Mercurial > hg > early-roguelike
comparison xrogue/passages.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
| author | John "Elwin" Edwards |
|---|---|
| date | Tue, 21 Apr 2015 08:55:20 -0400 |
| parents | |
| children | f54901b9c39b |
comparison
equal
deleted
inserted
replaced
| 124:d10fc4a065ac | 133:e6179860cb76 |
|---|---|
| 1 /* | |
| 2 passages.c - Draw the connecting passages | |
| 3 | |
| 4 XRogue: Expeditions into the Dungeons of Doom | |
| 5 Copyright (C) 1991 Robert Pietkivitch | |
| 6 All rights reserved. | |
| 7 | |
| 8 Based on "Advanced Rogue" | |
| 9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 10 All rights reserved. | |
| 11 | |
| 12 Based on "Rogue: Exploring the Dungeons of Doom" | |
| 13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 14 All rights reserved. | |
| 15 | |
| 16 See the file LICENSE.TXT for full copyright and licensing information. | |
| 17 */ | |
| 18 | |
| 19 #include <curses.h> | |
| 20 #include "rogue.h" | |
| 21 | |
| 22 /* | |
| 23 * do_passages: | |
| 24 * Draw all the passages on a level. | |
| 25 */ | |
| 26 | |
| 27 do_passages() | |
| 28 { | |
| 29 register struct rdes *r1, *r2 = NULL; | |
| 30 register int i, j; | |
| 31 register int roomcount; | |
| 32 static struct rdes | |
| 33 { | |
| 34 bool conn[MAXROOMS]; /* possible to connect to room i? */ | |
| 35 bool isconn[MAXROOMS]; /* connection been made to room i? */ | |
| 36 bool ingraph; /* this room in graph already? */ | |
| 37 } rdes[MAXROOMS] = { | |
| 38 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 39 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 40 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 41 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 42 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 43 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 44 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 45 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 46 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 47 }; | |
| 48 | |
| 49 /* | |
| 50 * reinitialize room graph description | |
| 51 */ | |
| 52 for (i = 0; i < MAXROOMS; i++) | |
| 53 { | |
| 54 r1 = &rdes[i]; | |
| 55 for (j = 0; j < MAXROOMS; j++) | |
| 56 r1->isconn[j] = FALSE; | |
| 57 r1->ingraph = FALSE; | |
| 58 } | |
| 59 | |
| 60 /* | |
| 61 * starting with one room, connect it to a random adjacent room and | |
| 62 * then pick a new room to start with. | |
| 63 */ | |
| 64 roomcount = 1; | |
| 65 r1 = &rdes[rnd(MAXROOMS)]; | |
| 66 r1->ingraph = TRUE; | |
| 67 do | |
| 68 { | |
| 69 /* | |
| 70 * find a room to connect with | |
| 71 */ | |
| 72 j = 0; | |
| 73 for (i = 0; i < MAXROOMS; i++) | |
| 74 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
| 75 r2 = &rdes[i]; | |
| 76 /* | |
| 77 * if no adjacent rooms are outside the graph, pick a new room | |
| 78 * to look from | |
| 79 */ | |
| 80 if (j == 0) | |
| 81 { | |
| 82 do | |
| 83 r1 = &rdes[rnd(MAXROOMS)]; | |
| 84 until (r1->ingraph); | |
| 85 } | |
| 86 /* | |
| 87 * otherwise, connect new room to the graph, and draw a tunnel | |
| 88 * to it | |
| 89 */ | |
| 90 else | |
| 91 { | |
| 92 r2->ingraph = TRUE; | |
| 93 i = r1 - rdes; | |
| 94 j = r2 - rdes; | |
| 95 conn(i, j); | |
| 96 r1->isconn[j] = TRUE; | |
| 97 r2->isconn[i] = TRUE; | |
| 98 roomcount++; | |
| 99 } | |
| 100 } while (roomcount < MAXROOMS); | |
| 101 | |
| 102 /* | |
| 103 * attempt to add passages to the graph a random number of times so | |
| 104 * that there isn't just one unique passage through it. | |
| 105 */ | |
| 106 for (roomcount = rnd(5); roomcount > 0; roomcount--) | |
| 107 { | |
| 108 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
| 109 /* | |
| 110 * find an adjacent room not already connected | |
| 111 */ | |
| 112 j = 0; | |
| 113 for (i = 0; i < MAXROOMS; i++) | |
| 114 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
| 115 r2 = &rdes[i]; | |
| 116 /* | |
| 117 * if there is one, connect it and look for the next added | |
| 118 * passage | |
| 119 */ | |
| 120 if (j != 0) | |
| 121 { | |
| 122 i = r1 - rdes; | |
| 123 j = r2 - rdes; | |
| 124 conn(i, j); | |
| 125 r1->isconn[j] = TRUE; | |
| 126 r2->isconn[i] = TRUE; | |
| 127 } | |
| 128 } | |
| 129 } | |
| 130 | |
| 131 /* | |
| 132 * conn: | |
| 133 * Draw a corridor from a room in a certain direction. | |
| 134 */ | |
| 135 | |
| 136 conn(r1, r2) | |
| 137 int r1, r2; | |
| 138 { | |
| 139 register struct room *rpf, *rpt = NULL; | |
| 140 register char rmt; | |
| 141 register int distance = 0, max_diag, offset = 0, i; | |
| 142 register int rm; | |
| 143 int turns[3], turn_dist[3]; | |
| 144 register char direc; | |
| 145 coord delta = {0, 0}, curr, turn_delta = {0,0}, spos = {0,0}, epos = {0,0}; | |
| 146 | |
| 147 if (r1 < r2) | |
| 148 { | |
| 149 rm = r1; | |
| 150 if (r1 + 1 == r2) | |
| 151 direc = 'r'; | |
| 152 else | |
| 153 direc = 'd'; | |
| 154 } | |
| 155 else | |
| 156 { | |
| 157 rm = r2; | |
| 158 if (r2 + 1 == r1) | |
| 159 direc = 'r'; | |
| 160 else | |
| 161 direc = 'd'; | |
| 162 } | |
| 163 rpf = &rooms[rm]; | |
| 164 /* | |
| 165 * Set up the movement variables, in two cases: | |
| 166 * first drawing one down. | |
| 167 */ | |
| 168 if (direc == 'd') | |
| 169 { | |
| 170 rmt = rm + 3; /* room # of dest */ | |
| 171 rpt = &rooms[rmt]; /* room pointer of dest */ | |
| 172 delta.x = 0; /* direction of move */ | |
| 173 delta.y = 1; | |
| 174 spos.x = rpf->r_pos.x; /* start of move */ | |
| 175 spos.y = rpf->r_pos.y; | |
| 176 epos.x = rpt->r_pos.x; /* end of move */ | |
| 177 epos.y = rpt->r_pos.y; | |
| 178 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ | |
| 179 { | |
| 180 spos.x += rnd(rpf->r_max.x-2)+1; | |
| 181 spos.y += rpf->r_max.y-1; | |
| 182 } | |
| 183 if (!(rpt->r_flags & ISGONE)) | |
| 184 epos.x += rnd(rpt->r_max.x-2)+1; | |
| 185 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
| 186 turn_delta.y = 0; /* direction to turn */ | |
| 187 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
| 188 offset = abs(spos.x - epos.x); /* how far to turn */ | |
| 189 } | |
| 190 else if (direc == 'r') /* setup for moving right */ | |
| 191 { | |
| 192 rmt = rm + 1; | |
| 193 rpt = &rooms[rmt]; | |
| 194 delta.x = 1; | |
| 195 delta.y = 0; | |
| 196 spos.x = rpf->r_pos.x; | |
| 197 spos.y = rpf->r_pos.y; | |
| 198 epos.x = rpt->r_pos.x; | |
| 199 epos.y = rpt->r_pos.y; | |
| 200 if (!(rpf->r_flags & ISGONE)) | |
| 201 { | |
| 202 spos.x += rpf->r_max.x-1; | |
| 203 spos.y += rnd(rpf->r_max.y-2)+1; | |
| 204 } | |
| 205 if (!(rpt->r_flags & ISGONE)) | |
| 206 epos.y += rnd(rpt->r_max.y-2)+1; | |
| 207 distance = abs(spos.x - epos.x) - 1; | |
| 208 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
| 209 turn_delta.x = 0; | |
| 210 offset = abs(spos.y - epos.y); | |
| 211 } | |
| 212 else | |
| 213 debug("error in connection tables"); | |
| 214 | |
| 215 /* | |
| 216 * Draw in the doors on either side of the passage or just put #'s | |
| 217 * if the rooms are gone. | |
| 218 */ | |
| 219 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); | |
| 220 else | |
| 221 { | |
| 222 cmov(spos); | |
| 223 addch('#'); | |
| 224 } | |
| 225 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); | |
| 226 else | |
| 227 { | |
| 228 cmov(epos); | |
| 229 addch('#'); | |
| 230 } | |
| 231 | |
| 232 /* How far can we move diagonally? */ | |
| 233 max_diag = min(distance, offset); | |
| 234 | |
| 235 /* | |
| 236 * Decide how many turns we will have. | |
| 237 */ | |
| 238 for (i=0; i<3; i++) turn_dist[i] = 0; /* Init distances */ | |
| 239 if (max_diag > 0) { | |
| 240 int nturns; | |
| 241 | |
| 242 for (i=0, nturns=0; i<3; i++) { | |
| 243 if (rnd(3 - i + nturns) == 0) { | |
| 244 nturns++; | |
| 245 turns[i] = 0; | |
| 246 } | |
| 247 else turns[i] = -1; | |
| 248 } | |
| 249 } | |
| 250 else { | |
| 251 /* Just use a straight line (middle turn) */ | |
| 252 turns[0] = turns[2] = -1; | |
| 253 turns[1] = 0; | |
| 254 } | |
| 255 | |
| 256 /* | |
| 257 * Now decide how long each turn will be (for those selected above). | |
| 258 */ | |
| 259 while (max_diag > 0) { | |
| 260 for (i=0; i<3; i++) { | |
| 261 if (turns[i] >= 0 && max_diag > 0 && rnd(2) == 0) { | |
| 262 turn_dist[i]++; | |
| 263 max_diag--; | |
| 264 } | |
| 265 } | |
| 266 } | |
| 267 | |
| 268 /* | |
| 269 * If we have extra offset space, add it to the straight turn. | |
| 270 */ | |
| 271 if (offset > distance) turn_dist[1] += offset - distance; | |
| 272 | |
| 273 /* | |
| 274 * Decide where we want to make our turns. | |
| 275 * First calculate the offsets, then use those offsets to calculate | |
| 276 * the exact position relative to "distance." | |
| 277 */ | |
| 278 turns[0] = rnd(distance - turn_dist[0] - turn_dist[2]); | |
| 279 turns[2] = rnd(distance - turn_dist[0] - turn_dist[2] - turns[0]); | |
| 280 turns[1] = rnd(distance - turn_dist[0] - turn_dist[2] - | |
| 281 turns[0] - turns[2]); | |
| 282 | |
| 283 turns[0] = distance - turns[0]; | |
| 284 turns[1] = turns[0] - turn_dist[0] - turns[1]; | |
| 285 turns[2] = turns[1] - turns[2]; | |
| 286 | |
| 287 /* | |
| 288 * Get ready to move... | |
| 289 */ | |
| 290 curr.x = spos.x; | |
| 291 curr.y = spos.y; | |
| 292 while (distance > 0) { | |
| 293 /* | |
| 294 * Move to next row/column | |
| 295 */ | |
| 296 curr.x += delta.x; | |
| 297 curr.y += delta.y; | |
| 298 | |
| 299 /* | |
| 300 * Check if we are at a turn place; if so make a turn | |
| 301 */ | |
| 302 for (i=0; i<3; i++) { | |
| 303 if (distance == turns[i] && turn_dist[i] > 0) { | |
| 304 /* | |
| 305 * If this is the start of a straight path, | |
| 306 * we might put in a right-angle turn (33% chance). | |
| 307 */ | |
| 308 if (i == 1 && rnd(3) == 0) { | |
| 309 cmov(curr); | |
| 310 addch(PASSAGE); | |
| 311 } | |
| 312 | |
| 313 /* Now dig the turn */ | |
| 314 while (turn_dist[i]--) { | |
| 315 curr.x += turn_delta.x; | |
| 316 curr.y += turn_delta.y; | |
| 317 cmov(curr); | |
| 318 addch(PASSAGE); | |
| 319 if (i != 1) { /* A diagonal */ | |
| 320 if (--distance > 0) { | |
| 321 curr.x += delta.x; | |
| 322 curr.y += delta.y; | |
| 323 } | |
| 324 } | |
| 325 } | |
| 326 } | |
| 327 } | |
| 328 | |
| 329 if (distance > 0) { | |
| 330 /* | |
| 331 * Dig the passage. | |
| 332 */ | |
| 333 cmov(curr); | |
| 334 addch(PASSAGE); | |
| 335 distance--; | |
| 336 } | |
| 337 } | |
| 338 curr.x += delta.x; | |
| 339 curr.y += delta.y; | |
| 340 if (!ce(curr, epos)) | |
| 341 msg("Warning, connectivity problem (%d, %d) to (%d, %d).", | |
| 342 curr.y, curr.x, epos.y, epos.x); | |
| 343 } | |
| 344 | |
| 345 /* | |
| 346 * Add a door or possibly a secret door | |
| 347 * also enters the door in the exits array of the room. | |
| 348 */ | |
| 349 | |
| 350 door(rm, cp) | |
| 351 register struct room *rm; | |
| 352 register coord *cp; | |
| 353 { | |
| 354 struct linked_list *newroom; | |
| 355 coord *exit; | |
| 356 | |
| 357 cmov(*cp); | |
| 358 | |
| 359 if (rnd(10) < (level - 1) && rnd(100) < 20) | |
| 360 addch(SECRETDOOR); | |
| 361 else | |
| 362 addch(DOOR); | |
| 363 | |
| 364 /* Insert the new room into the linked list of rooms */ | |
| 365 newroom = new_item(sizeof(coord)); | |
| 366 exit = DOORPTR(newroom); | |
| 367 *exit = *cp; | |
| 368 attach(rm->r_exit, newroom); | |
| 369 } | |
| 370 |
