Mercurial > hg > early-roguelike
comparison rogue5/daemons.c @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Mon, 24 May 2010 20:10:59 +0000 |
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32:2dcd75e6a736 | 33:f502bf60e6e4 |
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1 /* | |
2 * All the daemon and fuse functions are in here | |
3 * | |
4 * @(#)daemons.c 4.24 (Berkeley) 02/05/99 | |
5 * | |
6 * Rogue: Exploring the Dungeons of Doom | |
7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman | |
8 * All rights reserved. | |
9 * | |
10 * See the file LICENSE.TXT for full copyright and licensing information. | |
11 */ | |
12 | |
13 #include <curses.h> | |
14 #include "rogue.h" | |
15 | |
16 /* | |
17 * doctor: | |
18 * A healing daemon that restors hit points after rest | |
19 */ | |
20 void | |
21 doctor(void) | |
22 { | |
23 int lv, ohp; | |
24 | |
25 lv = pstats.s_lvl; | |
26 ohp = pstats.s_hpt; | |
27 quiet++; | |
28 if (lv < 8) | |
29 { | |
30 if (quiet + (lv << 1) > 20) | |
31 pstats.s_hpt++; | |
32 } | |
33 else | |
34 if (quiet >= 3) | |
35 pstats.s_hpt += rnd(lv - 7) + 1; | |
36 if (ISRING(LEFT, R_REGEN)) | |
37 pstats.s_hpt++; | |
38 if (ISRING(RIGHT, R_REGEN)) | |
39 pstats.s_hpt++; | |
40 if (ohp != pstats.s_hpt) | |
41 { | |
42 if (pstats.s_hpt > max_hp) | |
43 pstats.s_hpt = max_hp; | |
44 quiet = 0; | |
45 } | |
46 } | |
47 | |
48 /* | |
49 * Swander: | |
50 * Called when it is time to start rolling for wandering monsters | |
51 */ | |
52 void | |
53 swander(void) | |
54 { | |
55 start_daemon(rollwand, 0, BEFORE); | |
56 } | |
57 | |
58 /* | |
59 * rollwand: | |
60 * Called to roll to see if a wandering monster starts up | |
61 */ | |
62 | |
63 void | |
64 rollwand(void) | |
65 { | |
66 | |
67 if (++between >= 4) | |
68 { | |
69 if (roll(1, 6) == 4) | |
70 { | |
71 wanderer(); | |
72 kill_daemon(rollwand); | |
73 fuse(swander, 0, WANDERTIME, BEFORE); | |
74 } | |
75 between = 0; | |
76 } | |
77 } | |
78 | |
79 /* | |
80 * unconfuse: | |
81 * Release the poor player from his confusion | |
82 */ | |
83 void | |
84 unconfuse(void) | |
85 { | |
86 player.t_flags &= ~ISHUH; | |
87 msg("you feel less %s now", choose_str("trippy", "confused")); | |
88 } | |
89 | |
90 /* | |
91 * unsee: | |
92 * Turn off the ability to see invisible | |
93 */ | |
94 void | |
95 unsee(void) | |
96 { | |
97 THING *th; | |
98 | |
99 for (th = mlist; th != NULL; th = next(th)) | |
100 if (on(*th, ISINVIS) && see_monst(th)) | |
101 mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch); | |
102 player.t_flags &= ~CANSEE; | |
103 } | |
104 | |
105 /* | |
106 * sight: | |
107 * He gets his sight back | |
108 */ | |
109 void | |
110 sight(void) | |
111 { | |
112 if (on(player, ISBLIND)) | |
113 { | |
114 extinguish(sight); | |
115 player.t_flags &= ~ISBLIND; | |
116 if (!(proom->r_flags & ISGONE)) | |
117 enter_room(&hero); | |
118 msg(choose_str("far out! Everything is all cosmic again", | |
119 "the veil of darkness lifts")); | |
120 } | |
121 } | |
122 | |
123 /* | |
124 * nohaste: | |
125 * End the hasting | |
126 */ | |
127 void | |
128 nohaste(void) | |
129 { | |
130 player.t_flags &= ~ISHASTE; | |
131 msg("you feel yourself slowing down"); | |
132 } | |
133 | |
134 /* | |
135 * stomach: | |
136 * Digest the hero's food | |
137 */ | |
138 void | |
139 stomach(void) | |
140 { | |
141 int oldfood; | |
142 int orig_hungry = hungry_state; | |
143 | |
144 if (food_left <= 0) | |
145 { | |
146 if (food_left-- < -STARVETIME) | |
147 death('s'); | |
148 /* | |
149 * the hero is fainting | |
150 */ | |
151 if (no_command || rnd(5) != 0) | |
152 return; | |
153 no_command += rnd(8) + 4; | |
154 hungry_state = 3; | |
155 if (!terse) | |
156 addmsg(choose_str("the munchies overpower your motor capabilities. ", | |
157 "you feel too weak from lack of food. ")); | |
158 msg(choose_str("You freak out", "You faint")); | |
159 } | |
160 else | |
161 { | |
162 oldfood = food_left; | |
163 food_left -= ring_eat(LEFT) + ring_eat(RIGHT) + 1 - amulet; | |
164 | |
165 if (food_left < MORETIME && oldfood >= MORETIME) | |
166 { | |
167 hungry_state = 2; | |
168 msg(choose_str("the munchies are interfering with your motor capabilites", | |
169 "you are starting to feel weak")); | |
170 } | |
171 else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME) | |
172 { | |
173 hungry_state = 1; | |
174 if (terse) | |
175 msg(choose_str("getting the munchies", "getting hungry")); | |
176 else | |
177 msg(choose_str("you are getting the munchies", | |
178 "you are starting to get hungry")); | |
179 } | |
180 } | |
181 if (hungry_state != orig_hungry) { | |
182 player.t_flags &= ~ISRUN; | |
183 running = FALSE; | |
184 to_death = FALSE; | |
185 count = 0; | |
186 } | |
187 } | |
188 | |
189 /* | |
190 * come_down: | |
191 * Take the hero down off her acid trip. | |
192 */ | |
193 void | |
194 come_down(void) | |
195 { | |
196 THING *tp; | |
197 int seemonst; | |
198 | |
199 if (!on(player, ISHALU)) | |
200 return; | |
201 | |
202 kill_daemon(visuals); | |
203 player.t_flags &= ~ISHALU; | |
204 | |
205 if (on(player, ISBLIND)) | |
206 return; | |
207 | |
208 /* | |
209 * undo the things | |
210 */ | |
211 for (tp = lvl_obj; tp != NULL; tp = next(tp)) | |
212 if (cansee(tp->o_pos.y, tp->o_pos.x)) | |
213 mvaddch(tp->o_pos.y, tp->o_pos.x, tp->o_type); | |
214 | |
215 /* | |
216 * undo the monsters | |
217 */ | |
218 seemonst = on(player, SEEMONST); | |
219 for (tp = mlist; tp != NULL; tp = next(tp)) | |
220 { | |
221 move(tp->t_pos.y, tp->t_pos.x); | |
222 if (cansee(tp->t_pos.y, tp->t_pos.x)) | |
223 if (!on(*tp, ISINVIS) || on(player, CANSEE)) | |
224 addch(tp->t_disguise); | |
225 else | |
226 addch(chat(tp->t_pos.y, tp->t_pos.x)); | |
227 else if (seemonst) | |
228 { | |
229 standout(); | |
230 addch(tp->t_type); | |
231 standend(); | |
232 } | |
233 } | |
234 msg("Everything looks SO boring now."); | |
235 } | |
236 | |
237 /* | |
238 * visuals: | |
239 * change the characters for the player | |
240 */ | |
241 void | |
242 visuals(void) | |
243 { | |
244 THING *tp; | |
245 int seemonst; | |
246 | |
247 if (!after || (running && jump)) | |
248 return; | |
249 /* | |
250 * change the things | |
251 */ | |
252 for (tp = lvl_obj; tp != NULL; tp = next(tp)) | |
253 if (cansee(tp->o_pos.y, tp->o_pos.x)) | |
254 mvaddch(tp->o_pos.y, tp->o_pos.x, rnd_thing()); | |
255 | |
256 /* | |
257 * change the stairs | |
258 */ | |
259 if (!seenstairs && cansee(stairs.y, stairs.x)) | |
260 mvaddch(stairs.y, stairs.x, rnd_thing()); | |
261 | |
262 /* | |
263 * change the monsters | |
264 */ | |
265 seemonst = on(player, SEEMONST); | |
266 for (tp = mlist; tp != NULL; tp = next(tp)) | |
267 { | |
268 move(tp->t_pos.y, tp->t_pos.x); | |
269 if (see_monst(tp)) | |
270 { | |
271 if (tp->t_type == 'X' && tp->t_disguise != 'X') | |
272 addch(rnd_thing()); | |
273 else | |
274 addch(rnd(26) + 'A'); | |
275 } | |
276 else if (seemonst) | |
277 { | |
278 standout(); | |
279 addch(rnd(26) + 'A'); | |
280 standend(); | |
281 } | |
282 } | |
283 } | |
284 | |
285 /* | |
286 * land: | |
287 * Land from a levitation potion | |
288 */ | |
289 void | |
290 land(void) | |
291 { | |
292 player.t_flags &= ~ISLEVIT; | |
293 msg(choose_str("bummer! You've hit the ground", | |
294 "you float gently to the ground")); | |
295 } |