Mercurial > hg > early-roguelike
comparison arogue7/monsters.c @ 238:e1cd27c5464f
arogue7, xrogue: improve the handling of the arguments to fuses.
fuse() now expects a pointer as the argument to a fuse function. If
this is one of the functions that takes int, fuse() follows the pointer
and stores that value in the f_list slot, in the integer field of the
argument union. When the fuse goes off, do_fuses() recognizes the
function and passes it the integer field instead of the pointer.
This has the disadvantage of hard-coding the functions that require int
in daemon.c, but since the int is copied into f_list, it no longer has
to be in static or global memory, which simplifies several files.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 17:40:00 -0500 |
parents | f9ef86cf22b2 |
children | 28e22fb35989 |
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237:2236ef808bcb | 238:e1cd27c5464f |
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647 if (!save(VS_MAGIC, &player, 0)) { | 647 if (!save(VS_MAGIC, &player, 0)) { |
648 if (off(player, ISCLEAR)) { | 648 if (off(player, ISCLEAR)) { |
649 if (find_slot(unconfuse)) | 649 if (find_slot(unconfuse)) |
650 lengthen(unconfuse, HUHDURATION); | 650 lengthen(unconfuse, HUHDURATION); |
651 else { | 651 else { |
652 fuse(unconfuse, 0, HUHDURATION, AFTER); | 652 fuse(unconfuse, NULL, HUHDURATION, AFTER); |
653 msg("%s's gaze has confused you.",prname(mname, TRUE)); | 653 msg("%s's gaze has confused you.",prname(mname, TRUE)); |
654 turn_on(player, ISHUH); | 654 turn_on(player, ISHUH); |
655 } | 655 } |
656 } | 656 } |
657 else msg("You feel dizzy for a moment, but it quickly passes."); | 657 else msg("You feel dizzy for a moment, but it quickly passes."); |
689 if(on(*tp, CANBLIND) && !find_slot(sight)) { | 689 if(on(*tp, CANBLIND) && !find_slot(sight)) { |
690 turn_off(*tp, CANBLIND); | 690 turn_off(*tp, CANBLIND); |
691 if (!save(VS_WAND, &player, 0)) { | 691 if (!save(VS_WAND, &player, 0)) { |
692 msg("The gaze of %s blinds you", prname(mname, FALSE)); | 692 msg("The gaze of %s blinds you", prname(mname, FALSE)); |
693 turn_on(player, ISBLIND); | 693 turn_on(player, ISBLIND); |
694 fuse(sight, 0, rnd(30)+20, AFTER); | 694 fuse(sight, NULL, rnd(30)+20, AFTER); |
695 light(&hero); | 695 light(&hero); |
696 } | 696 } |
697 } | 697 } |
698 | 698 |
699 /* the sight of the ghost can age you! */ | 699 /* the sight of the ghost can age you! */ |