Mercurial > hg > early-roguelike
comparison urogue/passages.c @ 256:c495a4f288c6
Import UltraRogue from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 31 Jan 2017 19:56:04 -0500 |
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1 /* | |
2 passages.c - Draw the connecting passages | |
3 | |
4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom | |
5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong | |
6 All rights reserved. | |
7 | |
8 Based on "Advanced Rogue" | |
9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka | |
10 All rights reserved. | |
11 | |
12 Based on "Rogue: Exploring the Dungeons of Doom" | |
13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
14 All rights reserved. | |
15 | |
16 See the file LICENSE.TXT for full copyright and licensing information. | |
17 */ | |
18 | |
19 #include <stdlib.h> | |
20 #include "rogue.h" | |
21 | |
22 #define cmov(xy) move((xy).y, (xy).x) | |
23 | |
24 /* | |
25 do_passages() | |
26 Draw all the passages on a level. | |
27 */ | |
28 | |
29 void | |
30 do_passages(void) | |
31 { | |
32 struct rdes *r1, *r2 = NULL; | |
33 int i, j; | |
34 int roomcount; | |
35 | |
36 static struct rdes rdes[MAXROOMS] = | |
37 { | |
38 {{ 0, 1, 0, 1, 0, 0, 0, 0, 0}, | |
39 { 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0}, | |
40 {{ 1, 0, 1, 0, 1, 0, 0, 0, 0}, | |
41 { 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0}, | |
42 {{ 0, 1, 0, 0, 0, 1, 0, 0, 0}, | |
43 { 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0}, | |
44 {{ 1, 0, 0, 0, 1, 0, 1, 0, 0}, | |
45 { 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0}, | |
46 {{ 0, 1, 0, 1, 0, 1, 0, 1, 0}, | |
47 { 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0}, | |
48 {{ 0, 0, 1, 0, 1, 0, 0, 0, 1}, | |
49 { 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0}, | |
50 {{ 0, 0, 0, 1, 0, 0, 0, 1, 0}, | |
51 { 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0}, | |
52 {{ 0, 0, 0, 0, 1, 0, 1, 0, 1}, | |
53 { 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0}, | |
54 {{ 0, 0, 0, 0, 0, 1, 0, 1, 0}, | |
55 { 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0} | |
56 }; | |
57 | |
58 /* reinitialize room graph description */ | |
59 | |
60 for (r1 = rdes; r1 < &rdes[MAXROOMS]; r1++) | |
61 { | |
62 for (j = 0; j < MAXROOMS; j++) | |
63 r1->isconn[j] = FALSE; | |
64 | |
65 r1->ingraph = FALSE; | |
66 } | |
67 | |
68 /* | |
69 * starting with one room, connect it to a random adjacent room and | |
70 * then pick a new room to start with. | |
71 */ | |
72 | |
73 roomcount = 1; | |
74 r1 = &rdes[rnd(MAXROOMS)]; | |
75 r1->ingraph = TRUE; | |
76 | |
77 do | |
78 { | |
79 j = 0; | |
80 | |
81 for (i = 0; i < MAXROOMS; i++) | |
82 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
83 r2 = &rdes[i]; | |
84 | |
85 /* | |
86 * if no adjacent rooms are outside the graph, pick a new | |
87 * room to look from | |
88 */ | |
89 | |
90 if (j == 0) | |
91 do | |
92 { | |
93 r1 = &rdes[rnd(MAXROOMS)]; | |
94 } | |
95 while (!r1->ingraph); | |
96 | |
97 /* | |
98 * otherwise, connect new room to the graph, and draw a | |
99 * tunnel to it | |
100 */ | |
101 else | |
102 { | |
103 r2->ingraph = TRUE; | |
104 i = (int)(r1 - rdes); | |
105 j = (int)(r2 - rdes); | |
106 conn(i, j); | |
107 r1->isconn[j] = TRUE; | |
108 r2->isconn[i] = TRUE; | |
109 roomcount++; | |
110 } | |
111 } | |
112 while (roomcount < MAXROOMS); | |
113 | |
114 /* | |
115 * attempt to add passages to the graph a random number of times so | |
116 * that there isn't just one unique passage through it. | |
117 */ | |
118 | |
119 for (roomcount = rnd(5); roomcount > 0; roomcount--) | |
120 { | |
121 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
122 | |
123 /* | |
124 * find an adjacent room not already connected | |
125 */ | |
126 | |
127 j = 0; | |
128 for (i = 0; i < MAXROOMS; i++) | |
129 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
130 r2 = &rdes[i]; | |
131 | |
132 /* | |
133 * if there is one, connect it and look for the next added | |
134 * passage | |
135 */ | |
136 | |
137 if (j != 0) | |
138 { | |
139 i = (int)(r1 - rdes); | |
140 j = (int)(r2 - rdes); | |
141 conn(i, j); | |
142 r1->isconn[j] = TRUE; | |
143 r2->isconn[i] = TRUE; | |
144 } | |
145 } | |
146 } | |
147 | |
148 /* | |
149 conn() | |
150 Draw a corridor from a room in a certain direction. | |
151 */ | |
152 | |
153 void | |
154 conn(int r1, int r2) | |
155 { | |
156 struct room *rpf, *rpt = NULL; | |
157 int rmt; | |
158 int distance = 0, turn_spot = 0, turn_distance = 0; | |
159 int rm; | |
160 char direc; | |
161 coord delt = {0,0}, curr, turn_delta = {0,0}, spos = {0,0}, epos = {0,0}; | |
162 | |
163 if (r1 < r2) | |
164 { | |
165 rm = r1; | |
166 | |
167 if (r1 + 1 == r2) | |
168 direc = 'r'; | |
169 else | |
170 direc = 'd'; | |
171 } | |
172 else | |
173 { | |
174 rm = r2; | |
175 | |
176 if (r2 + 1 == r1) | |
177 direc = 'r'; | |
178 else | |
179 direc = 'd'; | |
180 } | |
181 | |
182 rpf = &rooms[rm]; | |
183 | |
184 /* | |
185 * Set up the movement variables, in two cases: first drawing one | |
186 * down. | |
187 */ | |
188 | |
189 if (direc == 'd') | |
190 { | |
191 rmt = rm + 3; /* room # of dest */ | |
192 rpt = &rooms[rmt]; /* room pointer of dest */ | |
193 delt.x = 0; /* direction of move */ | |
194 delt.y = 1; | |
195 spos.x = rpf->r_pos.x; /* start of move */ | |
196 spos.y = rpf->r_pos.y; | |
197 epos.x = rpt->r_pos.x; /* end of move */ | |
198 epos.y = rpt->r_pos.y; | |
199 | |
200 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ | |
201 { | |
202 spos.x += rnd(rpf->r_max.x - 2) + 1; | |
203 spos.y += rpf->r_max.y - 1; | |
204 } | |
205 | |
206 if (!(rpt->r_flags & ISGONE)) | |
207 epos.x += rnd(rpt->r_max.x - 2) + 1; | |
208 | |
209 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
210 turn_delta.y = 0; /* direction to turn */ | |
211 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
212 turn_distance = abs(spos.x - epos.x); /* how far to turn */ | |
213 turn_spot = rnd(distance - 1) + 1; /* where turn starts */ | |
214 } | |
215 else if (direc == 'r') /* setup for moving right */ | |
216 { | |
217 rmt = rm + 1; | |
218 rpt = &rooms[rmt]; | |
219 delt.x = 1; | |
220 delt.y = 0; | |
221 spos.x = rpf->r_pos.x; | |
222 spos.y = rpf->r_pos.y; | |
223 epos.x = rpt->r_pos.x; | |
224 epos.y = rpt->r_pos.y; | |
225 | |
226 if (!(rpf->r_flags & ISGONE)) | |
227 { | |
228 spos.x += rpf->r_max.x - 1; | |
229 spos.y += rnd(rpf->r_max.y - 2) + 1; | |
230 } | |
231 | |
232 if (!(rpt->r_flags & ISGONE)) | |
233 epos.y += rnd(rpt->r_max.y - 2) + 1; | |
234 | |
235 distance = abs(spos.x - epos.x) - 1; | |
236 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
237 turn_delta.x = 0; | |
238 turn_distance = abs(spos.y - epos.y); | |
239 turn_spot = rnd(distance - 1) + 1; | |
240 } | |
241 else | |
242 debug("Error in connection tables."); | |
243 | |
244 /* | |
245 * Draw in the doors on either side of the passage or just put #'s if | |
246 * the rooms are gone. | |
247 */ | |
248 | |
249 if (!(rpf->r_flags & ISGONE)) | |
250 door(rpf, &spos); | |
251 else | |
252 { | |
253 cmov(spos); | |
254 addch('#'); | |
255 } | |
256 | |
257 if (!(rpt->r_flags & ISGONE)) | |
258 door(rpt, &epos); | |
259 else | |
260 { | |
261 cmov(epos); | |
262 addch('#'); | |
263 } | |
264 | |
265 /* Get ready to move... */ | |
266 | |
267 curr.x = spos.x; | |
268 curr.y = spos.y; | |
269 | |
270 while (distance) | |
271 { | |
272 /* Move to new position */ | |
273 | |
274 curr.x += delt.x; | |
275 curr.y += delt.y; | |
276 | |
277 /* Check if we are at the turn place, if so do the turn */ | |
278 | |
279 if (distance == turn_spot && turn_distance > 0) | |
280 while (turn_distance--) | |
281 { | |
282 cmov(curr); | |
283 addch(PASSAGE); | |
284 curr.x += turn_delta.x; | |
285 curr.y += turn_delta.y; | |
286 } | |
287 | |
288 /* Continue digging along */ | |
289 | |
290 cmov(curr); | |
291 addch(PASSAGE); | |
292 distance--; | |
293 } | |
294 | |
295 curr.x += delt.x; | |
296 curr.y += delt.y; | |
297 | |
298 if (!ce(curr, epos)) | |
299 msg("Warning, connectivity problem on this level."); | |
300 } | |
301 | |
302 /* | |
303 door() | |
304 Add a door or possibly a secret door also enters the door in the exits | |
305 array of the room. | |
306 */ | |
307 | |
308 void | |
309 door(struct room *rm, coord *cp) | |
310 { | |
311 char a_door; | |
312 | |
313 cmov(*cp); | |
314 | |
315 a_door = (rnd(10)<level - 1 && rnd(100) < 20) ? SECRETDOOR : DOOR; | |
316 | |
317 addch(a_door); | |
318 | |
319 rm->r_exit[rm->r_nexits++] = *cp; | |
320 } |