Mercurial > hg > early-roguelike
comparison rogue3/rip.c @ 7:d388234c4ce9
Don't autosave on segfault or after death
| author | edwarj4 |
|---|---|
| date | Fri, 16 Oct 2009 14:40:16 +0000 |
| parents | 527e2150eaf0 |
| children | 78df7025783b |
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| 6:9a2c0c60c386 | 7:d388234c4ce9 |
|---|---|
| 52 { | 52 { |
| 53 char **dp = rip, *killer; | 53 char **dp = rip, *killer; |
| 54 struct tm *lt; | 54 struct tm *lt; |
| 55 time_t date; | 55 time_t date; |
| 56 char buf[80]; | 56 char buf[80]; |
| 57 | |
| 58 /* Don't autosave dead games. It would be a good idea to autosave a | |
| 59 game that is between death and scoreboard write, but the restore | |
| 60 code can't handle that case yet. */ | |
| 61 md_onsignal_default(); | |
| 57 | 62 |
| 58 time(&date); | 63 time(&date); |
| 59 lt = localtime(&date); | 64 lt = localtime(&date); |
| 60 clear(); | 65 clear(); |
| 61 move(8, 0); | 66 move(8, 0); |
