comparison rogue3/weapons.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 0250220d8cdd
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
172 } 172 }
173 attach(lvl_obj, item); 173 attach(lvl_obj, item);
174 return; 174 return;
175 } 175 }
176 if (pr) 176 if (pr)
177 {
177 if (obj->o_type == WEAPON) /* BUGFUX: Identification trick */ 178 if (obj->o_type == WEAPON) /* BUGFUX: Identification trick */
178 msg("Your %s vanishes as it hits the ground.", w_names[obj->o_which]); 179 msg("Your %s vanishes as it hits the ground.", w_names[obj->o_which]);
179 else 180 else
180 msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE)); 181 msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE));
182 }
181 discard(item); 183 discard(item);
182 } 184 }
183 185
184 /* 186 /*
185 * init_weapon: 187 * init_weapon: