comparison xrogue/outside.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents f54901b9c39b
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
66 /* Start with some random terrain */ 66 /* Start with some random terrain */
67 if (basex == 0) { 67 if (basex == 0) {
68 ch = rnd_terrain(); 68 ch = rnd_terrain();
69 addch(ch); 69 addch(ch);
70 } 70 }
71 else ch = mvinch(basey, basex); 71 else ch = mvinch(basey, basex) & A_CHARTEXT;
72 72
73 curx += deltax; 73 curx += deltax;
74 74
75 /* Fill in the rest of the line */ 75 /* Fill in the rest of the line */
76 while (curx > 0 && curx < cols-1) { 76 while (curx > 0 && curx < cols-1) {
93 93
94 /* Get the surrounding terrain */ 94 /* Get the surrounding terrain */
95 left_pos = curx - deltax; 95 left_pos = curx - deltax;
96 top_pos = cury - deltay; 96 top_pos = cury - deltay;
97 97
98 left = mvinch(cury, left_pos); 98 left = mvinch(cury, left_pos) & A_CHARTEXT;
99 top_left = mvinch(top_pos, left_pos); 99 top_left = mvinch(top_pos, left_pos) & A_CHARTEXT;
100 top = mvinch(top_pos, curx); 100 top = mvinch(top_pos, curx) & A_CHARTEXT;
101 top_right = mvinch(top_pos, curx + deltax); 101 top_right = mvinch(top_pos, curx + deltax) & A_CHARTEXT;
102 102
103 /* Put the piece of terrain on the map */ 103 /* Put the piece of terrain on the map */
104 mvaddch(cury, curx, get_terrain(left, top_left, top, top_right)); 104 mvaddch(cury, curx, get_terrain(left, top_left, top, top_right));
105 105
106 /* Get the next x coordinate */ 106 /* Get the next x coordinate */