Mercurial > hg > early-roguelike
comparison rogue3/init.c @ 1:b4856d4d4c4e
Add -n option and system savedir functionality
author | edwarj4 |
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date | Wed, 14 Oct 2009 01:32:13 +0000 |
parents | 527e2150eaf0 |
children | e551d384f7c6 |
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0:527e2150eaf0 | 1:b4856d4d4c4e |
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18 #include "rogue.h" | 18 #include "rogue.h" |
19 | 19 |
20 int playing = TRUE, running = FALSE, wizard = FALSE; | 20 int playing = TRUE, running = FALSE, wizard = FALSE; |
21 int notify = TRUE, fight_flush = FALSE, terse = FALSE, door_stop = FALSE; | 21 int notify = TRUE, fight_flush = FALSE, terse = FALSE, door_stop = FALSE; |
22 int jump = FALSE, slow_invent = FALSE, firstmove = FALSE, askme = FALSE; | 22 int jump = FALSE, slow_invent = FALSE, firstmove = FALSE, askme = FALSE; |
23 int use_savedir = FALSE; | |
23 int amulet = FALSE; | 24 int amulet = FALSE; |
24 int in_shell = FALSE; | 25 int in_shell = FALSE; |
25 struct linked_list *lvl_obj = NULL, *mlist = NULL; | 26 struct linked_list *lvl_obj = NULL, *mlist = NULL; |
26 struct object *cur_weapon = NULL; | 27 struct object *cur_weapon = NULL; |
27 int mpos = 0, no_move = 0, no_command = 0, level = 1, purse = 0, inpack = 0; | 28 int mpos = 0, no_move = 0, no_command = 0, level = 1, purse = 0, inpack = 0; |