Mercurial > hg > early-roguelike
comparison rogue4/fight.c @ 245:e7aab31362af
Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps.
Violet fungi (renamed venus flytraps in Rogue V5) do an increasing
amount of damage each time they hit. If they miss, you still suffer
the same number of HP. This worked by keeping a counter and printing
new damage strings into monsters[5].m_stats.s_dmg, which is the
"prototype" of that particular monster.
Each individual monster has its own damage string. Apparently these
were once char *, pointing to the same string as the prototype. When
the s_dmg member was changed to be an internal char array, changing the
prototype's damage string no longer had any effect on actual monsters.
As a result, flytraps did no damage on a hit, or only one point in V5.
The mechanism for doing damage on a miss continued to work.
This has been fixed by overwriting the individual monster's damage
string instead of the prototype's. It is now no longer necessary to
reset the damage string when the flytrap is killed. The method for
resetting it when the hero teleports away had to be modified. Comments
referencing the long-unused xstr have been removed.
author | John "Elwin" Edwards |
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date | Sun, 01 May 2016 19:39:56 -0400 |
parents | 0990adf580ee |
children | e52a8a7ad4c5 |
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244:ded75a57405c | 245:e7aab31362af |
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111 * Since this is an attack, stop running and any healing that was | 111 * Since this is an attack, stop running and any healing that was |
112 * going on at the time. | 112 * going on at the time. |
113 */ | 113 */ |
114 running = FALSE; | 114 running = FALSE; |
115 count = quiet = 0; | 115 count = quiet = 0; |
116 if (mp->t_type == 'F') | |
117 fung_hit = atoi(mp->t_stats.s_dmg); | |
116 if (mp->t_type == 'M' && !on(player, ISBLIND)) | 118 if (mp->t_type == 'M' && !on(player, ISBLIND)) |
117 mp->t_disguise = 'M'; | 119 mp->t_disguise = 'M'; |
118 if (on(player, ISBLIND)) | 120 if (on(player, ISBLIND)) |
119 mname = "it"; | 121 mname = "it"; |
120 else | 122 else |
214 when 'F': | 216 when 'F': |
215 /* | 217 /* |
216 * Violet fungi stops the poor guy from moving | 218 * Violet fungi stops the poor guy from moving |
217 */ | 219 */ |
218 player.t_flags |= ISHELD; | 220 player.t_flags |= ISHELD; |
219 sprintf(monsters['F'-'A'].m_stats.s_dmg,"%dd1",++fung_hit); | 221 sprintf(mp->t_stats.s_dmg,"%dd1",++fung_hit); |
220 when 'L': | 222 when 'L': |
221 { | 223 { |
222 /* | 224 /* |
223 * Leperachaun steals some gold | 225 * Leperachaun steals some gold |
224 */ | 226 */ |
693 switch (tp->t_type) | 695 switch (tp->t_type) |
694 { | 696 { |
695 case 'F': | 697 case 'F': |
696 player.t_flags &= ~ISHELD; | 698 player.t_flags &= ~ISHELD; |
697 fung_hit = 0; | 699 fung_hit = 0; |
698 strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0"); | |
699 when 'L': | 700 when 'L': |
700 { | 701 { |
701 register THING *gold; | 702 register THING *gold; |
702 | 703 |
703 if (fallpos(&tp->t_pos, &tp->t_room->r_gold, TRUE)) | 704 if (fallpos(&tp->t_pos, &tp->t_room->r_gold, TRUE)) |