Mercurial > hg > early-roguelike
comparison xrogue/misc.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
| author | John "Elwin" Edwards |
|---|---|
| date | Tue, 21 Apr 2015 08:55:20 -0400 |
| parents | |
| children | ce0cf824c192 |
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| 124:d10fc4a065ac | 133:e6179860cb76 |
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| 1 /* | |
| 2 misc.c - routines dealing specifically with miscellaneous magic | |
| 3 | |
| 4 XRogue: Expeditions into the Dungeons of Doom | |
| 5 Copyright (C) 1991 Robert Pietkivitch | |
| 6 All rights reserved. | |
| 7 | |
| 8 Based on "Advanced Rogue" | |
| 9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 10 All rights reserved. | |
| 11 | |
| 12 See the file LICENSE.TXT for full copyright and licensing information. | |
| 13 */ | |
| 14 | |
| 15 #include <curses.h> | |
| 16 #include <ctype.h> | |
| 17 #include "rogue.h" | |
| 18 | |
| 19 /* | |
| 20 * changeclass: | |
| 21 * Change the player's class to the specified one. | |
| 22 */ | |
| 23 | |
| 24 changeclass(newclass) | |
| 25 long *newclass; | |
| 26 { | |
| 27 if (*newclass == player.t_ctype) { | |
| 28 msg("You feel more skillful."); | |
| 29 raise_level(); | |
| 30 } | |
| 31 else { | |
| 32 /* | |
| 33 * reset his class and then use check_level to reset hit | |
| 34 * points and the right level for his exp pts | |
| 35 * drop exp pts by 10% | |
| 36 */ | |
| 37 long save; | |
| 38 | |
| 39 msg("You are transformed into a %s! ", char_class[*newclass].name); | |
| 40 | |
| 41 /* | |
| 42 * if he becomes a thief or an assassin give him studded leather armor | |
| 43 */ | |
| 44 if ((*newclass == C_THIEF || *newclass == C_ASSASSIN) && | |
| 45 cur_armor != NULL && cur_armor->o_which != STUDDED_LEATHER) | |
| 46 cur_armor->o_which = STUDDED_LEATHER; | |
| 47 /* | |
| 48 * if he becomes a monk he can't wear any armor | |
| 49 * so give him a cloak of protection | |
| 50 */ | |
| 51 if (*newclass == C_MONK && cur_armor != NULL) { | |
| 52 cur_armor->o_ac = armors[cur_armor->o_which].a_class - | |
| 53 cur_armor->o_ac; | |
| 54 cur_armor->o_type = MM; | |
| 55 cur_armor->o_which = MM_PROTECT; | |
| 56 cur_armor->o_flags &= ~(ISPROT | ISKNOW); | |
| 57 cur_misc[WEAR_CLOAK] = cur_armor; | |
| 58 cur_armor = NULL; | |
| 59 } | |
| 60 /* | |
| 61 * otherwise give him plate armor | |
| 62 */ | |
| 63 if ((*newclass != C_THIEF || | |
| 64 *newclass != C_ASSASSIN || *newclass != C_MONK) && | |
| 65 cur_armor != NULL && cur_armor->o_which != PLATE_ARMOR) | |
| 66 cur_armor->o_which = PLATE_ARMOR; | |
| 67 | |
| 68 /* | |
| 69 * if he used to be a spell caster of some sort, kill the fuse | |
| 70 */ | |
| 71 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) | |
| 72 extinguish(spell_recovery); | |
| 73 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) | |
| 74 extinguish(chant_recovery); | |
| 75 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) && | |
| 76 !cur_relic[HEIL_ANKH]) | |
| 77 extinguish(prayer_recovery); | |
| 78 | |
| 79 /* | |
| 80 * if he becomes a spell caster of some kind, give him a fuse | |
| 81 */ | |
| 82 if (*newclass == C_MAGICIAN || *newclass == C_RANGER) | |
| 83 fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); | |
| 84 if (*newclass == C_DRUID || *newclass == C_MONK) | |
| 85 fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); | |
| 86 if ((*newclass==C_CLERIC || *newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) | |
| 87 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); | |
| 88 /* | |
| 89 * if he's changing from a fighter, ranger, or paladin then we | |
| 90 * may have to change his sword since only these types can wield | |
| 91 * the two-handed sword. | |
| 92 */ | |
| 93 if ((player.t_ctype == C_FIGHTER || | |
| 94 player.t_ctype == C_RANGER || | |
| 95 player.t_ctype == C_PALADIN) && | |
| 96 cur_weapon != NULL && cur_weapon->o_type == WEAPON && | |
| 97 (cur_weapon->o_which == BASWORD || | |
| 98 cur_weapon->o_which == TWOSWORD) && | |
| 99 !(*newclass == C_FIGHTER || *newclass == C_RANGER || | |
| 100 *newclass == C_PALADIN) && | |
| 101 cur_weapon->o_which == TWOSWORD) | |
| 102 cur_weapon->o_which = SWORD; | |
| 103 | |
| 104 /* | |
| 105 * if he's changing from a thief, assassin, fighter, or monk | |
| 106 * then we may have to change his sword again since only these | |
| 107 * types can wield the bastard sword. | |
| 108 */ | |
| 109 if ((player.t_ctype == C_THIEF || player.t_ctype == C_ASSASSIN || | |
| 110 player.t_ctype == C_FIGHTER || player.t_ctype == C_MONK) && | |
| 111 cur_weapon != NULL && cur_weapon->o_type == WEAPON && | |
| 112 (cur_weapon->o_which == BASWORD || | |
| 113 cur_weapon->o_which == TWOSWORD) && | |
| 114 !(*newclass == C_THIEF || *newclass == C_ASSASSIN || | |
| 115 *newclass == C_MONK) && | |
| 116 cur_weapon->o_which == BASWORD) | |
| 117 cur_weapon->o_which = SWORD; | |
| 118 | |
| 119 /* | |
| 120 * if he was a thief, assassin, or monk then take out | |
| 121 * the trap_look() daemon | |
| 122 */ | |
| 123 if (player.t_ctype == C_THIEF || player.t_ctype == C_MONK || | |
| 124 player.t_ctype == C_ASSASSIN) | |
| 125 kill_daemon(trap_look); | |
| 126 | |
| 127 /* | |
| 128 * if he becomes a thief, assassin, or monk then add | |
| 129 * the trap_look() daemon | |
| 130 */ | |
| 131 if (*newclass == C_THIEF || *newclass == C_ASSASSIN || | |
| 132 *newclass == C_MONK) | |
| 133 daemon(trap_look, (VOID *)NULL, AFTER); | |
| 134 | |
| 135 /* adjust stats */ | |
| 136 char_type = player.t_ctype = *newclass; | |
| 137 save = pstats.s_hpt; | |
| 138 max_stats.s_hpt = pstats.s_hpt = 0; | |
| 139 max_stats.s_lvl = pstats.s_lvl = 0; | |
| 140 max_stats.s_lvladj = pstats.s_lvladj = 0; | |
| 141 max_stats.s_exp = pstats.s_exp + rnd(4); | |
| 142 check_level(); | |
| 143 if (pstats.s_hpt > save) /* don't add to current hits */ | |
| 144 pstats.s_hpt = save; | |
| 145 } | |
| 146 dsrpt_player(); /* this should disrupt whatever we were doing */ | |
| 147 } | |
| 148 | |
| 149 /* | |
| 150 * Use the relic that our monster is wielding. | |
| 151 */ | |
| 152 | |
| 153 m_use_relic(monster) | |
| 154 register struct thing *monster; | |
| 155 { | |
| 156 register struct object *obj; | |
| 157 | |
| 158 /* Make sure we really have it */ | |
| 159 if (monster->t_using) obj = OBJPTR(monster->t_using); | |
| 160 else { | |
| 161 debug("Relic not set!"); | |
| 162 monster->t_action = A_NIL; | |
| 163 return; | |
| 164 } | |
| 165 | |
| 166 /* Now let's see what we're using */ | |
| 167 if (obj->o_type == RELIC) switch (obj->o_which) { | |
| 168 case MING_STAFF: { | |
| 169 static struct object missile = { | |
| 170 MISSILE, {0,0}, 0, "", "0d4 " , NULL, 0, WS_MISSILE, 100, 1 | |
| 171 }; | |
| 172 | |
| 173 debug("Firing Ming's staff"); | |
| 174 sprintf(missile.o_hurldmg, "%dd4", monster->t_stats.s_lvl); | |
| 175 do_motion(&missile, | |
| 176 monster->t_newpos.y, monster->t_newpos.x, monster); | |
| 177 hit_monster(unc(missile.o_pos), &missile, monster); | |
| 178 monster->t_artifact = monster->t_artifact * 4 / 5; | |
| 179 } | |
| 180 when EMORI_CLOAK: | |
| 181 debug("stunning with Emori's cloak"); | |
| 182 do_zap(monster, obj, &monster->t_newpos, WS_PARALYZE, NULL); | |
| 183 obj->o_charges = 0; | |
| 184 | |
| 185 when ASMO_ROD: { | |
| 186 char *name; | |
| 187 | |
| 188 switch (rnd(3)) { /* Select a function */ | |
| 189 case 0: name = "lightning bolt"; | |
| 190 when 1: name = "flame"; | |
| 191 otherwise: name = "ice"; | |
| 192 } | |
| 193 shoot_bolt( monster, | |
| 194 monster->t_pos, | |
| 195 monster->t_newpos, | |
| 196 FALSE, | |
| 197 monster->t_index, | |
| 198 name, | |
| 199 roll(monster->t_stats.s_lvl,6)); | |
| 200 monster->t_artifact /= 2; | |
| 201 } | |
| 202 when BRIAN_MANDOLIN: | |
| 203 /* Make sure the defendant is still around */ | |
| 204 if (DISTANCE(monster->t_pos.y, monster->t_pos.x, | |
| 205 hero.y, hero.x) < 25) { | |
| 206 if (!save(VS_MAGIC, &player, -4) && | |
| 207 !ISWEARING(R_ALERT)) { | |
| 208 msg("Some beautiful music enthralls you."); | |
| 209 player.t_no_move += movement(&player) * FREEZETIME; | |
| 210 player.t_action = A_FREEZE; | |
| 211 monster->t_artifact = monster->t_artifact * 2 / 3; | |
| 212 } | |
| 213 else { | |
| 214 msg("You wince at a sour note."); | |
| 215 monster->t_artifact /= 3; | |
| 216 } | |
| 217 } | |
| 218 when GERYON_HORN: | |
| 219 /* Make sure the defendant is still around */ | |
| 220 if (DISTANCE(monster->t_pos.y, monster->t_pos.x, | |
| 221 hero.y, hero.x) < 25) { | |
| 222 if (!ISWEARING(R_HEROISM) && | |
| 223 !save(VS_MAGIC, &player, -4)) { | |
| 224 turn_on(player, ISFLEE); | |
| 225 player.t_dest = &monster->t_pos; | |
| 226 msg("A shrill blast terrifies you."); | |
| 227 monster->t_artifact = monster->t_artifact * 3 / 4; | |
| 228 } | |
| 229 else { | |
| 230 msg("A shrill blast sends chills up your spine! "); | |
| 231 monster->t_artifact /= 3; | |
| 232 } | |
| 233 } | |
| 234 | |
| 235 otherwise: | |
| 236 /* Unknown RELIC! */ | |
| 237 debug("Unknown wielded relic %d", obj->o_which); | |
| 238 } | |
| 239 else debug("Declared relic is %d", obj->o_type); | |
| 240 | |
| 241 turn_off(*monster, CANSURPRISE); | |
| 242 /* Reset the monsters actions */ | |
| 243 monster->t_action = A_NIL; | |
| 244 monster->t_using = NULL; | |
| 245 } | |
| 246 | |
| 247 /* | |
| 248 * add something to the contents of something else | |
| 249 */ | |
| 250 | |
| 251 put_contents(bag, item) | |
| 252 register struct object *bag; /* the holder of the items */ | |
| 253 register struct linked_list *item; /* the item to put inside */ | |
| 254 { | |
| 255 register struct linked_list *titem; | |
| 256 register struct object *tobj; | |
| 257 | |
| 258 bag->o_ac++; | |
| 259 tobj = OBJPTR(item); | |
| 260 for (titem = bag->contents; titem != NULL; titem = next(titem)) { | |
| 261 if ((OBJPTR(titem))->o_which == tobj->o_which) | |
| 262 break; | |
| 263 } | |
| 264 if (titem == NULL) { /* if not a duplicate put at beginning */ | |
| 265 attach(bag->contents, item); | |
| 266 } | |
| 267 else { | |
| 268 item->l_prev = titem; | |
| 269 item->l_next = titem->l_next; | |
| 270 if (next(titem) != NULL) | |
| 271 (titem->l_next)->l_prev = item; | |
| 272 titem->l_next = item; | |
| 273 } | |
| 274 } | |
| 275 | |
| 276 /* | |
| 277 * remove something from something else | |
| 278 */ | |
| 279 | |
| 280 take_contents(bag, item) | |
| 281 register struct object *bag; /* the holder of the items */ | |
| 282 register struct linked_list *item; | |
| 283 { | |
| 284 | |
| 285 if (bag->o_ac <= 0) { | |
| 286 msg("Nothing to take out"); | |
| 287 return; | |
| 288 } | |
| 289 bag->o_ac--; | |
| 290 detach(bag->contents, item); | |
| 291 if (!add_pack(item, FALSE)) | |
| 292 put_contents(bag, item); | |
| 293 } | |
| 294 | |
| 295 | |
| 296 do_bag(item) | |
| 297 register struct linked_list *item; | |
| 298 { | |
| 299 | |
| 300 register struct linked_list *titem = NULL; | |
| 301 register struct object *obj, *tobj; | |
| 302 bool doit = TRUE; | |
| 303 | |
| 304 obj = OBJPTR(item); | |
| 305 while (doit) { | |
| 306 msg("What do you want to do? (* for a list): "); | |
| 307 mpos = 0; | |
| 308 switch (wgetch(cw)) { | |
| 309 case EOF: | |
| 310 case ESC: | |
| 311 msg (""); | |
| 312 doit = FALSE; | |
| 313 when '1': | |
| 314 inventory(obj->contents, ALL); | |
| 315 | |
| 316 when '2': | |
| 317 if (obj->o_ac >= MAXCONTENTS) { | |
| 318 msg("the %s is full", m_magic[obj->o_which].mi_name); | |
| 319 break; | |
| 320 } | |
| 321 switch (obj->o_which) { | |
| 322 case MM_BEAKER: | |
| 323 titem = get_item(pack, "put in", POTION, FALSE, FALSE); | |
| 324 when MM_BOOK: | |
| 325 titem = get_item(pack, "put in", SCROLL, FALSE, FALSE); | |
| 326 } | |
| 327 if (titem == NULL) | |
| 328 break; | |
| 329 detach(pack, titem); | |
| 330 inpack--; | |
| 331 put_contents(obj, titem); | |
| 332 | |
| 333 when '3': | |
| 334 titem = get_item(obj->contents,"take out",ALL,FALSE,FALSE); | |
| 335 if (titem == NULL) | |
| 336 break; | |
| 337 take_contents(obj, titem); | |
| 338 | |
| 339 when '4': | |
| 340 switch (obj->o_which) { | |
| 341 case MM_BEAKER: | |
| 342 titem = get_item(obj->contents,"quaff",ALL,FALSE,FALSE); | |
| 343 if (titem == NULL) | |
| 344 break; | |
| 345 tobj = OBJPTR(titem); | |
| 346 obj->o_ac--; | |
| 347 detach(obj->contents, titem); | |
| 348 quaff(tobj->o_which, | |
| 349 tobj->o_kind, | |
| 350 tobj->o_flags, | |
| 351 TRUE); | |
| 352 if (p_know[tobj->o_which] && p_guess[tobj->o_which]) | |
| 353 { | |
| 354 free(p_guess[tobj->o_which]); |
