Mercurial > hg > early-roguelike
comparison xrogue/passages.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 08:55:20 -0400 |
parents | |
children | f54901b9c39b |
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124:d10fc4a065ac | 133:e6179860cb76 |
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1 /* | |
2 passages.c - Draw the connecting passages | |
3 | |
4 XRogue: Expeditions into the Dungeons of Doom | |
5 Copyright (C) 1991 Robert Pietkivitch | |
6 All rights reserved. | |
7 | |
8 Based on "Advanced Rogue" | |
9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
10 All rights reserved. | |
11 | |
12 Based on "Rogue: Exploring the Dungeons of Doom" | |
13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
14 All rights reserved. | |
15 | |
16 See the file LICENSE.TXT for full copyright and licensing information. | |
17 */ | |
18 | |
19 #include <curses.h> | |
20 #include "rogue.h" | |
21 | |
22 /* | |
23 * do_passages: | |
24 * Draw all the passages on a level. | |
25 */ | |
26 | |
27 do_passages() | |
28 { | |
29 register struct rdes *r1, *r2 = NULL; | |
30 register int i, j; | |
31 register int roomcount; | |
32 static struct rdes | |
33 { | |
34 bool conn[MAXROOMS]; /* possible to connect to room i? */ | |
35 bool isconn[MAXROOMS]; /* connection been made to room i? */ | |
36 bool ingraph; /* this room in graph already? */ | |
37 } rdes[MAXROOMS] = { | |
38 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
39 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
40 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
41 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
42 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
43 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
44 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
45 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
46 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
47 }; | |
48 | |
49 /* | |
50 * reinitialize room graph description | |
51 */ | |
52 for (i = 0; i < MAXROOMS; i++) | |
53 { | |
54 r1 = &rdes[i]; | |
55 for (j = 0; j < MAXROOMS; j++) | |
56 r1->isconn[j] = FALSE; | |
57 r1->ingraph = FALSE; | |
58 } | |
59 | |
60 /* | |
61 * starting with one room, connect it to a random adjacent room and | |
62 * then pick a new room to start with. | |
63 */ | |
64 roomcount = 1; | |
65 r1 = &rdes[rnd(MAXROOMS)]; | |
66 r1->ingraph = TRUE; | |
67 do | |
68 { | |
69 /* | |
70 * find a room to connect with | |
71 */ | |
72 j = 0; | |
73 for (i = 0; i < MAXROOMS; i++) | |
74 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
75 r2 = &rdes[i]; | |
76 /* | |
77 * if no adjacent rooms are outside the graph, pick a new room | |
78 * to look from | |
79 */ | |
80 if (j == 0) | |
81 { | |
82 do | |
83 r1 = &rdes[rnd(MAXROOMS)]; | |
84 until (r1->ingraph); | |
85 } | |
86 /* | |
87 * otherwise, connect new room to the graph, and draw a tunnel | |
88 * to it | |
89 */ | |
90 else | |
91 { | |
92 r2->ingraph = TRUE; | |
93 i = r1 - rdes; | |
94 j = r2 - rdes; | |
95 conn(i, j); | |
96 r1->isconn[j] = TRUE; | |
97 r2->isconn[i] = TRUE; | |
98 roomcount++; | |
99 } | |
100 } while (roomcount < MAXROOMS); | |
101 | |
102 /* | |
103 * attempt to add passages to the graph a random number of times so | |
104 * that there isn't just one unique passage through it. | |
105 */ | |
106 for (roomcount = rnd(5); roomcount > 0; roomcount--) | |
107 { | |
108 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
109 /* | |
110 * find an adjacent room not already connected | |
111 */ | |
112 j = 0; | |
113 for (i = 0; i < MAXROOMS; i++) | |
114 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
115 r2 = &rdes[i]; | |
116 /* | |
117 * if there is one, connect it and look for the next added | |
118 * passage | |
119 */ | |
120 if (j != 0) | |
121 { | |
122 i = r1 - rdes; | |
123 j = r2 - rdes; | |
124 conn(i, j); | |
125 r1->isconn[j] = TRUE; | |
126 r2->isconn[i] = TRUE; | |
127 } | |
128 } | |
129 } | |
130 | |
131 /* | |
132 * conn: | |
133 * Draw a corridor from a room in a certain direction. | |
134 */ | |
135 | |
136 conn(r1, r2) | |
137 int r1, r2; | |
138 { | |
139 register struct room *rpf, *rpt = NULL; | |
140 register char rmt; | |
141 register int distance = 0, max_diag, offset = 0, i; | |
142 register int rm; | |
143 int turns[3], turn_dist[3]; | |
144 register char direc; | |
145 coord delta = {0, 0}, curr, turn_delta = {0,0}, spos = {0,0}, epos = {0,0}; | |
146 | |
147 if (r1 < r2) | |
148 { | |
149 rm = r1; | |
150 if (r1 + 1 == r2) | |
151 direc = 'r'; | |
152 else | |
153 direc = 'd'; | |
154 } | |
155 else | |
156 { | |
157 rm = r2; | |
158 if (r2 + 1 == r1) | |
159 direc = 'r'; | |
160 else | |
161 direc = 'd'; | |
162 } | |
163 rpf = &rooms[rm]; | |
164 /* | |
165 * Set up the movement variables, in two cases: | |
166 * first drawing one down. | |
167 */ | |
168 if (direc == 'd') | |
169 { | |
170 rmt = rm + 3; /* room # of dest */ | |
171 rpt = &rooms[rmt]; /* room pointer of dest */ | |
172 delta.x = 0; /* direction of move */ | |
173 delta.y = 1; | |
174 spos.x = rpf->r_pos.x; /* start of move */ | |
175 spos.y = rpf->r_pos.y; | |
176 epos.x = rpt->r_pos.x; /* end of move */ | |
177 epos.y = rpt->r_pos.y; | |
178 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ | |
179 { | |
180 spos.x += rnd(rpf->r_max.x-2)+1; | |
181 spos.y += rpf->r_max.y-1; | |
182 } | |
183 if (!(rpt->r_flags & ISGONE)) | |
184 epos.x += rnd(rpt->r_max.x-2)+1; | |
185 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
186 turn_delta.y = 0; /* direction to turn */ | |
187 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
188 offset = abs(spos.x - epos.x); /* how far to turn */ | |
189 } | |
190 else if (direc == 'r') /* setup for moving right */ | |
191 { | |
192 rmt = rm + 1; | |
193 rpt = &rooms[rmt]; | |
194 delta.x = 1; | |
195 delta.y = 0; | |
196 spos.x = rpf->r_pos.x; | |
197 spos.y = rpf->r_pos.y; | |
198 epos.x = rpt->r_pos.x; | |
199 epos.y = rpt->r_pos.y; | |
200 if (!(rpf->r_flags & ISGONE)) | |
201 { | |
202 spos.x += rpf->r_max.x-1; | |
203 spos.y += rnd(rpf->r_max.y-2)+1; | |
204 } | |
205 if (!(rpt->r_flags & ISGONE)) | |
206 epos.y += rnd(rpt->r_max.y-2)+1; | |
207 distance = abs(spos.x - epos.x) - 1; | |
208 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
209 turn_delta.x = 0; | |
210 offset = abs(spos.y - epos.y); | |
211 } | |
212 else | |
213 debug("error in connection tables"); | |
214 | |
215 /* | |
216 * Draw in the doors on either side of the passage or just put #'s | |
217 * if the rooms are gone. | |
218 */ | |
219 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); | |
220 else | |
221 { | |
222 cmov(spos); | |
223 addch('#'); | |
224 } | |
225 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); | |
226 else | |
227 { | |
228 cmov(epos); | |
229 addch('#'); | |
230 } | |
231 | |
232 /* How far can we move diagonally? */ | |
233 max_diag = min(distance, offset); | |
234 | |
235 /* | |
236 * Decide how many turns we will have. | |
237 */ | |
238 for (i=0; i<3; i++) turn_dist[i] = 0; /* Init distances */ | |
239 if (max_diag > 0) { | |
240 int nturns; | |
241 | |
242 for (i=0, nturns=0; i<3; i++) { | |
243 if (rnd(3 - i + nturns) == 0) { | |
244 nturns++; | |
245 turns[i] = 0; | |
246 } | |
247 else turns[i] = -1; | |
248 } | |
249 } | |
250 else { | |
251 /* Just use a straight line (middle turn) */ | |
252 turns[0] = turns[2] = -1; | |
253 turns[1] = 0; | |
254 } | |
255 | |
256 /* | |
257 * Now decide how long each turn will be (for those selected above). | |
258 */ | |
259 while (max_diag > 0) { | |
260 for (i=0; i<3; i++) { | |
261 if (turns[i] >= 0 && max_diag > 0 && rnd(2) == 0) { | |
262 turn_dist[i]++; | |
263 max_diag--; | |
264 } | |
265 } | |
266 } | |
267 | |
268 /* | |
269 * If we have extra offset space, add it to the straight turn. | |
270 */ | |
271 if (offset > distance) turn_dist[1] += offset - distance; | |
272 | |
273 /* | |
274 * Decide where we want to make our turns. | |
275 * First calculate the offsets, then use those offsets to calculate | |
276 * the exact position relative to "distance." | |
277 */ | |
278 turns[0] = rnd(distance - turn_dist[0] - turn_dist[2]); | |
279 turns[2] = rnd(distance - turn_dist[0] - turn_dist[2] - turns[0]); | |
280 turns[1] = rnd(distance - turn_dist[0] - turn_dist[2] - | |
281 turns[0] - turns[2]); | |
282 | |
283 turns[0] = distance - turns[0]; | |
284 turns[1] = turns[0] - turn_dist[0] - turns[1]; | |
285 turns[2] = turns[1] - turns[2]; | |
286 | |
287 /* | |
288 * Get ready to move... | |
289 */ | |
290 curr.x = spos.x; | |
291 curr.y = spos.y; | |
292 while (distance > 0) { | |
293 /* | |
294 * Move to next row/column | |
295 */ | |
296 curr.x += delta.x; | |
297 curr.y += delta.y; | |
298 | |
299 /* | |
300 * Check if we are at a turn place; if so make a turn | |
301 */ | |
302 for (i=0; i<3; i++) { | |
303 if (distance == turns[i] && turn_dist[i] > 0) { | |
304 /* | |
305 * If this is the start of a straight path, | |
306 * we might put in a right-angle turn (33% chance). | |
307 */ | |
308 if (i == 1 && rnd(3) == 0) { | |
309 cmov(curr); | |
310 addch(PASSAGE); | |
311 } | |
312 | |
313 /* Now dig the turn */ | |
314 while (turn_dist[i]--) { | |
315 curr.x += turn_delta.x; | |
316 curr.y += turn_delta.y; | |
317 cmov(curr); | |
318 addch(PASSAGE); | |
319 if (i != 1) { /* A diagonal */ | |
320 if (--distance > 0) { | |
321 curr.x += delta.x; | |
322 curr.y += delta.y; | |
323 } | |
324 } | |
325 } | |
326 } | |
327 } | |
328 | |
329 if (distance > 0) { | |
330 /* | |
331 * Dig the passage. | |
332 */ | |
333 cmov(curr); | |
334 addch(PASSAGE); | |
335 distance--; | |
336 } | |
337 } | |
338 curr.x += delta.x; | |
339 curr.y += delta.y; | |
340 if (!ce(curr, epos)) | |
341 msg("Warning, connectivity problem (%d, %d) to (%d, %d).", | |
342 curr.y, curr.x, epos.y, epos.x); | |
343 } | |
344 | |
345 /* | |
346 * Add a door or possibly a secret door | |
347 * also enters the door in the exits array of the room. | |
348 */ | |
349 | |
350 door(rm, cp) | |
351 register struct room *rm; | |
352 register coord *cp; | |
353 { | |
354 struct linked_list *newroom; | |
355 coord *exit; | |
356 | |
357 cmov(*cp); | |
358 | |
359 if (rnd(10) < (level - 1) && rnd(100) < 20) | |
360 addch(SECRETDOOR); | |
361 else | |
362 addch(DOOR); | |
363 | |
364 /* Insert the new room into the linked list of rooms */ | |
365 newroom = new_item(sizeof(coord)); | |
366 exit = DOORPTR(newroom); | |
367 *exit = *cp; | |
368 attach(rm->r_exit, newroom); | |
369 } | |
370 |