comparison arogue7/potions.c @ 178:f057f09e9945

Advanced Rogue 7: rearrange messages from potions of food detection. The message about detecting food now appears before the food symbols are displayed. I think this is closer to the original behavior.
author John "Elwin" Edwards
date Mon, 10 Aug 2015 20:39:40 -0400
parents 80c060734f51
children f9ef86cf22b2
comparison
equal deleted inserted replaced
177:7bdac632ab9d 178:f057f09e9945
660 } 660 }
661 } 661 }
662 if (show) { 662 if (show) {
663 if (is_potion) p_know[P_FFIND] = TRUE; 663 if (is_potion) p_know[P_FFIND] = TRUE;
664 msg("Your nose tingles."); 664 msg("Your nose tingles.");
665 msg("You sense the presence of food on this level.");
665 waddstr(msgw, morestr); 666 waddstr(msgw, morestr);
666 clearok(msgw, FALSE); 667 clearok(msgw, FALSE);
667 draw(msgw); 668 draw(msgw);
668 wait_for(' '); 669 wait_for(' ');
669 msg(""); 670 msg("");
670 overlay(hw,cw); 671 overlay(hw,cw);
671 draw(cw); 672 draw(cw);
672 msg("You sense the presence of food on this level.");
673 } 673 }
674 else 674 else
675 msg("You have a strange feeling for a moment, then it passes."); 675 msg("You have a strange feeling for a moment, then it passes.");
676 } 676 }
677 677