comparison rogue3/main.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 3d4252fa2ed3
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
417 * see if the system is being used too much for this game 417 * see if the system is being used too much for this game
418 */ 418 */
419 int 419 int
420 too_much() 420 too_much()
421 { 421 {
422 #ifdef MAXLOAD
422 double avec[3]; 423 double avec[3];
423 424
424 #ifdef MAXLOAD
425 if (md_loadav(avec) == 0) 425 if (md_loadav(avec) == 0)
426 return (avec[2] > (MAXLOAD / 10.0)); 426 return (avec[2] > (MAXLOAD / 10.0));
427 #endif 427 #endif
428 #ifdef MAXUSERS 428 #ifdef MAXUSERS
429 return (md_ucount() > MAXUSERS); 429 return (md_ucount() > MAXUSERS);