comparison urogue/README @ 256:c495a4f288c6

Import UltraRogue from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Tue, 31 Jan 2017 19:56:04 -0500
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1 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
2 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
3 All rights reserved.
4
5 There are 8 different treasures to be picked up in this version of rogue.
6 The first is on level 25 and is relatively easy to pick up. The last is
7 on level 100 and is very difficult to get. Carrying any one of the
8 unique treasures allows the rogue to go up the stairs, but one has to
9 be very careful. To be a total winner, yu must pick up all 8 and
10 return to the surface again.
11
12 (note: the above may be incorrect, i think the number of levels is
13 reduced to 50 and you have to get all 8 artifacts to go back up)
14
15 The environment variable UROGUE is used to set up the default things
16 for a player. The options that can be set are:
17
18 terse: short output messages
19 flush: flush typeahead when fighting
20 jump: show position only at the end of running
21 inven: inventory style
22 askme: ask about unidentified things
23 stopdoor: stop running when next to something interesting
24 name: the rogue's name (string)
25 fruit: the funny fruit used by the rogue (string)
26 file: default savefile name (string)
27 score: default scorefile name (string)
28 class: default player class (string)
29
30 Something like
31
32 setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump"
33
34 does the obvious. The "score" option is ignored unless you start
35 urogue in wizard mode. The class option string can have the following
36 values: "fighter", "illus", "paladin", "ranger", "cleric", "magic",
37 "assasin", "druid", "ninja", and "thief" and is initialized only at
38 startup time. The "inven" option can take the values "slow", "clear",
39 and "overwrite".
40
41
42 About the Author
43 ================
44
45 Herb Chong is currently freelance writing and doing some teaching.
46 If you pick up a copy of Windows Sources Magazine, you can usually
47 find something he has written. Starting in October (1993) he will
48 have a regular column. Herb has also just started teaching Adult Ed
49 and undergraduate classes at Mercy College, a small and not very well
50 known college in Westchester, NY.
51
52 Acknowledgements
53 ================
54
55 The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn
56 Wichman) was used as the original basis for this game. A thousand
57 thanks go out to them and their classic adventure game of the early 1980s.
58
59 Modifications of a long forgotten and bastardized nature were taken
60 from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market,
61 pools, and maze levels had their origin somewhere around here.
62
63 Chief Architect : Herb Chong
64
65 Major Contributers: Carlton Hommel Mike Cooper Mike Laman
66 Jason Venner Nick Kisseberth
67
68 Other Contributers: Nick Flor Henry Chai Pat Place
69 Michael Maudlin dan@ciprico edjames@ucbshadow
70 Web Dove Tim Haapanen tecot@cmu-cs-k.arpa
71
72 Any omissions or errors are purely unintentional. The above list was
73 compiled by Nick Kisseberth from the change log in UltraRogue through
74 1987 and from correspondense with Herb Chong.