Mercurial > hg > early-roguelike
comparison xrogue/things.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 08:55:20 -0400 |
parents | |
children | ce0cf824c192 |
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124:d10fc4a065ac | 133:e6179860cb76 |
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1 /* | |
2 things.c - functions for dealing with things like potions and scrolls | |
3 | |
4 XRogue: Expeditions into the Dungeons of Doom | |
5 Copyright (C) 1991 Robert Pietkivitch | |
6 All rights reserved. | |
7 | |
8 Based on "Advanced Rogue" | |
9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
10 All rights reserved. | |
11 | |
12 Based on "Rogue: Exploring the Dungeons of Doom" | |
13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
14 All rights reserved. | |
15 | |
16 See the file LICENSE.TXT for full copyright and licensing information. | |
17 */ | |
18 | |
19 #include <curses.h> | |
20 #include <ctype.h> | |
21 #include "rogue.h" | |
22 | |
23 /* | |
24 * print out the number of charges on a stick | |
25 */ | |
26 | |
27 char * | |
28 charge_str(obj) | |
29 register struct object *obj; | |
30 { | |
31 static char buf[20]; | |
32 | |
33 if (!(obj->o_flags & ISKNOW)) | |
34 buf[0] = '\0'; | |
35 else if (terse) | |
36 sprintf(buf, " [%d]", obj->o_charges); | |
37 else | |
38 sprintf(buf, " [%d charges]", obj->o_charges); | |
39 return buf; | |
40 } | |
41 | |
42 /* | |
43 * inv_name: | |
44 * return the name of something as it would appear in an | |
45 * inventory. | |
46 */ | |
47 | |
48 char * | |
49 inv_name(obj, drop) | |
50 register struct object *obj; | |
51 bool drop; | |
52 { | |
53 register char *pb; | |
54 | |
55 pb = prbuf; | |
56 pb[0] = '\0'; | |
57 switch(obj->o_type) { | |
58 case SCROLL: | |
59 if (obj->o_count == 1) | |
60 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags)); | |
61 else | |
62 sprintf(pb, "%d %sscrolls ", | |
63 obj->o_count, blesscurse(obj->o_flags)); | |
64 pb = &pb[strlen(pb)]; | |
65 if (s_know[obj->o_which] || (obj->o_flags & ISPOST)) | |
66 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); | |
67 else if (s_guess[obj->o_which]) | |
68 sprintf(pb, "named %s", s_guess[obj->o_which]); | |
69 else | |
70 sprintf(pb, "titled '%s'", s_names[obj->o_which]); | |
71 when POTION: | |
72 if (obj->o_count == 1) | |
73 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags)); | |
74 else | |
75 sprintf(pb, "%d %spotions ", | |
76 obj->o_count, blesscurse(obj->o_flags)); | |
77 pb = &pb[strlen(pb)]; | |
78 if (p_know[obj->o_which]) | |
79 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name, | |
80 p_kind(obj)); | |
81 else if (obj->o_flags & ISPOST) | |
82 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name); | |
83 else if (p_guess[obj->o_which]) | |
84 sprintf(pb, "named %s (%s)", p_guess[obj->o_which], | |
85 p_colors[obj->o_which]); | |
86 else { | |
87 pb = prbuf; | |
88 if (obj->o_count == 1) | |
89 sprintf(pb, "A%s %s potion", | |
90 vowelstr(p_colors[obj->o_which]), | |
91 p_colors[obj->o_which]); | |
92 else | |
93 sprintf(pb, "%d %s potions", | |
94 obj->o_count, p_colors[obj->o_which]); | |
95 } | |
96 when FOOD: | |
97 if (obj->o_count == 1) | |
98 sprintf(pb, "A%s %s", vowelstr(foods[obj->o_which].mi_name), | |
99 foods[obj->o_which].mi_name); | |
100 else | |
101 sprintf(pb, "%d %ss", obj->o_count,foods[obj->o_which].mi_name); | |
102 when WEAPON: | |
103 if (obj->o_count > 1) | |
104 sprintf(pb, "%d ", obj->o_count); | |
105 else | |
106 strcpy(pb, "A "); | |
107 pb = &pb[strlen(pb)]; | |
108 if (obj->o_flags & ISKNOW) { | |
109 strcat(pb, num(obj->o_hplus, obj->o_dplus)); | |
110 strcat (pb, " "); | |
111 } | |
112 strcat(pb, weaps[obj->o_which].w_name); | |
113 if (obj->o_count > 1) | |
114 strcat(pb, "s"); | |
115 if (obj == cur_weapon) | |
116 strcat(pb, " (weapon in hand)"); | |
117 if (obj->o_flags & ISPOISON) | |
118 strcat(pb, " {Poisoned}"); | |
119 when ARMOR: | |
120 if (obj->o_flags & ISKNOW) { | |
121 strcat(pb, num(armors[obj->o_which].a_class - obj->o_ac, 0)); | |
122 strcat(pb, " "); | |
123 } | |
124 strcat(pb, armors[obj->o_which].a_name); | |
125 if (obj == cur_armor) | |
126 strcat(pb, " (being worn)"); | |
127 when STICK: | |
128 sprintf(pb, "A %s%s ", | |
129 blesscurse(obj->o_flags), ws_type[obj->o_which]); | |
130 pb = &pb[strlen(pb)]; | |
131 if (ws_know[obj->o_which] || obj->o_flags & ISKNOW) | |
132 sprintf(pb, "of %s%s (%s)", ws_magic[obj->o_which].mi_name, | |
133 charge_str(obj), ws_made[obj->o_which]); | |
134 else if (obj->o_flags & ISPOST) | |
135 sprintf(pb, "of %s", ws_magic[obj->o_which].mi_name); | |
136 else if (ws_guess[obj->o_which]) | |
137 sprintf(pb, "named %s (%s)", ws_guess[obj->o_which], | |
138 ws_made[obj->o_which]); | |
139 else { | |
140 pb = prbuf; | |
141 sprintf(pb, "A %s %s", ws_made[obj->o_which], | |
142 ws_type[obj->o_which]); | |
143 } | |
144 if (obj == cur_weapon) | |
145 strcat(prbuf, " (weapon in hand)"); | |
146 when RING: | |
147 if (r_know[obj->o_which] || obj->o_flags & ISKNOW) | |
148 sprintf(pb, "A%s ring of %s (%s)", ring_num(obj), | |
149 r_magic[obj->o_which].mi_name, r_stones[obj->o_which]); | |
150 else if (obj->o_flags & ISPOST) | |
151 sprintf(pb, "A ring of %s", r_magic[obj->o_which].mi_name); | |
152 else if (r_guess[obj->o_which]) | |
153 sprintf(pb, "A ring named %s (%s)", | |
154 r_guess[obj->o_which], r_stones[obj->o_which]); | |
155 else | |
156 sprintf(pb, "A%s %s ring", vowelstr(r_stones[obj->o_which]), | |
157 r_stones[obj->o_which]); | |
158 if (obj == cur_ring[LEFT_1] || obj == cur_ring[LEFT_2] || | |
159 obj == cur_ring[LEFT_3] || obj == cur_ring[LEFT_4]) | |
160 strcat(pb, " (on left hand)"); | |
161 if (obj == cur_ring[RIGHT_1] || obj == cur_ring[RIGHT_2] || | |
162 obj == cur_ring[RIGHT_3] || obj == cur_ring[RIGHT_4]) | |
163 strcat(pb, " (on right hand)"); | |
164 when RELIC: | |
165 if (obj->o_flags & ISKNOW) | |
166 switch(obj->o_which) { | |
167 case QUILL_NAGROM: | |
168 sprintf(pb, "%s%s", rel_magic[obj->o_which].mi_name, | |
169 charge_str(obj)); | |
170 otherwise: | |
171 strcpy(pb, rel_magic[obj->o_which].mi_name); | |
172 } | |
173 else switch(obj->o_which) { | |
174 case MUSTY_DAGGER: | |
175 strcpy(pb, "Two very fine daggers marked MDDE"); | |
176 when EMORI_CLOAK: | |
177 strcpy(pb, "A silk cloak"); | |
178 when HEIL_ANKH: | |
179 strcpy(pb, "A golden ankh"); | |
180 when MING_STAFF: | |
181 strcpy(pb, "A finely carved staff"); | |
182 when ORCUS_WAND: | |
183 strcpy(pb, "A sparkling ivory wand"); | |
184 when ASMO_ROD: | |
185 strcpy(pb, "A glistening ebony rod"); | |
186 when YENDOR_AMULET: | |
187 strcpy(pb, "A silver amulet"); | |
188 when STONEBONES_AMULET: | |
189 strcpy(pb, "A stone amulet"); | |
190 when BRIAN_MANDOLIN: | |
191 strcpy(pb, "A gleaming mandolin"); | |
192 when HRUGGEK_MSTAR: | |
193 strcpy(pb, "A silvery morning star"); | |
194 when AXE_AKLAD: | |
195 strcpy(pb, "A jewel encrusted axe"); | |
196 when QUILL_NAGROM: | |
197 strcpy(pb, "A bright white feather"); | |
198 when GERYON_HORN: | |
199 strcpy(pb, "A jet black horn"); | |
200 when YEENOGHU_FLAIL: | |
201 strcpy(pb, "A shimmering flail"); | |
202 when SURTUR_RING: | |
203 strcpy(pb, "A fiery red ring"); | |
204 when ALTERAN_CARD: | |
205 strcpy(pb, "A rectangular piece of wood"); | |
206 otherwise: | |
207 strcpy(pb, "A wholly magical item"); | |
208 } | |
209 | |
210 /* Take care of wielding and wearing */ | |
211 switch (obj->o_which) { | |
212 case EMORI_CLOAK: | |
213 if (cur_armor == NULL && cur_misc[WEAR_CLOAK] == NULL) | |
214 strcat(pb, " (being worn)"); | |
215 if (obj->o_charges) | |
216 strcat(pb, " [charged]"); | |
217 else | |
218 strcat(pb, " [discharged]"); | |
219 when HEIL_ANKH: | |
220 if (cur_relic[HEIL_ANKH]) strcat(pb, " (in palm)"); | |
221 when EYE_VECNA: | |
222 if (cur_relic[EYE_VECNA]) strcat(pb, " (in forehead)"); | |
223 when STONEBONES_AMULET: | |
224 if (cur_relic[STONEBONES_AMULET]) | |
225 strcat(pb, " (in chest)"); | |
226 when YENDOR_AMULET: | |
227 if (cur_relic[YENDOR_AMULET]) | |
228 strcat(pb, " (in chest)"); | |
229 when MUSTY_DAGGER: | |
230 case HRUGGEK_MSTAR: | |
231 case AXE_AKLAD: | |
232 case YEENOGHU_FLAIL: | |
233 case MING_STAFF: | |
234 case ASMO_ROD: | |
235 case ORCUS_WAND: | |
236 if (cur_weapon == obj) strcat(pb, " (weapon in hand)"); | |
237 when SURTUR_RING: | |
238 if (cur_relic[SURTUR_RING]) | |
239 strcat(pb, " (in nose)"); | |
240 } | |
241 when MM: | |
242 if (m_know[obj->o_which]) | |
243 { | |
244 misc_name(pb,obj); | |
245 } | |
246 else { | |
247 switch (obj->o_which) { | |
248 case MM_JUG: | |
249 case MM_BEAKER: | |
250 case MM_KEOGHTOM: | |
251 strcpy(pb, "A crystalline jar"); | |
252 when MM_BOOK: | |
253 case MM_SKILLS: | |
254 strcpy(pb, "A dusty book"); | |
255 when MM_ELF_BOOTS: | |
256 case MM_DANCE: | |
257 strcpy(pb, "A pair of old boots"); | |
258 when MM_BRACERS: | |
259 strcpy(pb, "A set of bracers"); | |
260 when MM_OPEN: | |
261 case MM_HUNGER: | |
262 strcpy(pb, "A mysterious chime"); | |
263 when MM_DISP: | |
264 case MM_R_POWERLESS: | |
265 case MM_PROTECT: | |
266 strcpy(pb, "A dark looking cloak"); | |
267 when MM_DRUMS: | |
268 strcpy(pb, "A drum set"); | |
269 when MM_DISAPPEAR: | |
270 case MM_CHOKE: | |
271 strcpy(pb, "A small pouch of dust"); | |
272 when MM_G_DEXTERITY: | |
273 case MM_G_OGRE: | |
274 case MM_FUMBLE: | |
275 strcpy(pb, "A set of gauntlets"); | |
276 when MM_ADAPTION: | |
277 case MM_JEWEL: | |
278 case MM_STRANGLE: | |
279 strcpy(pb, "A little necklace"); | |
280 when MM_CRYSTAL: | |
281 strcpy(pb, "An unusual looking rock"); | |
282 otherwise: | |
283 strcpy(pb, "A magical item"); | |
284 } | |
285 if (m_guess[obj->o_which]) { | |
286 strcat(pb, " named: "); | |
287 strcat(pb, m_guess[obj->o_which]); | |
288 } | |
289 } | |
290 if (obj == cur_misc[WEAR_BOOTS] || | |
291 obj == cur_misc[WEAR_BRACERS] || | |
292 obj == cur_misc[WEAR_CLOAK] || | |
293 obj == cur_misc[WEAR_GAUNTLET] || | |
294 obj == cur_misc[WEAR_NECKLACE] || | |
295 obj == cur_misc[WEAR_JEWEL]) | |
296 strcat(pb, " (being worn)"); | |
297 when GOLD: | |
298 sprintf(pb, "%d Pieces of Gold", obj->o_count); | |
299 otherwise: | |
300 debug("Picked up something funny"); | |
301 sprintf(pb, "Something totally bizarre %s", unctrl(obj->o_type)); | |
302 wait_for(' '); | |
303 } | |
304 | |
305 /* Is it marked? */ | |
306 if (obj->o_mark[0]) { | |
307 pb = &pb[strlen(pb)]; | |
308 sprintf(pb, " <%s>", obj->o_mark); | |
309 } | |
310 | |
311 if (obj->o_flags & ISPROT) | |
312 strcat(pb, " [protected]"); | |
313 if (drop && isupper(prbuf[0])) | |
314 prbuf[0] = tolower(prbuf[0]); | |
315 else if (!drop && islower(*prbuf)) | |
316 *prbuf = toupper(*prbuf); | |
317 if (!drop) | |
318 strcat(pb, "."); | |
319 /* | |
320 * Truncate if long. Use cols-4 to offset the "pack letter" of a normal | |
321 * inventory listing. | |
322 */ | |
323 prbuf[cols-4] = '\0'; | |
324 return prbuf; | |
325 } | |
326 | |
327 /* | |
328 * weap_name: | |
329 * Return the name of a weapon. | |
330 */ | |
331 | |
332 char * | |
333 weap_name(obj) | |
334 register struct object *obj; | |
335 { | |
336 switch (obj->o_type) { | |
337 case WEAPON: | |
338 return(weaps[obj->o_which].w_name); | |
339 when MISSILE: | |
340 return(ws_magic[obj->o_which].mi_name); | |
341 when RELIC: | |
342 switch (obj->o_which) { | |
343 case MUSTY_DAGGER: | |
344 return("daggers"); | |