comparison xrogue/monsters.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 7c1cb43f346e
children 28e22fb35989
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
231 tp->t_doorgoal.x = tp->t_doorgoal.y = -1; 231 tp->t_doorgoal.x = tp->t_doorgoal.y = -1;
232 tp->t_quiet = 0; 232 tp->t_quiet = 0;
233 tp->t_dest = NULL; 233 tp->t_dest = NULL;
234 tp->t_name = NULL; 234 tp->t_name = NULL;
235 tp->t_pos = tp->t_oldpos = *cp; 235 tp->t_pos = tp->t_oldpos = *cp;
236 tp->t_oldch = mvwinch(cw, cp->y, cp->x); 236 tp->t_oldch = mvwinch(cw, cp->y, cp->x) & A_CHARTEXT;
237 mvwaddch(mw, cp->y, cp->x, tp->t_type); 237 mvwaddch(mw, cp->y, cp->x, tp->t_type);
238 mp = &monsters[tp->t_index]; 238 mp = &monsters[tp->t_index];
239 239
240 /* Figure out monster's hit points */ 240 /* Figure out monster's hit points */
241 hitp = mp->m_stats.ms_hpt; 241 hitp = mp->m_stats.ms_hpt;