comparison srogue/misc.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 94a0d9dd5ce1
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
131 it = find_mons(y, x); 131 it = find_mons(y, x);
132 if (it == NULL) /* lost monster */ 132 if (it == NULL) /* lost monster */
133 mvaddch(y, x, FLOOR); 133 mvaddch(y, x, FLOOR);
134 else { 134 else {
135 tp = THINGPTR(it); 135 tp = THINGPTR(it);
136 if (isatrap(tp->t_oldch = mvinch(y, x))) { 136 if (isatrap(tp->t_oldch = mvinch(y, x) & A_CHARTEXT)) {
137 struct trap *trp; 137 struct trap *trp;
138 138
139 if ((trp = trap_at(y,x)) == NULL) 139 if ((trp = trap_at(y,x)) == NULL)
140 break; 140 break;
141 if (trp->tr_flags & ISFOUND) 141 if (trp->tr_flags & ISFOUND)