comparison xrogue/things.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents f54901b9c39b
children
comparison
equal deleted inserted replaced
303:e06ebc407615 304:e52a8a7ad4c5
393 player.t_no_move = 2 * movement(&player); 393 player.t_no_move = 2 * movement(&player);
394 return(FALSE); /* We'll come back after we've waited */ 394 return(FALSE); /* We'll come back after we've waited */
395 } 395 }
396 } 396 }
397 397
398 switch(ch = mvwinch(stdscr, hero.y, hero.x)) { 398 switch(ch = mvwinch(stdscr, hero.y, hero.x) & A_CHARTEXT) {
399 case PASSAGE: 399 case PASSAGE:
400 case SCROLL: 400 case SCROLL:
401 case POTION: 401 case POTION:
402 case WEAPON: 402 case WEAPON:
403 case FLOOR: 403 case FLOOR: