Mercurial > hg > early-roguelike
comparison rogue5/command.c @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Mon, 24 May 2010 20:10:59 +0000 |
| parents | |
| children | f871cb0539d3 |
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| 32:2dcd75e6a736 | 33:f502bf60e6e4 |
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| 1 /* | |
| 2 * Read and execute the user commands | |
| 3 * | |
| 4 * @(#)command.c 4.73 (Berkeley) 08/06/83 | |
| 5 * | |
| 6 * Rogue: Exploring the Dungeons of Doom | |
| 7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 11 */ | |
| 12 | |
| 13 #include <stdlib.h> | |
| 14 #include <string.h> | |
| 15 #include <curses.h> | |
| 16 #include <ctype.h> | |
| 17 #include "rogue.h" | |
| 18 | |
| 19 /* | |
| 20 * command: | |
| 21 * Process the user commands | |
| 22 */ | |
| 23 void | |
| 24 command(void) | |
| 25 { | |
| 26 int ch; | |
| 27 int ntimes = 1; /* Number of player moves */ | |
| 28 int *fp; | |
| 29 THING *mp; | |
| 30 static int countch, direction, newcount = FALSE; | |
| 31 | |
| 32 if (on(player, ISHASTE)) | |
| 33 ntimes++; | |
| 34 /* | |
| 35 * Let the daemons start up | |
| 36 */ | |
| 37 do_daemons(BEFORE); | |
| 38 do_fuses(BEFORE); | |
| 39 while (ntimes--) | |
| 40 { | |
| 41 again = FALSE; | |
| 42 if (has_hit) | |
| 43 { | |
| 44 endmsg(); | |
| 45 has_hit = FALSE; | |
| 46 } | |
| 47 /* | |
| 48 * these are illegal things for the player to be, so if any are | |
| 49 * set, someone's been poking in memeory | |
| 50 */ | |
| 51 if (on(player, ISSLOW|ISGREED|ISINVIS|ISREGEN|ISTARGET)) | |
| 52 exit(1); | |
| 53 | |
| 54 look(TRUE); | |
| 55 if (!running) | |
| 56 door_stop = FALSE; | |
| 57 status(); | |
| 58 lastscore = purse; | |
| 59 move(hero.y, hero.x); | |
| 60 if (!((running || count) && jump)) | |
| 61 refresh(); /* Draw screen */ | |
| 62 take = 0; | |
| 63 after = TRUE; | |
| 64 /* | |
| 65 * Read command or continue run | |
| 66 */ | |
| 67 #ifdef MASTER | |
| 68 if (wizard) | |
| 69 noscore = TRUE; | |
| 70 #endif | |
| 71 if (!no_command) | |
| 72 { | |
| 73 if (running || to_death) | |
| 74 ch = runch; | |
| 75 else if (count) | |
| 76 ch = countch; | |
| 77 else | |
| 78 { | |
| 79 ch = readchar(); | |
| 80 move_on = FALSE; | |
| 81 if (mpos != 0) /* Erase message if its there */ | |
| 82 { | |
| 83 if (ch != '.') | |
| 84 msg(""); | |
| 85 } | |
| 86 } | |
| 87 } | |
| 88 else | |
| 89 ch = '.'; | |
| 90 if (no_command) | |
| 91 { | |
| 92 if (--no_command == 0) | |
| 93 { | |
| 94 player.t_flags |= ISRUN; | |
| 95 msg("you can move again"); | |
| 96 } | |
| 97 } | |
| 98 else | |
| 99 { | |
| 100 /* | |
| 101 * check for prefixes | |
| 102 */ | |
| 103 newcount = FALSE; | |
| 104 if (isdigit(ch)) | |
| 105 { | |
| 106 count = 0; | |
| 107 newcount = TRUE; | |
| 108 while (isdigit(ch)) | |
| 109 { | |
| 110 count = count * 10 + (ch - '0'); | |
| 111 if (count > 255) | |
| 112 count = 255; | |
| 113 ch = readchar(); | |
| 114 } | |
| 115 countch = ch; | |
| 116 /* | |
| 117 * turn off count for commands which don't make sense | |
| 118 * to repeat | |
| 119 */ | |
| 120 switch (ch) | |
| 121 { | |
| 122 case CTRL('B'): case CTRL('H'): case CTRL('J'): | |
| 123 case CTRL('K'): case CTRL('L'): case CTRL('N'): | |
| 124 case CTRL('U'): case CTRL('Y'): | |
| 125 case '.': case 'a': case 'b': case 'h': case 'j': | |
| 126 case 'k': case 'l': case 'm': case 'n': case 'q': | |
| 127 case 'r': case 's': case 't': case 'u': case 'y': | |
| 128 case 'z': case 'B': case 'C': case 'H': case 'I': | |
| 129 case 'J': case 'K': case 'L': case 'N': case 'U': | |
| 130 case 'Y': | |
| 131 #ifdef MASTER | |
| 132 case CTRL('D'): case CTRL('A'): | |
| 133 #endif | |
| 134 break; | |
| 135 default: | |
| 136 count = 0; | |
| 137 } | |
| 138 } | |
| 139 /* | |
| 140 * execute a command | |
| 141 */ | |
| 142 if (count && !running) | |
| 143 count--; | |
| 144 if (ch != 'a' && ch != ESCAPE && !(running || count || to_death)) | |
| 145 { | |
| 146 l_last_comm = last_comm; | |
| 147 l_last_dir = last_dir; | |
| 148 l_last_pick = last_pick; | |
| 149 last_comm = ch; | |
| 150 last_dir = '\0'; | |
| 151 last_pick = NULL; | |
| 152 } | |
| 153 over: | |
| 154 switch (ch) | |
| 155 { | |
| 156 case ',': { | |
| 157 THING *obj = NULL; | |
| 158 int found = 0; | |
| 159 for (obj = lvl_obj; obj != NULL; obj = next(obj)) | |
| 160 { | |
| 161 if (obj->o_pos.y == hero.y && obj->o_pos.x == hero.x) | |
| 162 { | |
| 163 found=1; | |
| 164 break; | |
| 165 } | |
| 166 } | |
| 167 | |
| 168 if (found) { | |
| 169 if (levit_check()) | |
| 170 ; | |
| 171 else | |
| 172 pick_up(obj->o_type); | |
| 173 } | |
| 174 else { | |
| 175 if (!terse) | |
| 176 addmsg("there is "); | |
| 177 addmsg("nothing here"); | |
| 178 if (!terse) | |
| 179 addmsg(" to pick up"); | |
| 180 endmsg(); | |
| 181 } | |
| 182 } | |
| 183 when '!': shell(); | |
| 184 when 'h': do_move(0, -1); | |
| 185 when 'j': do_move(1, 0); | |
| 186 when 'k': do_move(-1, 0); | |
| 187 when 'l': do_move(0, 1); | |
| 188 when 'y': do_move(-1, -1); | |
| 189 when 'u': do_move(-1, 1); | |
| 190 when 'b': do_move(1, -1); | |
| 191 when 'n': do_move(1, 1); | |
| 192 when 'H': do_run('h'); | |
| 193 when 'J': do_run('j'); | |
| 194 when 'K': do_run('k'); | |
| 195 when 'L': do_run('l'); | |
| 196 when 'Y': do_run('y'); | |
| 197 when 'U': do_run('u'); | |
| 198 when 'B': do_run('b'); | |
| 199 when 'N': do_run('n'); | |
| 200 when CTRL('H'): case CTRL('J'): case CTRL('K'): case CTRL('L'): | |
| 201 case CTRL('Y'): case CTRL('U'): case CTRL('B'): case CTRL('N'): | |
| 202 { | |
| 203 if (!on(player, ISBLIND)) | |
| 204 { | |
| 205 door_stop = TRUE; | |
| 206 firstmove = TRUE; | |
| 207 } | |
| 208 if (count && !newcount) | |
| 209 ch = direction; | |
| 210 else | |
| 211 { | |
| 212 ch += ('A' - CTRL('A')); | |
| 213 direction = ch; | |
| 214 } | |
| 215 goto over; | |
| 216 } | |
| 217 when 'F': | |
| 218 kamikaze = TRUE; | |
| 219 /* FALLTHROUGH */ | |
| 220 case 'f': | |
| 221 if (!get_dir()) | |
| 222 { | |
| 223 after = FALSE; | |
| 224 break; | |
| 225 } | |
| 226 delta.y += hero.y; | |
| 227 delta.x += hero.x; | |
| 228 if ( ((mp = moat(delta.y, delta.x)) == NULL) | |
| 229 || ((!see_monst(mp)) && !on(player, SEEMONST))) | |
| 230 { | |
| 231 if (!terse) | |
| 232 addmsg("I see "); | |
| 233 msg("no monster there"); | |
| 234 after = FALSE; | |
| 235 } | |
| 236 else if (diag_ok(&hero, &delta)) | |
| 237 { | |
| 238 to_death = TRUE; | |
| 239 max_hit = 0; | |
| 240 mp->t_flags |= ISTARGET; | |
| 241 runch = ch = dir_ch; | |
| 242 goto over; | |
| 243 } | |
| 244 when 't': | |
| 245 if (!get_dir()) | |
| 246 after = FALSE; | |
| 247 else | |
| 248 missile(delta.y, delta.x); | |
| 249 when 'a': | |
| 250 if (last_comm == '\0') | |
| 251 { | |
| 252 msg("you haven't typed a command yet"); | |
| 253 after = FALSE; | |
| 254 } | |
| 255 else | |
| 256 { | |
| 257 ch = last_comm; | |
| 258 again = TRUE; | |
| 259 goto over; | |
| 260 } | |
| 261 when 'q': quaff(); | |
| 262 when 'Q': | |
| 263 after = FALSE; | |
| 264 q_comm = TRUE; | |
| 265 quit(0); | |
| 266 q_comm = FALSE; | |
| 267 when 'i': after = FALSE; inventory(pack, 0); | |
| 268 when 'I': after = FALSE; picky_inven(); | |
| 269 when 'd': drop(); | |
| 270 when 'r': read_scroll(); | |
| 271 when 'e': eat(); | |
| 272 when 'w': wield(); | |
| 273 when 'W': wear(); | |
| 274 when 'T': take_off(); | |
| 275 when 'P': ring_on(); | |
| 276 when 'R': ring_off(); | |
| 277 when 'o': option(); after = FALSE; | |
| 278 when 'c': call(); after = FALSE; | |
| 279 when '>': after = FALSE; d_level(); | |
| 280 when '<': after = FALSE; u_level(); | |
| 281 when '?': after = FALSE; help(); | |
| 282 when '/': after = FALSE; identify(); | |
| 283 when 's': search(); | |
| 284 when 'z': | |
| 285 if (get_dir()) | |
| 286 do_zap(); | |
| 287 else | |
| 288 after = FALSE; | |
| 289 when 'D': after = FALSE; discovered(); | |
| 290 when CTRL('P'): after = FALSE; msg(huh); | |
| 291 when CTRL('R'): | |
| 292 after = FALSE; | |
| 293 clearok(curscr,TRUE); | |
| 294 wrefresh(curscr); | |
| 295 when 'v': | |
| 296 after = FALSE; | |
| 297 msg("version %s. (mctesq was here)", release); | |
| 298 when 'S': | |
| 299 after = FALSE; | |
| 300 save_game(); | |
| 301 when '.': ; /* Rest command */ | |
| 302 when ' ': after = FALSE; /* "Legal" illegal command */ | |
| 303 when '^': | |
| 304 after = FALSE; | |
| 305 if (get_dir()) { | |
| 306 delta.y += hero.y; | |
| 307 delta.x += hero.x; | |
| 308 fp = &flat(delta.y, delta.x); | |
| 309 if (!terse) | |
| 310 addmsg("You have found "); | |
| 311 if (chat(delta.y, delta.x) != TRAP) | |
| 312 msg("no trap there"); | |
| 313 else if (on(player, ISHALU)) | |
| 314 msg(tr_name[rnd(NTRAPS)]); | |
| 315 else { | |
| 316 msg(tr_name[*fp & F_TMASK]); | |
| 317 *fp |= F_SEEN; | |
| 318 } | |
| 319 } | |
| 320 #ifdef MASTER | |
| 321 when '+': | |
| 322 after = FALSE; | |
| 323 if (wizard) | |
| 324 { | |
| 325 wizard = FALSE; | |
| 326 turn_see(TRUE); | |
| 327 msg("not wizard any more"); | |
| 328 } | |
| 329 else | |
| 330 { | |
| 331 wizard = passwd(); | |
| 332 if (wizard) | |
| 333 { | |
| 334 noscore = TRUE; | |
| 335 turn_see(FALSE); | |
| 336 msg("you are suddenly as smart as Ken Arnold in dungeon #%d", dnum); | |
| 337 } | |
| 338 else | |
| 339 msg("sorry"); | |
| 340 } | |
| 341 #endif | |
| 342 when ESCAPE: /* Escape */ | |
| 343 door_stop = FALSE; | |
| 344 count = 0; | |
| 345 after = FALSE; | |
| 346 again = FALSE; | |
| 347 when 'm': | |
| 348 move_on = TRUE; | |
| 349 if (!get_dir()) | |
| 350 after = FALSE; | |
| 351 else | |
| 352 { | |
| 353 ch = dir_ch; | |
| 354 countch = dir_ch; | |
| 355 goto over; | |
| 356 } | |
| 357 when ')': current(cur_weapon, "wielding", NULL); | |
| 358 when ']': current(cur_armor, "wearing", NULL); | |
| 359 when '=': | |
| 360 current(cur_ring[LEFT], "wearing", | |
| 361 terse ? "(L)" : "on left hand"); | |
| 362 current(cur_ring[RIGHT], "wearing", | |
| 363 terse ? "(R)" : "on right hand"); | |
| 364 when '@': | |
| 365 stat_msg = TRUE; | |
| 366 status(); | |
| 367 stat_msg = FALSE; | |
| 368 after = FALSE; | |
| 369 otherwise: | |
| 370 after = FALSE; | |
| 371 #ifdef MASTER | |
| 372 if (wizard) switch (ch) | |
| 373 { | |
| 374 case '|': msg("@ %d,%d", hero.y, hero.x); | |
| 375 when 'C': create_obj(); | |
| 376 when '$': msg("inpack = %d", inpack); | |
| 377 when CTRL('G'): inventory(lvl_obj, 0); | |
| 378 when CTRL('W'): whatis(FALSE, 0); | |
| 379 when CTRL('D'): level++; new_level(); | |
| 380 when CTRL('A'): level--; new_level(); | |
| 381 when CTRL('F'): show_map(); | |
| 382 when CTRL('T'): teleport(); | |
| 383 when CTRL('E'): msg("food left: %d", food_left); | |
| 384 when CTRL('Q'): add_pass(); | |
