Mercurial > hg > early-roguelike
comparison rogue3/pack.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | d9e44e18eeec |
children |
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303:e06ebc407615 | 304:e52a8a7ad4c5 |
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77 } | 77 } |
78 /* | 78 /* |
79 * Check for and deal with scare monster scrolls | 79 * Check for and deal with scare monster scrolls |
80 */ | 80 */ |
81 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) | 81 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) |
82 { | |
82 if (obj->o_flags & ISFOUND) | 83 if (obj->o_flags & ISFOUND) |
83 { | 84 { |
84 msg("The scroll turns to dust as you pick it up."); | 85 msg("The scroll turns to dust as you pick it up."); |
85 detach(lvl_obj, item); | 86 detach(lvl_obj, item); |
86 mvaddch(hero.y, hero.x, FLOOR); | 87 mvaddch(hero.y, hero.x, FLOOR); |
87 return; | 88 return; |
88 } | 89 } |
89 else | 90 else |
90 obj->o_flags |= ISFOUND; | 91 obj->o_flags |= ISFOUND; |
92 } | |
91 | 93 |
92 inpack++; | 94 inpack++; |
93 if (from_floor) | 95 if (from_floor) |
94 { | 96 { |
95 detach(lvl_obj, item); | 97 detach(lvl_obj, item); |