comparison rogue5/extern.c @ 33:f502bf60e6e4

Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
author elwin
date Mon, 24 May 2010 20:10:59 +0000
parents
children 655c317b6237
comparison
equal deleted inserted replaced
32:2dcd75e6a736 33:f502bf60e6e4
1 /*
2 * global variable initializaton
3 *
4 * @(#)extern.c 4.82 (Berkeley) 02/05/99
5 *
6 * Rogue: Exploring the Dungeons of Doom
7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
8 * All rights reserved.
9 *
10 * See the file LICENSE.TXT for full copyright and licensing information.
11 */
12
13 /* All global variables are defined here, or in vers.c or init.c */
14
15 #include <curses.h>
16 #include "rogue.h"
17
18 int after; /* True if we want after daemons */
19 int again; /* Repeating the last command */
20 int noscore; /* Was a wizard sometime */
21 int seenstairs; /* Have seen the stairs (for lsd) */
22 int amulet = FALSE; /* He found the amulet */
23 int door_stop = FALSE; /* Stop running when we pass a door */
24 int fight_flush = FALSE; /* True if toilet input */
25 int firstmove = FALSE; /* First move after setting door_stop */
26 int got_ltc = FALSE; /* We have gotten the local tty chars */
27 int has_hit = FALSE; /* Has a "hit" message pending in msg */
28 int in_shell = FALSE; /* True if executing a shell */
29 int inv_describe = TRUE; /* Say which way items are being used */
30 int jump = FALSE; /* Show running as series of jumps */
31 int kamikaze = FALSE; /* to_death really to DEATH */
32 int lower_msg = FALSE; /* Messages should start w/lower case */
33 int move_on = FALSE; /* Next move shouldn't pick up items */
34 int msg_esc = FALSE; /* Check for ESC from msg's --More-- */
35 int passgo = FALSE; /* Follow passages */
36 int playing = TRUE; /* True until he quits */
37 int q_comm = FALSE; /* Are we executing a 'Q' command? */
38 int running = FALSE; /* True if player is running */
39 int save_msg = TRUE; /* Remember last msg */
40 int see_floor = TRUE; /* Show the lamp illuminated floor */
41 int stat_msg = FALSE; /* Should status() print as a msg() */
42 int terse = FALSE; /* True if we should be short */
43 int to_death = FALSE; /* Fighting is to the death! */
44 int tombstone = TRUE; /* Print out tombstone at end */
45 #ifdef MASTER
46 int wizard = FALSE; /* True if allows wizard commands */
47 #endif
48 int pack_used[26] = { /* Is the character used in the pack? */
49 FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
50 FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
51 FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE
52 };
53
54 int dir_ch; /* Direction from last get_dir() call */
55 char file_name[MAXSTR]; /* Save file name */
56 char huh[MAXSTR]; /* The last message printed */
57 const char *p_colors[MAXPOTIONS]; /* Colors of the potions */
58 char prbuf[2*MAXSTR]; /* buffer for sprintfs */
59 const char *r_stones[MAXRINGS]; /* Stone settings of the rings */
60 int runch; /* Direction player is running */
61 char *s_names[MAXSCROLLS]; /* Names of the scrolls */
62 int take; /* Thing she is taking */
63 char whoami[MAXSTR]; /* Name of player */
64 const char *ws_made[MAXSTICKS]; /* What sticks are made of */
65 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
66 int orig_dsusp; /* Original dsusp char */
67 char fruit[MAXSTR] = /* Favorite fruit */
68 { 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' };
69 char home[MAXSTR] = { '\0' }; /* User's home directory */
70 const char *inv_t_name[] = {
71 "Overwrite",
72 "Slow",
73 "Clear"
74 };
75 int l_last_comm = '\0'; /* Last last_comm */
76 int l_last_dir = '\0'; /* Last last_dir */
77 int last_comm = '\0'; /* Last command typed */
78 int last_dir = '\0'; /* Last direction given */
79 const char *tr_name[] = { /* Names of the traps */
80 "a trapdoor",
81 "an arrow trap",
82 "a sleeping gas trap",
83 "a beartrap",
84 "a teleport trap",
85 "a poison dart trap",
86 "a rust trap",
87 "a mysterious trap"
88 };
89
90
91 int n_objs; /* # items listed in inventory() call */
92 int ntraps; /* Number of traps on this level */
93 int hungry_state = 0; /* How hungry is he */
94 int inpack = 0; /* Number of things in pack */
95 int inv_type = 0; /* Type of inventory to use */
96 int level = 1; /* What level she is on */
97 int max_hit; /* Max damage done to her in to_death */
98 int max_level; /* Deepest player has gone */
99 int mpos = 0; /* Where cursor is on top line */
100 int no_food = 0; /* Number of levels without food */
101 const int a_class[MAXARMORS] = { /* Armor class for each armor type */
102 8, /* LEATHER */
103 7, /* RING_MAIL */
104 7, /* STUDDED_LEATHER */
105 6, /* SCALE_MAIL */
106 5, /* CHAIN_MAIL */
107 4, /* SPLINT_MAIL */
108 4, /* BANDED_MAIL */
109 3, /* PLATE_MAIL */
110 };
111
112 int count = 0; /* Number of times to repeat command */
113 FILE *scoreboard = NULL; /* File descriptor for score file */
114 int food_left; /* Amount of food in hero's stomach */
115 int lastscore = -1; /* Score before this turn */
116 int no_command = 0; /* Number of turns asleep */
117 int no_move = 0; /* Number of turns held in place */
118 int purse = 0; /* How much gold he has */
119 int quiet = 0; /* Number of quiet turns */
120 int vf_hit = 0; /* Number of time flytrap has hit */
121
122 unsigned int dnum; /* Dungeon number */
123 unsigned int seed; /* Random number seed */
124 const int e_levels[] = {
125 10L,
126 20L,
127 40L,
128 80L,
129 160L,
130 320L,
131 640L,
132 1300L,
133 2600L,
134 5200L,
135 13000L,
136 26000L,
137 50000L,
138 100000L,
139 200000L,
140 400000L,
141 800000L,
142 2000000L,
143 4000000L,
144 8000000L,
145 0L
146 };
147
148 coord delta; /* Change indicated to get_dir() */
149 coord oldpos; /* Position before last look() call */
150 coord stairs; /* Location of staircase */
151
152 PLACE places[MAXLINES*MAXCOLS]; /* level map */
153
154 THING *cur_armor; /* What he is wearing */
155 THING *cur_ring[2]; /* Which rings are being worn */
156 THING *cur_weapon; /* Which weapon he is weilding */
157 THING *l_last_pick = NULL; /* Last last_pick */
158 THING *last_pick = NULL; /* Last object picked in get_item() */
159 THING *lvl_obj = NULL; /* List of objects on this level */
160 THING *mlist = NULL; /* List of monsters on the level */
161 THING player; /* His stats */
162 /* restart of game */
163
164 WINDOW *hw = NULL; /* used as a scratch window */
165
166 #define INIT_STATS { 16, 0, 1, 10, 12, "1x4", 12 }
167
168 struct stats max_stats = INIT_STATS; /* The maximum for the player */
169
170 struct room *oldrp; /* Roomin(&oldpos) */
171 struct room rooms[MAXROOMS]; /* One for each room -- A level */
172 struct room passages[MAXPASS] = /* One for each passage */
173 {
174 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
175 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
176 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
177 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
178 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
179 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
180 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
181 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
182 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
183 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
184 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
185 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }
186 };
187
188 #define ___ 1
189 #define XX 10
190 struct monster monsters[26] =
191 {
192 /* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */
193 { "aquator", 0, ISMEAN, { XX, 20, 5, 2, ___, "0x0/0x0" } },
194 { "bat", 0, ISFLY, { XX, 1, 1, 3, ___, "1x2" } },
195 { "centaur", 15, 0, { XX, 17, 4, 4, ___, "1x2/1x5/1x5" } },
196 { "dragon", 100, ISMEAN, { XX,5000, 10, -1, ___, "1x8/1x8/3x10" } },
197 { "emu", 0, ISMEAN, { XX, 2, 1, 7, ___, "1x2" } },
198 { "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "%%%x0" } },
199 /* NOTE: the damage is %%% so that xstr won't merge this */
200 /* string with others, since it is written on in the program */
201 { "griffin", 20, ISMEAN|ISFLY|ISREGEN, { XX,2000, 13, 2, ___, "4x3/3x5" } },
202 { "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1x8" } },
203 { "ice monster", 0, 0, { XX, 5, 1, 9, ___, "0x0" } },
204 { "jabberwock", 70, 0, { XX,3000, 15, 6, ___, "2x12/2x4" } },
205 { "kestrel", 0, ISMEAN|ISFLY, { XX, 1, 1, 7, ___, "1x4" } },
206 { "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1x1" } },
207 { "medusa", 40, ISMEAN, { XX,200, 8, 2, ___, "3x4/3x4/2x5" } },
208 { "nymph", 100, 0, { XX, 37, 3, 9, ___, "0x0" } },
209 { "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1x8" } },
210 { "phantom", 0, ISINVIS,{ XX,120, 8, 3, ___, "4x4" } },
211 { "quagga", 0, ISMEAN, { XX, 15, 3, 3, ___, "1x5/1x5" } },
212 { "rattlesnake", 0, ISMEAN, { XX, 9, 2, 3, ___, "1x6" } },
213 { "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1x3" } },
214 { "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1x8/1x8/2x6" } },
215 { "black unicorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1x9/1x9/2x9" } },
216 { "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1x10" } },
217 { "wraith", 0, 0, { XX, 55, 5, 4, ___, "1x6" } },
218 { "xeroc", 30, 0, { XX,100, 7, 7, ___, "4x4" } },
219 { "yeti", 30, 0, { XX, 50, 4, 6, ___, "1x6/1x6" } },
220 { "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1x8" } }
221 };
222 #undef ___
223 #undef XX
224
225 struct obj_info things[NUMTHINGS] = {
226 { 0, 26 }, /* potion */
227 { 0, 36 }, /* scroll */
228 { 0, 16 }, /* food */
229 { 0, 7 }, /* weapon */
230 { 0, 7 }, /* armor */
231 { 0, 4 }, /* ring */
232 { 0, 4 }, /* stick */
233 };
234
235 struct obj_info arm_info[MAXARMORS] = {
236 { "leather armor", 20, 20, NULL, FALSE },
237 { "ring mail", 15, 25, NULL, FALSE },
238 { "studded leather armor", 15, 20, NULL, FALSE },
239 { "scale mail", 13, 30, NULL, FALSE },
240 { "chain mail", 12, 75, NULL, FALSE },
241 { "splint mail", 10, 80, NULL, FALSE },
242 { "banded mail", 10, 90, NULL, FALSE },
243 { "plate mail", 5, 150, NULL, FALSE },
244 };
245 struct obj_info pot_info[MAXPOTIONS] = {
246 { "confusion", 7, 5, NULL, FALSE },
247 { "hallucination", 8, 5, NULL, FALSE },
248 { "poison", 8, 5, NULL, FALSE },
249 { "gain strength", 13, 150, NULL, FALSE },
250 { "see invisible", 3, 100, NULL, FALSE },
251 { "healing", 13, 130, NULL, FALSE },
252 { "monster detection", 6, 130, NULL, FALSE },
253 { "magic detection", 6, 105, NULL, FALSE },
254 { "raise level", 2, 250, NULL, FALSE },
255 { "extra healing", 5, 200, NULL, FALSE },
256 { "haste self", 5, 190, NULL, FALSE },
257 { "restore strength", 13, 130, NULL, FALSE },
258 { "blindness", 5, 5, NULL, FALSE },
259 { "levitation", 6, 75, NULL, FALSE },
260 };
261 struct obj_info ring_info[MAXRINGS] = {
262 { "protection", 9, 400, NULL, FALSE },
263 { "add strength", 9, 400, NULL, FALSE },
264 { "sustain strength", 5, 280, NULL, FALSE },
265 { "searching", 10, 420, NULL, FALSE },
266 { "see invisible", 10, 310, NULL, FALSE },
267 { "adornment", 1, 10, NULL, FALSE },
268 { "aggravate monster", 10, 10, NULL, FALSE },
269 { "dexterity", 8, 440, NULL, FALSE },
270 { "increase damage", 8, 400, NULL, FALSE },
271 { "regeneration", 4, 460, NULL, FALSE },
272 { "slow digestion", 9, 240, NULL, FALSE },
273 { "teleportation", 5, 30, NULL, FALSE },
274 { "stealth", 7, 470, NULL, FALSE },
275 { "maintain armor", 5, 380, NULL, FALSE },
276 };
277 struct obj_info scr_info[MAXSCROLLS] = {
278 { "monster confusion", 7, 140, NULL, FALSE },
279 { "magic mapping", 4, 150, NULL, FALSE },
280 { "hold monster", 2, 180, NULL, FALSE },
281 { "sleep", 3, 5, NULL, FALSE },
282 { "enchant armor", 7, 160, NULL, FALSE },
283 { "identify potion", 10, 80, NULL, FALSE },
284 { "identify scroll", 10, 80, NULL, FALSE },
285 { "identify weapon", 6, 80, NULL, FALSE },
286 { "identify armor", 7, 100, NULL, FALSE },
287 { "identify ring, wand or staff", 10, 115, NULL, FALSE },
288 { "scare monster", 3, 200, NULL, FALSE },
289 { "food detection", 2, 60, NULL, FALSE },
290 { "teleportation", 5, 165, NULL, FALSE },
291 { "enchant weapon", 8, 150, NULL, FALSE },
292 { "create monster", 4, 75, NULL, FALSE },
293 { "remove curse", 7, 105, NULL, FALSE },
294 { "aggravate monsters", 3, 20, NULL, FALSE },
295 { "protect armor", 2, 250, NULL, FALSE },
296 };
297 struct obj_info weap_info[MAXWEAPONS + 1] = {
298 { "mace", 11, 8, NULL, FALSE },
299 { "long sword", 11, 15, NULL, FALSE },
300 { "short bow", 12, 15, NULL, FALSE },
301 { "arrow", 12, 1, NULL, FALSE },
302 { "dagger", 8, 3, NULL, FALSE },
303 { "two handed sword", 10, 75, NULL, FALSE },
304 { "dart", 12, 2, NULL, FALSE },
305 { "shuriken", 12, 5, NULL, FALSE },
306 { "spear", 12, 5, NULL, FALSE },
307 { NULL, 0 }, /* DO NOT REMOVE: fake entry for dragon's breath */
308 };
309 struct obj_info ws_info[MAXSTICKS] = {
310 { "light", 12, 250, NULL, FALSE },
311 { "invisibility", 6, 5, NULL, FALSE },
312 { "lightning", 3, 330, NULL, FALSE },
313 { "fire", 3, 330, NULL, FALSE },
314 { "cold", 3, 330, NULL, FALSE },
315 { "polymorph", 15, 310, NULL, FALSE },
316 { "magic missile", 10, 170, NULL, FALSE },
317 { "haste monster", 10, 5, NULL, FALSE },
318 { "slow monster", 11, 350, NULL, FALSE },
319 { "drain life", 9, 300, NULL, FALSE },
320 { "nothing", 1, 5, NULL, FALSE },
321 { "teleport away", 6, 340, NULL, FALSE },
322 { "teleport to", 6, 50, NULL, FALSE },
323 { "cancellation", 5, 280, NULL, FALSE },
324 };
325
326 const struct h_list helpstr[] = {
327 {'?', " prints help", TRUE},
328 {'/', " identify object", TRUE},
329 {'h', " left", TRUE},
330 {'j', " down", TRUE},
331 {'k', " up", TRUE},
332 {'l', " right", TRUE},
333 {'y', " up & left", TRUE},
334 {'u', " up & right", TRUE},
335 {'b', " down & left", TRUE},
336 {'n', " down & right", TRUE},
337 {'H', " run left", FALSE},
338 {'J', " run down", FALSE},
339 {'K', " run up", FALSE},
340 {'L', " run right", FALSE},
341 {'Y', " run up & left", FALSE},
342 {'U', " run up & right", FALSE},
343 {'B', " run down & left", FALSE},
344 {'N', " run down & right", FALSE},
345 {CTRL('H'), " run left until adjacent", FALSE},
346 {CTRL('J'), " run down until adjacent", FALSE},
347 {CTRL('K'), " run up until adjacent", FALSE},
348 {CTRL('L'), " run right until adjacent", FALSE},
349 {CTRL('Y'), " run up & left until adjacent", FALSE},
350 {CTRL('U'), " run up & right until adjacent", FALSE},
351 {CTRL('B'), " run down & left until adjacent", FALSE},
352 {CTRL('N'), " run down & right until adjacent", FALSE},
353 {'\0', " <SHIFT><dir>: run that way", TRUE},
354 {'\0', " <CTRL><dir>: run till adjacent", TRUE},
355 {'f', "<dir> fight till death or near death", TRUE},
356 {'t', "<dir> throw something", TRUE},
357 {'m', "<dir> move onto without picking up", TRUE},
358 {'z', "<dir> zap a wand in a direction", TRUE},
359 {'^', "<dir> identify trap type", TRUE},
360 {'s', " search for trap/secret door", TRUE},
361 {'>', " go down a staircase", TRUE},
362 {'<', " go up a staircase", TRUE},
363 {'.', " rest for a turn", TRUE},
364 {',', " pick something up", TRUE},
365 {'i', " inventory", TRUE},
366 {'I', " inventory single item", TRUE},
367 {'q', " quaff potion", TRUE},
368 {'r', " read scroll", TRUE},
369 {'e', " eat food", TRUE},
370 {'w', " wield a weapon", TRUE},
371 {'W', " wear armor", TRUE},
372 {'T', " take armor off", TRUE},
373 {'P', " put on ring", TRUE},
374 {'R', " remove ring", TRUE},
375 {'d', " drop object", TRUE},
376 {'c', " call object", TRUE},
377 {'a', " repeat last command", TRUE},
378 {')', " print current weapon", TRUE},
379 {']', " print current armor", TRUE},
380 {'=', " print current rings", TRUE},
381 {'@', " print current stats", TRUE},
382 {'D', " recall what's been discovered", TRUE},
383 {'o', " examine/set options", TRUE},
384 {CTRL('R'), " redraw screen", TRUE},
385 {CTRL('P'), " repeat last message", TRUE},
386 {ESCAPE, " cancel command", TRUE},
387 {'S', " save game", TRUE},
388 {'Q', " quit", TRUE},
389 {'!', " shell escape", TRUE},
390 {'F', "<dir> fight till either of you dies", TRUE},
391 {'v', " print version number", TRUE},
392 {0, NULL }
393 };
394 int numscores;
395 char *Numname;
396 int allscore;
397 int between;
398
399 #define _X_ { EMPTY }
400
401 struct delayed_action d_list[MAXDAEMONS] = {
402 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
403 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
404 };
405
406 int group = 2;