Mercurial > hg > early-roguelike
comparison arogue7/potions.c @ 178:f057f09e9945
Advanced Rogue 7: rearrange messages from potions of food detection.
The message about detecting food now appears before the food symbols
are displayed. I think this is closer to the original behavior.
author | John "Elwin" Edwards |
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date | Mon, 10 Aug 2015 20:39:40 -0400 |
parents | 80c060734f51 |
children | f9ef86cf22b2 |
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177:7bdac632ab9d | 178:f057f09e9945 |
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660 } | 660 } |
661 } | 661 } |
662 if (show) { | 662 if (show) { |
663 if (is_potion) p_know[P_FFIND] = TRUE; | 663 if (is_potion) p_know[P_FFIND] = TRUE; |
664 msg("Your nose tingles."); | 664 msg("Your nose tingles."); |
665 msg("You sense the presence of food on this level."); | |
665 waddstr(msgw, morestr); | 666 waddstr(msgw, morestr); |
666 clearok(msgw, FALSE); | 667 clearok(msgw, FALSE); |
667 draw(msgw); | 668 draw(msgw); |
668 wait_for(' '); | 669 wait_for(' '); |
669 msg(""); | 670 msg(""); |
670 overlay(hw,cw); | 671 overlay(hw,cw); |
671 draw(cw); | 672 draw(cw); |
672 msg("You sense the presence of food on this level."); | |
673 } | 673 } |
674 else | 674 else |
675 msg("You have a strange feeling for a moment, then it passes."); | 675 msg("You have a strange feeling for a moment, then it passes."); |
676 } | 676 } |
677 | 677 |