Mercurial > hg > early-roguelike
comparison arogue7/main.c @ 151:cadff8f047a1
arogue7, xrogue: rename daemon() to start_daemon().
This prevents conflict with the BSD/OSX daemon() system function.
author | John "Elwin" Edwards |
---|---|
date | Thu, 28 May 2015 10:21:43 -0400 |
parents | 301ed6992c2e |
children | f9ef86cf22b2 |
comparison
equal
deleted
inserted
replaced
150:a307ff9cd95e | 151:cadff8f047a1 |
---|---|
381 #endif | 381 #endif |
382 new_level(STARTLEV); /* Draw current level */ | 382 new_level(STARTLEV); /* Draw current level */ |
383 /* | 383 /* |
384 * Start up daemons and fuses | 384 * Start up daemons and fuses |
385 */ | 385 */ |
386 daemon(doctor, &player, AFTER); | 386 start_daemon(doctor, &player, AFTER); |
387 fuse(swander, 0, WANDERTIME, AFTER); | 387 fuse(swander, 0, WANDERTIME, AFTER); |
388 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) | 388 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
389 fuse(spell_recovery, 0, SPELLTIME, AFTER); | 389 fuse(spell_recovery, 0, SPELLTIME, AFTER); |
390 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER) | 390 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER) |
391 fuse(chant_recovery, 0, SPELLTIME, AFTER); | 391 fuse(chant_recovery, 0, SPELLTIME, AFTER); |
392 if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) | 392 if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) |
393 fuse(prayer_recovery, 0, SPELLTIME, AFTER); | 393 fuse(prayer_recovery, 0, SPELLTIME, AFTER); |
394 daemon(stomach, 0, AFTER); | 394 start_daemon(stomach, 0, AFTER); |
395 if (player.t_ctype == C_THIEF || | 395 if (player.t_ctype == C_THIEF || |
396 player.t_ctype == C_ASSASIN || | 396 player.t_ctype == C_ASSASIN || |
397 player.t_ctype == C_MONK) | 397 player.t_ctype == C_MONK) |
398 daemon(trap_look, 0, AFTER); | 398 start_daemon(trap_look, 0, AFTER); |
399 | 399 |
400 /* Does this character have any special knowledge? */ | 400 /* Does this character have any special knowledge? */ |
401 switch (player.t_ctype) { | 401 switch (player.t_ctype) { |
402 case C_ASSASIN: | 402 case C_ASSASIN: |
403 /* Assassins automatically recognize poison */ | 403 /* Assassins automatically recognize poison */ |