comparison arogue5/move.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 56e748983fa8
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
1337 return (trp->tr_flags & ISFOUND) ? ch : trp->tr_show; 1337 return (trp->tr_flags & ISFOUND) ? ch : trp->tr_show;
1338 } 1338 }
1339 else if (isalpha(ch)) { 1339 else if (isalpha(ch)) {
1340 if ((it = find_mons(y, x)) == NULL) { 1340 if ((it = find_mons(y, x)) == NULL) {
1341 msg("Can't find monster in show"); 1341 msg("Can't find monster in show");
1342 return(mvwinch(stdscr, y, x)); 1342 return(CCHAR( mvwinch(stdscr, y, x) ));
1343 } 1343 }
1344 tp = THINGPTR(it); 1344 tp = THINGPTR(it);
1345 1345
1346 if (on(*tp, ISDISGUISE)) ch = tp->t_disguise; /* As a mimic */ 1346 if (on(*tp, ISDISGUISE)) ch = tp->t_disguise; /* As a mimic */
1347 1347