comparison srogue/sticks.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 94a0d9dd5ce1
children 28e22fb35989
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
217 x = hero.x; 217 x = hero.x;
218 do { 218 do {
219 y += delta.y; 219 y += delta.y;
220 x += delta.x; 220 x += delta.x;
221 } while (step_ok(winat(y, x))); 221 } while (step_ok(winat(y, x)));
222 if (isalpha(monster = mvwinch(mw, y, x))) { 222 if (isalpha(monster = mvwinch(mw, y, x) & A_CHARTEXT)) {
223 int omonst; 223 int omonst;
224 224
225 if (wh != WS_MINVIS) 225 if (wh != WS_MINVIS)
226 unhold(monster); 226 unhold(monster);
227 item = find_mons(y, x); 227 item = find_mons(y, x);
269 mvwaddch(cw, y, x, tp->t_oldch); 269 mvwaddch(cw, y, x, tp->t_oldch);
270 tp->t_dest = &hero; 270 tp->t_dest = &hero;
271 tp->t_flags |= ISRUN; 271 tp->t_flags |= ISRUN;
272 mvwaddch(mw, y, x, ' '); 272 mvwaddch(mw, y, x, ' ');
273 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, monster); 273 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, monster);
274 tp->t_oldch = mvwinch(cw,tp->t_pos.y,tp->t_pos.x); 274 tp->t_oldch = mvwinch(cw,tp->t_pos.y,tp->t_pos.x) & A_CHARTEXT;
275 } 275 }
276 } 276 }
277 } 277 }
278 when WS_MISSILE: 278 when WS_MISSILE:
279 { 279 {