comparison rogue4/weapons.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 0250220d8cdd
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
160 /* 160 /*
161 * init_weapon: 161 * init_weapon:
162 * Set up the initial goodies for a weapon 162 * Set up the initial goodies for a weapon
163 */ 163 */
164 void 164 void
165 init_weapon(THING *weap, char type) 165 init_weapon(THING *weap, signed char type)
166 { 166 {
167 register struct init_weps *iwp; 167 register struct init_weps *iwp;
168 168
169 iwp = &init_dam[type]; 169 iwp = &init_dam[type];
170 strncpy(weap->o_damage, iwp->iw_dam, 8); 170 strncpy(weap->o_damage, iwp->iw_dam, 8);