what type of character is player */ | |
| 54 int foodlev = 1; /* how fast he eats food */ | |
| 55 int ntraps; /* Number of traps on this level */ | |
| 56 int trader = 0; /* no. of purchases */ | |
| 57 int curprice = -1; /* current price of item */ | |
| 58 int seed; /* Random number seed */ | |
| 59 int dnum; /* Dungeon number */ | |
| 60 int max_level; /* Deepest player has gone ever */ | |
| 61 int cur_max; /* Deepest player has gone currently */ | |
| 62 int mpos = 0; | |
| 63 int level = 0; | |
| 64 int purse = 0; | |
| 65 int inpack = 0; | |
| 66 int total = 0; | |
| 67 int no_food = 0; /* how long has he gone with no food */ | |
| 68 int foods_this_level = 0; /* foods made per level */ | |
| 69 int count = 0; | |
| 70 int food_left = STOMACHSIZE-MORETIME-1; | |
| 71 int group = 1; | |
| 72 int hungry_state = F_OKAY; | |
| 73 int infest_dam=0; | |
| 74 int lost_str=0; | |
| 75 int lastscore = -1; | |
| 76 int hold_count = 0; | |
| 77 int trap_tries = 0; | |
| 78 int chant_time = 0; | |
| 79 int pray_time = 0; | |
| 80 int spell_power = 0; | |
| 81 int turns = 0; /* Number of turns player has taken */ | |
| 82 int quest_item = 0; /* Item player is looking for */ | |
| 83 int cols = 0; /* number of columns in terminal */ | |
| 84 int lines = 0; /* number of lines on the terminal */ | |
| 85 char nfloors = -1; /* Number of floors in this dungeon */ | |
| 86 char curpurch[LINELEN]; /* name of item ready to buy */ | |
| 87 char PLAYER = VPLAYER; /* what the player looks like */ | |
| 88 char take; /* Thing the rogue is taking */ | |
| 89 char prbuf[LINELEN*2]; /* Buffer for sprintfs */ | |
| 90 char outbuf[BUFSIZ]; /* Output buffer for stdout */ | |
| 91 char runch; /* Direction player is running */ | |
| 92 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ | |
| 93 char *p_colors[MAXPOTIONS]; /* Colors of the potions */ | |
| 94 char *r_stones[MAXRINGS]; /* Stone settings of the rings */ | |
| 95 char *ws_made[MAXSTICKS]; /* What sticks are made of */ | |
| 96 char whoami[LINELEN]; /* Name of player */ | |
| 97 char huh[LINELEN]; /* The last message printed */ | |
| 98 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ | |
| 99 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ | |
| 100 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ | |
| 101 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ | |
| 102 char *m_guess[MAXMM]; /* Players guess at what MM is */ | |
| 103 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ | |
| 104 char file_name[LINELEN]; /* Save file name */ | |
| 105 char score_file[LINELEN]; /* Score file name */ | |
| 106 char home[LINELEN]; /* User's home directory */ | |
| 107 WINDOW *cw; /* Window that the player sees */ | |
| 108 WINDOW *hw; /* Used for the help command */ | |
| 109 WINDOW *mw; /* Used to store monsters */ | |
| 110 WINDOW *msgw; /* Used to display messages */ | |
| 111 bool pool_teleport = FALSE; /* just teleported from a pool */ | |
| 112 bool inwhgt = FALSE; /* true if from wghtchk() */ | |
| 113 bool after; /* True if we want after daemons */ | |
| 114 bool waswizard; /* Was a wizard sometime */ | |
| 115 bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */ | |
| 116 bool p_know[MAXPOTIONS]; /* Does he know what a potion does */ | |
| 117 bool r_know[MAXRINGS]; /* Does he know what a ring does */ | |
| 118 bool ws_know[MAXSTICKS]; /* Does he know what a stick does */ | |
| 119 bool m_know[MAXMM]; /* Does he know what a MM does */ | |
| 120 bool playing = TRUE; | |
| 121 bool running = FALSE; | |
| 122 bool wizard = FALSE; | |
| 123 bool notify = TRUE; | |
| 124 bool fight_flush = FALSE; | |
| 125 bool terse = FALSE; | |
| 126 bool auto_pickup = TRUE; | |
| 127 bool menu_overlay = TRUE; | |
| 128 bool door_stop = FALSE; | |
| 129 bool jump = FALSE; | |
| 130 bool slow_invent = FALSE; | |
| 131 bool firstmove = FALSE; | |
| 132 bool askme = FALSE; | |
| 133 bool in_shell = FALSE; | |
| 134 bool daytime = TRUE; | |
| 135 LEVTYPE levtype; /* type of level i'm on */ | |
| 136 | |
| 137 char *nothing = "Nothing seems to happen."; | |
| 138 char *spacemsg = "--Press space to continue--"; | |
| 139 char *morestr = "-- More --"; | |
| 140 char *retstr = "[Press return to continue]"; | |
| 141 #ifdef PC7300 | |
| 142 struct uwdata wdata, oldwin; /* Static window information */ | |
| 143 char oldtext[WTXTNUM][WTXTLEN]; /* Saved window text */ | |
| 144 #endif | |
| 145 | |
| 146 /* | |
| 147 * This lays out all the class specific details | |
| 148 * | |
| 149 * Here are the beginning experience levels for all players. | |
| 150 * All further experience levels are computed by muliplying by 2 | |
| 151 * up through MAXDOUBLE. Then exp pts are calculated by adding | |
| 152 * in the cap figure. You must change MAXDOUBLE if you change the | |
| 153 * cap figure. | |
| 154 */ | |
| 155 struct character_types char_class[NUM_CHARTYPES] = { | |
| 156 /* name exppts cap hitpts Base Maxlvl, Factor, Offset, Range */ | |
| 157 { "fighter", 80, 1310720, 12, 10, 30, 2, 1, 2 }, | |
| 158 { "ranger", 140, 2293760, 8, 10, 20, 2, 1, 2 }, | |
| 159 { "paladin", 120, 1966080, 10, 10, 23, 2, 1, 2 }, | |
| 160 { "magic user", 130, 2129920, 6, 9, 18, 2, 1, 5 }, | |
| 161 { "cleric", 110, 1802240, 8, 10, 19, 2, 1, 3 }, | |
| 162 { "thief", 75, 1228800, 6, 10, 25, 2, 1, 4 }, | |
| 163 { "assassin", 85, 1392640, 6, 10, 25, 2, 1, 4 }, | |
| 164 { "druid", 100, 1638400, 8, 10, 19, 2, 1, 3 }, | |
| 165 { "monk", 95, 1556480, 6, 10, 25, 2, 1, 3 }, | |
| 166 { "monster", 0, 0, 8, 7, 30, 1, 0, 2 }, | |
| 167 }; | |
| 168 | |
| 169 | |
| 170 /* | |
| 171 * This array lists the names of the character's abilities. It must be ordered | |
| 172 * according to the ability definitions in rogue.h. | |
| 173 */ | |
| 174 | |
| 175 char *abilities[NUMABILITIES] = { | |
| 176 "Intelligence", "Strength", "Wisdom", "Dexterity", "Constitution", "Charisma" | |
| 177 }; | |
| 178 | |
| 179 /* | |
| 180 * NOTE: the ordering of the points in this array is critical. They MUST | |
| 181 * be listed in the following sequence: | |
| 182 * | |
| 183 * 7 4 6 | |
| 184 * 1 0 2 | |
| 185 * 5 3 8 | |
| 186 */ | |
| 187 | |
| 188 coord grid[9] = {{0,0}, | |
| 189 { 0,-1}, { 0, 1}, {-1, 0}, { 1, 0}, | |
| 190 {-1,-1}, { 1, 1}, { 1,-1}, {-1, 1} | |
| 191 }; | |
| 192 | |
| 193 struct death_type deaths[DEATHNUM] = { | |
| 194 { D_ARROW, "an arrow"}, | |
| 195 { D_DART, "a dart"}, | |
| 196 { D_BOLT, "a bolt"}, | |
| 197 { D_POISON, "poison"}, | |
| 198 { D_POTION, "a cursed potion"}, | |
| 199 { D_PETRIFY, "petrification"}, | |
| 200 { D_SUFFOCATION, "suffocation"}, | |
| 201 { D_INFESTATION, "a parasite"}, | |
| 202 { D_DROWN, "drowning"}, | |
| 203 { D_ROT, "body rot"}, | |
| 204 { D_CONSTITUTION, "poor health"}, | |
| 205 { D_STRENGTH, "being too weak"}, | |
| 206 { D_SIGNAL, "a bug"}, | |
| 207 { D_CHOKE, "dust of choking"}, | |
| 208 { D_STRANGLE, "strangulation"}, | |
| 209 { D_FALL, "a fall"}, | |
| 210 { D_RELIC, "an artifact's wrath"}, | |
| 211 { D_STARVATION, "starvation"}, | |
| 212 { D_FOOD_CHOKE, "choking on food"}, | |
| 213 { D_SCROLL, "reading a scroll"}, | |
| 214 }; | |
| 215 | |
| 216 | |
| 217 /* | |
| 218 * weapons and their attributes | |
| 219 */ | |
| 220 struct init_weps weaps[MAXWEAPONS] = { | |
| 221 { "mace", "2d4", "1d3", NONE, ISMETAL, 3, 100, 8 }, | |
| 222 { "long sword", "1d12", "1d2", NONE, ISMETAL, 4, 60, 18 }, | |
| 223 { "short bow", "1d1", "1d1", NONE, 0, 6, 40, 15 }, | |
| 224 { "arrow", "1d1", "1d6", BOW, ISMANY|ISMISL, 1, 5, 1 }, | |
| 225 { "dagger", "1d6", "1d4", NONE, ISMETAL|ISMISL|ISMANY,1,7,2}, | |
| 226 { "rock", "1d2", "1d4", SLING, ISMANY|ISMISL, 1, 5, 1 }, | |
| 227 { "two-handed sword","3d6", "1d2", NONE, ISMETAL, 5, 250, 40 }, | |
| 228 { "sling", "0d0", "0d0", NONE, 0, 1, 5, 1 }, | |
| 229 { "dart", "1d1", "1d3", NONE, ISMANY|ISMISL, 1, 5, 1 }, | |
| 230 { "crossbow", "1d1", "1d1", NONE, 0, 6, 100, 15 }, | |
| 231 { "crossbow bolt", "1d2", "1d12", CROSSBOW,ISMANY|ISMISL, 1, 7, 1 }, | |
| 232 { "spear", "1d8", "2d6", NONE, ISMANY|ISMETAL|ISMISL,2,20,8}, | |
| 233 { "trident", "3d4", "1d4", NONE, ISMETAL, 4, 50, 20 }, | |
| 234 { "spetum", "2d6", "1d3", NONE, ISMETAL, 4, 50, 20 }, | |
| 235 { "bardiche", "3d4", "1d2", NONE, ISMETAL, 4, 125, 20 }, | |
| 236 { "pike", "1d12", "1d8", NONE, ISMETAL, 4, 80, 18 }, | |
| 237 { "bastard sword", "2d8", "1d2", NONE, ISMETAL, 5, 100, 30 }, | |
| 238 { "halberd", "2d6", "1d3", NONE, ISMETAL, 4, 175, 10 }, | |
| 239 { "battle axe", "1d8", "1d3", NONE, ISMETAL, 3, 80, 10 }, | |
| 240 }; | |
| 241 | |
| 242 struct init_armor armors[MAXARMORS] = { | |
| 243 { "leather armor", 11, 8, 70, 100 }, | |
| 244 { "ring mail", 22, 7, 50, 250 }, | |
| 245 { "studded leather armor", 33, 7, 50, 200 }, | |
| 246 { "scale mail", 45, 6, 70, 250 }, | |
| 247 { "padded armor", 57, 6, 150, 150 }, | |
| 248 { "chain mail", 69, 5, 100, 300 }, | |
| 249 { "splint mail", 80, 4, 150, 350 }, | |
| 250 { "banded mail", 90, 4, 150, 350 }, | |
| 251 { "plate mail", 96, 3, 400, 400 }, | |
| 252 { "plate armor", 100, 2, 650, 450 }, | |
| 253 }; | |
| 254 | |
| 255 struct magic_item things[NUMTHINGS] = { | |
| 256 { "potion", 260, 10 }, /* potion */ | |
| 257 { "scroll", 260, 30 }, /* scroll */ | |
| 258 { "food", 180, 20 }, /* food */ | |
| 259 { "weapon", 80, 0 }, /* weapon */ | |
| 260 { "armor", 80, 0 }, /* armor */ | |
| 261 { "ring", 50, 5 }, /* ring */ | |
| 262 { "stick", 60, 0 }, /* stick */ | |
| 263 { "miscellaneous magic", 30, 50 }, /* miscellaneous magic */ | |
| 264 { "artifact", 0, 10 }, /* artifact */ | |
| 265 }; | |
| 266 | |
| 267 struct magic_item s_magic[MAXSCROLLS] = { | |
| 268 { "monster confusion", 50, 125, 0, 0 }, | |
| 269 { "magic mapping", 50, 150, 0, 0 }, | |
| 270 { "light", 70, 100, 21, 15 }, | |
| 271 { "hold monster", 30, 200, 33, 20 }, | |
| 272 { "sleep", 20, 150, 20, 0 }, | |
| 273 { "enchantment", 170, 200, 9, 9 }, | |
| 274 { "identify", 200, 100, 0, 25 }, | |
| 275 { "scare monster", 40, 250, 27, 21 }, | |
| 276 { "gold detection", 30, 110, 0, 0 }, | |
| 277 { "teleportation", 60, 165, 10, 20 }, | |
| 278 { "create monster", 30, 75, 0, 0 }, | |
| 279 { "remove curse", 70, 120, 9, 15 }, | |
| 280 { "petrification", 10, 185, 0, 0 }, | |
| 281 { "genocide", 10, 300, 0, 0 }, | |
| 282 { "cure disease", 80, 160, 0, 0 }, | |
| 283 { "acquirement", 10, 700, 0, 0 }, | |
| 284 { "protection", 30, 190, 20, 0 }, | |
| 285 { "trap finding", 10, 180, 0, 0 }, | |
| 286 { "runes", 10, 50, 0, 0 }, | |
| 287 { "charm monster", 20, 275, 0, 15 }, | |
| 288 }; | |
| 289 | |
| 290 struct magic_item p_magic[MAXPOTIONS] = { | |
| 291 { "clear thought", 50, 180, 27, 10 }, | |
| 292 { "gain ability", 160, 210, 15, 15 }, | |
| 293 { "see invisible", 50, 150, 25, 15 }, | |
| 294 { "healing", 160, 130, 27, 27 }, | |
| 295 { "monster detection", 60, 120, 0, 0 }, | |
| 296 { "magic detection", 60, 105, 0, 0 }, | |
| 297 { "raise level", 10, 450, 11, 10 }, | |
| 298 { "haste self", 90, 180, 30, 5 }, | |
| 299 { "restore abilities", 140, 140, 0, 10 }, | |
| 300 { "phasing", 50, 210, 21, 20 }, | |
| 301 { "invisibility", 50, 230, 0, 15 }, | |
| 302 { "flying", 40, 130, 0, 20 }, | |
| 303 { "food detection", 10, 150, 0, 0 }, | |
| 304 { "skill", 10, 200, 20, 10 }, | |
| 305 { "fire resistance", 10, 250, 0, 10 }, | |
| 306 { "cold resistance", 10, 250, 0, 10 }, | |
| 307 { "lightning protection", 10, 250, 0, 10 }, | |
| 308 { "poison", 30, 205, 0, 0 }, | |
| 309 }; | |
| 310 | |
| 311 struct magic_item r_magic[MAXRINGS] = { | |
| 312 { "protection", 50, 200, 33, 25 }, | |
| 313 { "add strength", 60, 200, 33, 25 }, | |
| 314 { "sustain ability", 50, 500, 0, 0 }, | |
| 315 { "searching", 50, 400, 0, 0 }, | |
| 316 { "extra sight", 40, 350, 0, 0 }, | |
| 317 { "alertness", 40, 380, 0, 0 }, | |
| 318 { "aggravate monster", 30, 100, 100, 0 }, | |
| 319 { "dexterity", 60, 220, 33, 25 }, | |
| 320 { "increase damage", 60, 220, 33, 25 }, | |
| 321 { "regeneration", 40, 600, 0, 0 }, | |
| 322 { "slow digestion", 40, 240, 15, 15 }, | |
| 323 { "teleportation", 20, 100, 100, 0 }, | |
| 324 { "stealth", 30, 300, 0, 0 }, | |
| 325 { "add intelligence", 60, 240, 33, 25 }, | |
| 326 { "increase wisdom", 60, 220, 33, 25 }, | |
| 327 { "sustain health", 80, 500, 0, 0 }, | |
| 328 { "carrying", 20, 100, 100, 0 }, | |
| 329 { "illumination", 30, 520, 0, 0 }, | |
| 330 { "delusion", 20, 100, 75, 0 }, | |
| 331 { "fear", 20, 100, 100, 0}, | |
| 332 { "heroism", 30, 390, 0, 0 }, | |
| 333 { "fire resistance", 40, 400, 0, 0 }, | |
| 334 { "warmth", 40, 400, 0, 0 }, | |
| 335 { "vampiric regeneration", 10,1000, 0, 0}, | |
| 336 { "free action", 10, 370, 0, 0}, | |
| 337 { "teleport control", 10, 700, 0, 0}, | |
| 338 }; | |
| 339 | |
| 340 struct magic_item ws_magic[MAXSTICKS] = { | |
| 341 { "light", 90, 120, 20, 20 }, | |
| 342 { "striking", 60, 115, 0, 0 }, | |
| 343 { "lightning", 35, 200, 0, 0 }, | |
