comparison srogue/global.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 34d7a614855e
children 78fa1d0e5d25
comparison
equal deleted inserted replaced
111:7f8f43943b1f 112:ee250e3646fd
60 60
61 char prbuf[LINLEN]; /* Buffer for sprintfs */ 61 char prbuf[LINLEN]; /* Buffer for sprintfs */
62 char whoami[LINLEN]; /* Name of player */ 62 char whoami[LINLEN]; /* Name of player */
63 char fruit[LINLEN]; /* Favorite fruit */ 63 char fruit[LINLEN]; /* Favorite fruit */
64 char huh[LINLEN]; /* The last message printed */ 64 char huh[LINLEN]; /* The last message printed */
65 char file_name[LINLEN]; /* Save file name */ 65 char file_name[256]; /* Save file name */
66 char scorefile[LINLEN]; /* place for scorefile */ 66 char scorefile[LINLEN]; /* place for scorefile */
67 char home[LINLEN]; /* User's home directory */ 67 char home[LINLEN]; /* User's home directory */
68 char outbuf[BUFSIZ]; /* Output buffer for stdout */ 68 char outbuf[BUFSIZ]; /* Output buffer for stdout */
69 69
70 char *s_guess[MAXSCROLLS]; /* his guess at what scroll is */ 70 char *s_guess[MAXSCROLLS]; /* his guess at what scroll is */