Mercurial > hg > early-roguelike
comparison xrogue/wizard.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
| author | John "Elwin" Edwards |
|---|---|
| date | Tue, 21 Apr 2015 08:55:20 -0400 |
| parents | |
| children | ce0cf824c192 |
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| 124:d10fc4a065ac | 133:e6179860cb76 |
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| 1 /* | |
| 2 wizard.c - Special wizard commands | |
| 3 | |
| 4 XRogue: Expeditions into the Dungeons of Doom | |
| 5 Copyright (C) 1991 Robert Pietkivitch | |
| 6 All rights reserved. | |
| 7 | |
| 8 Based on "Advanced Rogue" | |
| 9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 10 All rights reserved. | |
| 11 | |
| 12 Based on "Rogue: Exploring the Dungeons of Doom" | |
| 13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 14 All rights reserved. | |
| 15 | |
| 16 See the file LICENSE.TXT for full copyright and licensing information. | |
| 17 */ | |
| 18 | |
| 19 /* | |
| 20 * Special wizard commands (some of which are also non-wizard commands | |
| 21 * under strange circumstances) | |
| 22 */ | |
| 23 | |
| 24 #include <curses.h> | |
| 25 #include <ctype.h> | |
| 26 #include <string.h> | |
| 27 #include "rogue.h" | |
| 28 #include "mach_dep.h" | |
| 29 | |
| 30 /* | |
| 31 * create_obj: | |
| 32 * Create any object for wizard, scroll, magician, or cleric | |
| 33 */ | |
| 34 | |
| 35 create_obj(prompt, which_item, which_type) | |
| 36 bool prompt; | |
| 37 int which_item, which_type; | |
| 38 { | |
| 39 reg struct linked_list *item; | |
| 40 reg struct object *obj; | |
| 41 reg int wh; | |
| 42 char *pt; | |
| 43 reg int ch, whc, newtype = 0, msz, newitem; | |
| 44 WINDOW *thiswin; | |
| 45 | |
| 46 thiswin = cw; | |
| 47 if (prompt) { | |
| 48 bool nogood = TRUE; | |
| 49 | |
| 50 thiswin = hw; | |
| 51 wclear(hw); | |
| 52 wprintw(hw,"Item\t\t\tKey\n\n"); | |
| 53 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, | |
| 54 things[TYP_STICK].mi_name,STICK); | |
| 55 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, | |
| 56 things[TYP_SCROLL].mi_name,SCROLL); | |
| 57 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, | |
| 58 things[TYP_WEAPON].mi_name,WEAPON); | |
| 59 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); | |
| 60 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); | |
| 61 if (wizard) { | |
| 62 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); | |
| 63 wprintw(hw,"monster\t\t\tm"); | |
| 64 } | |
| 65 wprintw(hw,"\n\nWhat do you want to create? "); | |
| 66 draw(hw); | |
| 67 do { | |
| 68 ch = wgetch(hw); | |
| 69 if (ch == ESC) { | |
| 70 restscr(cw); | |
| 71 return; | |
| 72 } | |
| 73 switch (ch) { | |
| 74 case RING: | |
| 75 case STICK: | |
| 76 case POTION: | |
| 77 case SCROLL: | |
| 78 case ARMOR: | |
| 79 case WEAPON: | |
| 80 case FOOD: | |
| 81 case MM: | |
| 82 nogood = FALSE; | |
| 83 break; | |
| 84 case RELIC: | |
| 85 case 'm': | |
| 86 if (wizard) | |
| 87 nogood = FALSE; | |
| 88 break; | |
| 89 default: | |
| 90 nogood = TRUE; | |
| 91 } | |
| 92 } while (nogood); | |
| 93 newitem = ch; | |
| 94 } | |
| 95 else | |
| 96 newitem = which_item; | |
| 97 | |
| 98 pt = "those"; | |
| 99 msz = 0; | |
| 100 if(newitem == 'm') { | |
| 101 /* make monster and be done with it */ | |
| 102 wh = makemonster(TRUE, "create"); | |
| 103 if (wh > 0) { | |
| 104 creat_mons (&player, wh, TRUE); | |
| 105 light(&hero); | |
| 106 } | |
| 107 return; | |
| 108 } | |
| 109 if(newitem == GOLD) pt = "gold"; | |
| 110 else if(isatrap(newitem)) pt = "traps"; | |
| 111 | |
| 112 switch(newitem) { | |
| 113 case POTION: whc = TYP_POTION; msz = MAXPOTIONS; | |
| 114 when SCROLL: whc = TYP_SCROLL; msz = MAXSCROLLS; | |
| 115 when WEAPON: whc = TYP_WEAPON; msz = MAXWEAPONS; | |
| 116 when ARMOR: whc = TYP_ARMOR; msz = MAXARMORS; | |
| 117 when RING: whc = TYP_RING; msz = MAXRINGS; | |
| 118 when STICK: whc = TYP_STICK; msz = MAXSTICKS; | |
| 119 when MM: whc = TYP_MM; msz = MAXMM; | |
| 120 when RELIC: whc = TYP_RELIC; msz = MAXRELIC; | |
| 121 when FOOD: whc = TYP_FOOD; msz = MAXFOODS; | |
| 122 otherwise: | |
| 123 if (thiswin == hw) | |
| 124 restscr(cw); | |
| 125 mpos = 0; | |
| 126 msg("Even wizards can't create %s !!",pt); | |
| 127 return; | |
| 128 } | |
| 129 if(msz == 1) { /* if only one type of item */ | |
| 130 ch = 'a'; | |
| 131 } | |
| 132 else if (prompt) { | |
| 133 register struct magic_item *wmi; | |
| 134 char wmn; | |
| 135 register int ii; | |
| 136 int old_prob; | |
| 137 | |
| 138 mpos = 0; | |
| 139 wmi = NULL; | |
| 140 wmn = 0; | |
| 141 switch(newitem) { | |
| 142 case POTION: wmi = &p_magic[0]; | |
| 143 when SCROLL: wmi = &s_magic[0]; | |
| 144 when RING: wmi = &r_magic[0]; | |
| 145 when STICK: wmi = &ws_magic[0]; | |
| 146 when MM: wmi = &m_magic[0]; | |
| 147 when RELIC: wmi = &rel_magic[0]; | |
| 148 when FOOD: wmi = &foods[0]; | |
| 149 when WEAPON: wmn = 1; | |
| 150 when ARMOR: wmn = 2; | |
| 151 } | |
| 152 wclear(hw); | |
| 153 thiswin = hw; | |
| 154 if (wmi != NULL) { | |
| 155 ii = old_prob = 0; | |
| 156 while (ii < msz) { | |
| 157 if(wmi->mi_prob == old_prob && wizard == FALSE) { | |
| 158 msz--; /* can't make a unique item */ | |
| 159 } | |
| 160 else { | |
| 161 mvwaddch(hw,ii % 13,ii > 12 ? cols/2 : 0, ii + 'a'); | |
| 162 waddstr(hw,") "); | |
| 163 waddstr(hw,wmi->mi_name); | |
| 164 ii++; | |
| 165 } | |
| 166 old_prob = wmi->mi_prob; | |
| 167 wmi++; | |
| 168 } | |
| 169 } | |
| 170 else if (wmn != 0) { | |
| 171 for(ii = 0 ; ii < msz ; ii++) { | |
| 172 mvwaddch(hw,ii % 13,ii > 12 ? cols/2 : 0, ii + 'a'); | |
| 173 waddstr(hw,") "); | |
| 174 if(wmn == 1) | |
| 175 waddstr(hw,weaps[ii].w_name); | |
| 176 else | |
| 177 waddstr(hw,armors[ii].a_name); | |
| 178 } | |
| 179 } | |
| 180 sprintf(prbuf,"Which %s? ",things[whc].mi_name); | |
| 181 mvwaddstr(hw,lines - 1, 0, prbuf); | |
| 182 draw(hw); | |
| 183 do { | |
| 184 ch = wgetch(hw); | |
| 185 if (ch == ESC) { | |
| 186 restscr(cw); | |
| 187 msg(""); | |
| 188 return; | |
| 189 } | |
| 190 } until (isalpha(ch)); | |
| 191 if (thiswin == hw) /* restore screen if need be */ | |
| 192 restscr(cw); | |
| 193 newtype = ch - 'a'; | |
| 194 if(newtype < 0 || newtype >= msz) { /* if an illegal value */ | |
| 195 mpos = 0; | |
| 196 msg("There is no such %s",things[whc].mi_name); | |
| 197 return; | |
| 198 } | |
| 199 } | |
| 200 else | |
| 201 newtype = which_type; | |
| 202 item = new_item(sizeof *obj); /* get some memory */ | |
| 203 obj = OBJPTR(item); | |
| 204 obj->o_type = newitem; /* store the new items */ | |
| 205 obj->o_mark[0] = '\0'; | |
| 206 obj->o_which = newtype; | |
| 207 obj->o_group = 0; | |
| 208 obj->contents = NULL; | |
| 209 obj->o_count = 1; | |
| 210 obj->o_flags = 0; | |
| 211 obj->o_dplus = obj->o_hplus = 0; | |
| 212 obj->o_weight = 0; | |
| 213 wh = obj->o_which; | |
| 214 mpos = 0; | |
| 215 if (!wizard) /* users get 0 to +5 */ | |
| 216 whc = rnd(6); | |
| 217 else /* wizard gets to choose */ | |
| 218 whc = getbless(); | |
| 219 if (whc < 0) | |
| 220 obj->o_flags |= ISCURSED; | |
| 221 switch (obj->o_type) { | |
| 222 case WEAPON: | |
| 223 case ARMOR: | |
| 224 if (obj->o_type == WEAPON) { | |
| 225 init_weapon(obj, wh); | |
| 226 obj->o_hplus += whc; | |
| 227 if (!wizard) whc = rnd(6); | |
| 228 obj->o_dplus += whc; | |
| 229 } | |
| 230 else { /* armor here */ | |
| 231 obj->o_weight = armors[wh].a_wght; | |
| 232 obj->o_ac = armors[wh].a_class - whc; | |
| 233 } | |
| 234 when RING: | |
| 235 r_know[wh] = TRUE; | |
| 236 switch(wh) { | |
| 237 case R_ADDSTR: | |
| 238 case R_ADDWISDOM: | |
| 239 case R_ADDINTEL: | |
| 240 case R_PROTECT: | |
| 241 case R_ADDHIT: | |
| 242 case R_ADDDAM: | |
| 243 case R_DIGEST: | |
| 244 obj->o_ac = whc + 2; | |
| 245 break; | |
| 246 default: | |
| 247 obj->o_ac = 0; | |
| 248 } | |
| 249 obj->o_weight = things[TYP_RING].mi_wght; | |
| 250 when MM: | |
| 251 if (whc > 1 && m_magic[wh].mi_bless != 0) | |
| 252 obj->o_flags |= ISBLESSED; | |
| 253 m_know[wh] = TRUE; | |
| 254 switch(wh) { | |
| 255 case MM_JUG: | |
| 256 switch(rnd(11)) { | |
| 257 case 0: obj->o_ac = P_PHASE; | |
| 258 when 1: obj->o_ac = P_CLEAR; | |
| 259 when 2: obj->o_ac = P_SEEINVIS; | |
| 260 when 3: obj->o_ac = P_HEALING; | |
| 261 when 4: obj->o_ac = P_MFIND; | |
| 262 when 5: obj->o_ac = P_TFIND; | |
| 263 when 6: obj->o_ac = P_HASTE; | |
| 264 when 7: obj->o_ac = P_RESTORE; | |
| 265 when 8: obj->o_ac = P_FLY; | |
| 266 when 9: obj->o_ac = P_SKILL; | |
| 267 when 10:obj->o_ac = P_FFIND; | |
| 268 } | |
| 269 when MM_HUNGER: | |
| 270 case MM_CHOKE: | |
| 271 if (whc < 0 ) | |
| 272 whc = -whc; /* cannot be negative */ | |
| 273 obj->o_ac = (whc + 1) * 2; | |
| 274 break; | |
| 275 when MM_OPEN: | |
| 276 case MM_DRUMS: | |
| 277 case MM_DISAPPEAR: | |
| 278 case MM_KEOGHTOM: | |
| 279 if (whc < 0) | |
| 280 whc = -whc; /* these cannot be negative */ | |
| 281 obj->o_ac = (whc + 3) * 5; | |
| 282 break; | |
| 283 when MM_BRACERS: | |
| 284 obj->o_ac = whc + 4; | |
| 285 when MM_DISP: | |
| 286 obj->o_ac = 3; | |
| 287 when MM_PROTECT: | |
| 288 obj->o_ac = whc + 4; | |
| 289 when MM_SKILLS: | |
| 290 if (whc < 2) | |
| 291 obj->o_ac = rnd(NUM_CHARTYPES-1); | |
| 292 else | |
| 293 obj->o_ac = player.t_ctype; | |
| 294 when MM_CRYSTAL: | |
| 295 obj->o_ac = 1; | |
| 296 otherwise: | |
| 297 obj->o_ac = 0; | |
| 298 } | |
| 299 obj->o_weight = things[TYP_MM].mi_wght; | |
| 300 when STICK: | |
| 301 if (whc > 1 && ws_magic[wh].mi_bless != 0) | |
| 302 obj->o_flags |= ISBLESSED; | |
| 303 ws_know[wh] = TRUE; | |
| 304 fix_stick(obj); | |
| 305 when SCROLL: | |
| 306 if (whc > 3 && s_magic[wh].mi_bless != 0) | |
| 307 obj->o_flags |= ISBLESSED; | |
| 308 obj->o_weight = things[TYP_SCROLL].mi_wght; | |
| 309 s_know[wh] = TRUE; | |
| 310 when POTION: | |
| 311 if (whc > 3 && p_magic[wh].mi_bless != 0) | |
| 312 obj->o_flags |= ISBLESSED; | |
| 313 obj->o_weight = things[TYP_POTION].mi_wght; | |
| 314 if (wh == P_ABIL) obj->o_kind = rnd(NUMABILITIES); | |
| 315 p_know[wh] = TRUE; | |
| 316 when RELIC: | |
| 317 obj->o_weight = things[TYP_RELIC].mi_wght; | |
| 318 switch (obj->o_which) { | |
| 319 case QUILL_NAGROM: obj->o_charges = QUILLCHARGES; | |
| 320 when EMORI_CLOAK: obj->o_charges = 1; | |
| 321 otherwise: break; | |
| 322 } | |
| 323 when FOOD: | |
| 324 obj->o_weight = things[TYP_FOOD].mi_wght; | |
| 325 } | |
| 326 mpos = 0; | |
| 327 obj->o_flags |= ISKNOW; | |
| 328 if (add_pack(item, FALSE) == FALSE) { | |
| 329 obj->o_pos = hero; | |
| 330 fall(item, TRUE); | |
| 331 } | |
| 332 } | |
| 333 | |
| 334 /* | |
| 335 * getbless: | |
| 336 * Get a blessing for a wizards object | |
| 337 */ | |
| 338 | |
| 339 int | |
| 340 getbless() | |
| 341 { | |
| 342 reg char bless; | |
| 343 | |
| 344 msg("Blessing? (+,-,n)"); | |
| 345 bless = wgetch(msgw); | |
| 346 if (bless == '+') | |
| 347 return (15); | |
| 348 else if (bless == '-') | |
| 349 return (-1); | |
| 350 else | |
| 351 return (0); | |
| 352 } | |
| 353 | |
| 354 /* | |
| 355 * get a non-monster death type | |
| 356 */ | |
| 357 | |
| 358 getdeath() | |
| 359 { | |
| 360 register int i; | |
| 361 int which_death; |
