comparison srogue/save.c @ 85:d852b8f088c5

Refuse to restore if the character is dead. This prevents recovering from death by killing the game between death and exit, producing an automatic save.
author John "Elwin" Edwards
date Fri, 09 Aug 2013 09:34:07 -0700
parents f11eeafc6568
children f0073eb75a6a
comparison
equal deleted inserted replaced
84:a0d4caead33b 85:d852b8f088c5
340 } 340 }
341 #endif 341 #endif
342 342
343 } 343 }
344 344
345 if (him->s_hpt <= 0) {
346 endwin();
347 printf("This character is already dead.\n");
348 return FALSE;
349 }
350
345 environ = envp; 351 environ = envp;
346 352
347 strcpy(file_name, file); 353 strcpy(file_name, file);
348 setup(); 354 setup();
349 restscr(cw); 355 restscr(cw);