comparison rogue4/rip.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 0ef99244acb8
children 1b73a8641b37
comparison
equal deleted inserted replaced
111:7f8f43943b1f 112:ee250e3646fd
237 } 237 }
238 238
239 void writelog(int amount, int flags, char monst) 239 void writelog(int amount, int flags, char monst)
240 { 240 {
241 FILE *logfi; 241 FILE *logfi;
242 char logmessage[160], ltemp[80]; 242 char logmessage[220], ltemp[80];
243 char *killer; 243 char *killer;
244 if (noscore) 244 if (noscore)
245 return; 245 return;
246 #ifdef LOGFILE 246 #ifdef LOGFILE
247 if (lfd >= 0) 247 if (lfd >= 0)
249 else 249 else
250 return; 250 return;
251 if (logfi == NULL) 251 if (logfi == NULL)
252 return; 252 return;
253 /* otherwise writing should work */ 253 /* otherwise writing should work */
254 sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami, 254 sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
255 pstats.s_lvl); 255 pstats.s_lvl);
256 if (flags == 0) /* died */ 256 if (flags == 0) /* died */
257 { 257 {
258 strcat(logmessage, "killed by "); 258 strcat(logmessage, "killed by ");
259 killer = killname(monst, TRUE); 259 killer = killname(monst, TRUE);