comparison rogue4/extern.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents ea7372f5d314
children e7aab31362af
comparison
equal deleted inserted replaced
111:7f8f43943b1f 112:ee250e3646fd
75 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ 75 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */
76 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ 76 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */
77 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ 77 char *r_guess[MAXRINGS]; /* Players guess at what ring is */
78 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ 78 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
79 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ 79 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
80 char file_name[MAXSTR]; /* Save file name */ 80 char file_name[256]; /* Save file name */
81 char home[MAXSTR]; /* User's home directory */ 81 char home[MAXSTR]; /* User's home directory */
82 char _level[MAXLINES*MAXCOLS]; /* Level map */ 82 char _level[MAXLINES*MAXCOLS]; /* Level map */
83 char _flags[MAXLINES*MAXCOLS]; /* Flags for each space on the map */ 83 char _flags[MAXLINES*MAXCOLS]; /* Flags for each space on the map */
84 84
85 int max_level; /* Deepest player has gone */ 85 int max_level; /* Deepest player has gone */