comparison srogue/trader.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 0250220d8cdd
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
297 * Draw the maze on this level. 297 * Draw the maze on this level.
298 */ 298 */
299 void 299 void
300 do_maze(void) 300 do_maze(void)
301 { 301 {
302 struct coord tp;
303 reg int i, least; 302 reg int i, least;
304 reg struct room *rp; 303 reg struct room *rp;
305 bool treas; 304 bool treas;
306 305
307 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { 306 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
483 * Does actual drawing of maze to window 482 * Does actual drawing of maze to window
484 */ 483 */
485 void 484 void
486 crankout(void) 485 crankout(void)
487 { 486 {
488 reg int x, y, i; 487 reg int x, y;
489 488
490 for (y = 0; y < LINES - 3; y++) { 489 for (y = 0; y < LINES - 3; y++) {
491 move(y + 1, 0); 490 move(y + 1, 0);
492 for (x = 0; x < COLS - 1; x++) { 491 for (x = 0; x < COLS - 1; x++) {
493 if (*moffset(y, x)) { /* here is a wall */ 492 if (*moffset(y, x)) { /* here is a wall */