Mercurial > hg > early-roguelike
comparison urogue/README @ 256:c495a4f288c6
Import UltraRogue from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
---|---|
date | Tue, 31 Jan 2017 19:56:04 -0500 |
parents | |
children |
comparison
equal
deleted
inserted
replaced
253:d9badb9c0179 | 256:c495a4f288c6 |
---|---|
1 UltraRogue: The Ultimate Adventure in the Dungeons of Doom | |
2 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong | |
3 All rights reserved. | |
4 | |
5 There are 8 different treasures to be picked up in this version of rogue. | |
6 The first is on level 25 and is relatively easy to pick up. The last is | |
7 on level 100 and is very difficult to get. Carrying any one of the | |
8 unique treasures allows the rogue to go up the stairs, but one has to | |
9 be very careful. To be a total winner, yu must pick up all 8 and | |
10 return to the surface again. | |
11 | |
12 (note: the above may be incorrect, i think the number of levels is | |
13 reduced to 50 and you have to get all 8 artifacts to go back up) | |
14 | |
15 The environment variable UROGUE is used to set up the default things | |
16 for a player. The options that can be set are: | |
17 | |
18 terse: short output messages | |
19 flush: flush typeahead when fighting | |
20 jump: show position only at the end of running | |
21 inven: inventory style | |
22 askme: ask about unidentified things | |
23 stopdoor: stop running when next to something interesting | |
24 name: the rogue's name (string) | |
25 fruit: the funny fruit used by the rogue (string) | |
26 file: default savefile name (string) | |
27 score: default scorefile name (string) | |
28 class: default player class (string) | |
29 | |
30 Something like | |
31 | |
32 setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump" | |
33 | |
34 does the obvious. The "score" option is ignored unless you start | |
35 urogue in wizard mode. The class option string can have the following | |
36 values: "fighter", "illus", "paladin", "ranger", "cleric", "magic", | |
37 "assasin", "druid", "ninja", and "thief" and is initialized only at | |
38 startup time. The "inven" option can take the values "slow", "clear", | |
39 and "overwrite". | |
40 | |
41 | |
42 About the Author | |
43 ================ | |
44 | |
45 Herb Chong is currently freelance writing and doing some teaching. | |
46 If you pick up a copy of Windows Sources Magazine, you can usually | |
47 find something he has written. Starting in October (1993) he will | |
48 have a regular column. Herb has also just started teaching Adult Ed | |
49 and undergraduate classes at Mercy College, a small and not very well | |
50 known college in Westchester, NY. | |
51 | |
52 Acknowledgements | |
53 ================ | |
54 | |
55 The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn | |
56 Wichman) was used as the original basis for this game. A thousand | |
57 thanks go out to them and their classic adventure game of the early 1980s. | |
58 | |
59 Modifications of a long forgotten and bastardized nature were taken | |
60 from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market, | |
61 pools, and maze levels had their origin somewhere around here. | |
62 | |
63 Chief Architect : Herb Chong | |
64 | |
65 Major Contributers: Carlton Hommel Mike Cooper Mike Laman | |
66 Jason Venner Nick Kisseberth | |
67 | |
68 Other Contributers: Nick Flor Henry Chai Pat Place | |
69 Michael Maudlin dan@ciprico edjames@ucbshadow | |
70 Web Dove Tim Haapanen tecot@cmu-cs-k.arpa | |
71 | |
72 Any omissions or errors are purely unintentional. The above list was | |
73 compiled by Nick Kisseberth from the change log in UltraRogue through | |
74 1987 and from correspondense with Herb Chong. |