comparison arogue7/wizard.c @ 125:adfa37e67084

Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Fri, 08 May 2015 15:24:40 -0400
parents
children b786053d2f37
comparison
equal deleted inserted replaced
124:d10fc4a065ac 125:adfa37e67084
1 /*
2 * wizard.c - Special wizard commands
3 *
4 * Advanced Rogue
5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
6 * All rights reserved.
7 *
8 * Based on "Rogue: Exploring the Dungeons of Doom"
9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
10 * All rights reserved.
11 *
12 * See the file LICENSE.TXT for full copyright and licensing information.
13 */
14
15 /*
16 * Special wizard commands (some of which are also non-wizard commands
17 * under strange circumstances)
18 */
19
20 #include "curses.h"
21 #include <ctype.h>
22 #include "rogue.h"
23 #ifdef PC7300
24 #include "menu.h"
25 #endif
26
27
28 /*
29 * create_obj:
30 * Create any object for wizard, scroll, magician, or cleric
31 */
32 create_obj(prompt, which_item, which_type)
33 bool prompt;
34 int which_item, which_type;
35 {
36 reg struct linked_list *item;
37 reg struct object *obj;
38 reg int wh;
39 reg char ch, newitem, newtype, whc, msz, *pt;
40 WINDOW *thiswin;
41
42 thiswin = cw;
43 if (prompt) {
44 bool nogood = TRUE;
45
46 thiswin = hw;
47 wclear(hw);
48 wprintw(hw,"Item\t\t\tKey\n\n");
49 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING,
50 things[TYP_STICK].mi_name,STICK);
51 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION,
52 things[TYP_SCROLL].mi_name,SCROLL);
53 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR,
54 things[TYP_WEAPON].mi_name,WEAPON);
55 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM);
56 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD);
57 if (wizard) {
58 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC);
59 waddstr(hw,"monster\t\t\tm");
60 }
61 wprintw(hw,"\n\nWhat do you want to create? ");
62 draw(hw);
63 do {
64 ch = wgetch(hw);
65 if (ch == ESCAPE) {
66 restscr(cw);
67 return;
68 }
69 switch (ch) {
70 case RING:
71 case STICK:
72 case POTION:
73 case SCROLL:
74 case ARMOR:
75 case WEAPON:
76 case FOOD:
77 case MM:
78 nogood = FALSE;
79 break;
80 case RELIC:
81 case 'm':
82 if (wizard)
83 nogood = FALSE;
84 break;
85 default:
86 nogood = TRUE;
87 }
88 } while (nogood);
89 newitem = ch;
90 }
91 else
92 newitem = which_item;
93
94 pt = "those";
95 msz = 0;
96 if(newitem == 'm') {
97 /* make monster and be done with it */
98 wh = makemonster(TRUE, "Creation", "create");
99 if (wh > 0) {
100 creat_mons (&player, wh, TRUE);
101 light(&hero);
102 }
103 return;
104 }
105 if(newitem == GOLD)
106 pt = "gold";
107 /* else if(isatrap(newitem))
108 pt = "traps";
109 */
110 switch(newitem) {
111 case POTION: whc = TYP_POTION; msz = MAXPOTIONS;
112 when SCROLL: whc = TYP_SCROLL; msz = MAXSCROLLS;
113 when WEAPON: whc = TYP_WEAPON; msz = MAXWEAPONS;
114 when ARMOR: whc = TYP_ARMOR; msz = MAXARMORS;
115 when RING: whc = TYP_RING; msz = MAXRINGS;
116 when STICK: whc = TYP_STICK; msz = MAXSTICKS;
117 when MM: whc = TYP_MM; msz = MAXMM;
118 when RELIC: whc = TYP_RELIC; msz = MAXRELIC;
119 when FOOD: whc = TYP_FOOD; msz = MAXFOODS;
120 otherwise:
121 if (thiswin == hw)
122 restscr(cw);
123 mpos = 0;
124 msg("Even wizards can't create %s !!",pt);
125 return;
126 }
127 if(msz == 1) { /* if only one type of item */
128 ch = 'a';
129 }
130 else if (prompt) {
131 register struct magic_item *wmi;
132 char wmn;
133 register int ii;
134 int old_prob;
135
136 mpos = 0;
137 wmi = NULL;
138 wmn = 0;
139 switch(newitem) {
140 case POTION: wmi = &p_magic[0];
141 when SCROLL: wmi = &s_magic[0];
142 when RING: wmi = &r_magic[0];
143 when STICK: wmi = &ws_magic[0];
144 when MM: wmi = &m_magic[0];
145 when RELIC: wmi = &rel_magic[0];
146 when FOOD: wmi = &foods[0];
147 when WEAPON: wmn = 1;
148 when ARMOR: wmn = 2;
149 }
150 wclear(hw);
151 thiswin = hw;
152 if (wmi != NULL) {
153 ii = old_prob = 0;
154 while (ii < msz) {
155 if(wmi->mi_prob == old_prob && wizard == FALSE) {
156 msz--; /* can't make a unique item */
157 }
158 else {
159 mvwaddch(hw,ii % 13,ii > 12 ? cols/2 : 0, ii + 'a');
160 waddstr(hw,") ");
161 waddstr(hw,wmi->mi_name);
162 ii++;
163 }
164 old_prob = wmi->mi_prob;
165 wmi++;
166 }
167 }
168 else if (wmn != 0) {
169 for(ii = 0 ; ii < msz ; ii++) {
170 mvwaddch(hw,ii % 13,ii > 12 ? cols/2 : 0, ii + 'a');
171 waddstr(hw,") ");
172 if(wmn == 1)
173 waddstr(hw,weaps[ii].w_name);
174 else
175 waddstr(hw,armors[ii].a_name);
176 }
177 }
178 sprintf(prbuf,"Which %s? ",things[whc].mi_name);
179 mvwaddstr(hw,lines - 1, 0, prbuf);
180 draw(hw);
181 do {
182 ch = wgetch(hw);
183 if (ch == ESCAPE) {
184 restscr(cw);
185 msg("");
186 return;
187 }
188 } until (isalpha(ch));
189 if (thiswin == hw) /* restore screen if need be */
190 restscr(cw);
191 newtype = tolower(ch) - 'a';
192 if(newtype < 0 || newtype >= msz) { /* if an illegal value */
193 mpos = 0;
194 msg("There is no such %s",things[whc].mi_name);
195 return;
196 }
197 }
198 else
199 newtype = which_type;
200 item = new_item(sizeof *obj); /* get some memory */
201 obj = OBJPTR(item);
202 obj->o_type = newitem; /* store the new items */
203 obj->o_mark[0] = '\0';
204 obj->o_which = newtype;
205 obj->o_group = 0;
206 obj->contents = NULL;
207 obj->o_count = 1;
208 obj->o_flags = 0;
209 obj->o_dplus = obj->o_hplus = 0;
210 obj->o_weight = 0;
211 wh = obj->o_which;
212 mpos = 0;
213 if (!wizard) /* users get 0 to +3 */
214 whc = rnd(4);
215 else /* wizard gets to choose */
216 whc = getbless();
217 if (whc < 0)
218 obj->o_flags |= ISCURSED;
219 switch (obj->o_type) {
220 case WEAPON:
221 case ARMOR:
222 if (obj->o_type == WEAPON) {
223 init_weapon(obj, wh);
224 obj->o_hplus += whc;
225 obj->o_dplus += whc;
226 }
227 else { /* armor here */
228 obj->o_weight = armors[wh].a_wght;
229 obj->o_ac = armors[wh].a_class - whc;
230 }
231 when RING:
232 if (whc > 1 && r_magic[wh].mi_bless != 0)
233 obj->o_flags |= ISBLESSED;
234 r_know[wh] = TRUE;
235 switch(wh) {
236 case R_ADDSTR:
237 case R_ADDWISDOM:
238 case R_ADDINTEL:
239 case R_PROTECT:
240 case R_ADDHIT:
241 case R_ADDDAM:
242 case R_DIGEST:
243 obj->o_ac = whc + 1;
244 break;
245 default:
246 obj->o_ac = 0;
247 }
248 obj->o_weight = things[TYP_RING].mi_wght;
249 when MM:
250 if (whc > 1 && m_magic[wh].mi_bless != 0)
251 obj->o_flags |= ISBLESSED;
252 m_know[wh] = TRUE;
253 switch(wh) {
254 case MM_JUG:
255 switch(rnd(11)) {
256 case 0: obj->o_ac = P_PHASE;
257 when 1: obj->o_ac = P_CLEAR;
258 when 2: obj->o_ac = P_SEEINVIS;
259 when 3: obj->o_ac = P_HEALING;
260 when 4: obj->o_ac = P_MFIND;
261 when 5: obj->o_ac = P_TFIND;
262 when 6: obj->o_ac = P_HASTE;
263 when 7: obj->o_ac = P_RESTORE;
264 when 8: obj->o_ac = P_FLY;
265 when 9: obj->o_ac = P_SKILL;
266 when 10:obj->o_ac = P_FFIND;
267 }
268 when MM_OPEN:
269 case MM_HUNGER:
270 case MM_DRUMS:
271 case MM_DISAPPEAR:
272 case MM_CHOKE:
273 case MM_KEOGHTOM:
274 if (whc < 0)
275 whc = -whc; /* these cannot be negative */
276 obj->o_ac = (whc + 1) * 5;
277 break;
278 when MM_BRACERS:
279 obj->o_ac = whc * 2 + 1;
280 when MM_DISP:
281 obj->o_ac = 2;
282 when MM_PROTECT:
283 obj->o_ac = whc;
284 when MM_SKILLS:
285 if (wizard && whc != 0)
286 obj->o_ac = rnd(NUM_CHARTYPES-1);
287 else
288 obj->o_ac = player.t_ctype;
289 otherwise:
290 obj->o_ac = 0;
291 }
292 obj->o_weight = things[TYP_MM].mi_wght;
293 when STICK:
294 if (whc > 1 && ws_magic[wh].mi_bless != 0)
295 obj->o_flags |= ISBLESSED;
296 ws_know[wh] = TRUE;
297 fix_stick(obj);
298 when SCROLL:
299 if (whc > 1 && s_magic[wh].mi_bless != 0)
300 obj->o_flags |= ISBLESSED;
301 obj->o_weight = things[TYP_SCROLL].mi_wght;
302 s_know[wh] = TRUE;
303 when POTION:
304 if (whc > 1 && p_magic[wh].mi_bless != 0)
305 obj->o_flags |= ISBLESSED;
306 obj->o_weight = things[TYP_POTION].mi_wght;
307 if (wh == P_ABIL) obj->o_kind = rnd(NUMABILITIES);
308 p_know[wh] = TRUE;
309 when RELIC:
310 obj->o_weight = things[TYP_RELIC].mi_wght;
311 switch (obj->o_which) {
312 case QUILL_NAGROM: obj->o_charges = QUILLCHARGES;
313 when EMORI_CLOAK: obj->o_charges = 1;
314 otherwise: break;
315 }
316 when FOOD:
317 obj->o_weight = things[TYP_FOOD].mi_wght;
318 }
319 mpos = 0;
320 obj->o_flags |= ISKNOW;
321 if (add_pack(item, FALSE, NULL) == FALSE) {
322 obj->o_pos = hero;
323 fall(item, TRUE);
324 }
325 }
326
327 /*
328 * getbless:
329 * Get a blessing for a wizards object
330 */
331 getbless()
332 {
333 reg char bless;
334
335 msg("Blessing? (+,-,n)");
336 bless = wgetch(msgw);
337 if (bless == '+')
338 return (rnd(3) + 2);
339 else if (bless == '-')
340 return (-rnd(3) - 1);
341 else
342 return (0);
343 }
344
345 /*
346 * get a non-monster death type
347 */
348 getdeath()
349 {
350 register int i;
351 int which_death;
352 char label[80];
353
354 clear();
355 for (i=0; i<DEATHNUM; i++) {
356 sprintf(label, "[%d] %s", i+1, deaths[i].name);
357 mvaddstr(i+2, 0, label);
358 }
359 mvaddstr(0, 0, "Which death? ");
360 refresh();
361
362 /* Get the death */
363 for (;;) {
364 get_str(label, stdscr);
365 which_death = atoi(label);
366 if ((which_death < 1 || which_death > DEATHNUM)) {
367 mvaddstr(0, 0, "Please enter a number in the displayed range -- ");
368 refresh();
369 }
370 else break;
371 }
372 return(deaths[which_death-1].reason);
373 }
374
375 #ifdef PC7300
376 static menu_t Display; /* The menu structure */
377 static mitem_t Dispitems[NUMMONST+1]; /* Info for each line */
378