Mercurial > hg > early-roguelike
comparison rogue5/pack.c @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Mon, 24 May 2010 20:10:59 +0000 |
| parents | |
| children | e5a15b09ce1d |
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| 32:2dcd75e6a736 | 33:f502bf60e6e4 |
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| 1 /* | |
| 2 * Routines to deal with the pack | |
| 3 * | |
| 4 * @(#)pack.c 4.40 (Berkeley) 02/05/99 | |
| 5 * | |
| 6 * Rogue: Exploring the Dungeons of Doom | |
| 7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 11 */ | |
| 12 | |
| 13 #include <string.h> | |
| 14 #include <curses.h> | |
| 15 #include <ctype.h> | |
| 16 #include "rogue.h" | |
| 17 | |
| 18 /* | |
| 19 * update_mdest: | |
| 20 * Called after picking up an object, before discarding it. | |
| 21 * If this was the object of something's desire, that monster will | |
| 22 * get mad and run at the hero | |
| 23 */ | |
| 24 update_mdest(obj) | |
| 25 register THING *obj; | |
| 26 { | |
| 27 register THING *mp; | |
| 28 | |
| 29 for (mp = mlist; mp != NULL; mp = next(mp)) | |
| 30 if (mp->t_dest == &obj->o_pos) | |
| 31 mp->t_dest = &hero; | |
| 32 } | |
| 33 | |
| 34 /* | |
| 35 * add_pack: | |
| 36 * Pick up an object and add it to the pack. If the argument is | |
| 37 * non-null use it as the linked_list pointer instead of gettting | |
| 38 * it off the ground. | |
| 39 */ | |
| 40 | |
| 41 void | |
| 42 add_pack(THING *obj, int silent) | |
| 43 { | |
| 44 THING *op, *lp; | |
| 45 int from_floor; | |
| 46 int discarded = 0; | |
| 47 | |
| 48 from_floor = FALSE; | |
| 49 if (obj == NULL) | |
| 50 { | |
| 51 if ((obj = find_obj(hero.y, hero.x)) == NULL) | |
| 52 return; | |
| 53 from_floor = TRUE; | |
| 54 } | |
| 55 | |
| 56 /* | |
| 57 * Check for and deal with scare monster scrolls | |
| 58 */ | |
| 59 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) | |
| 60 if (obj->o_flags & ISFOUND) | |
| 61 { | |
| 62 detach(lvl_obj, obj); | |
| 63 mvaddch(hero.y, hero.x, floor_ch()); | |
| 64 chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; | |
| 65 update_mdest(obj); | |
| 66 discarded = 1; | |
| 67 discard(obj); | |
| 68 msg("the scroll turns to dust as you pick it up"); | |
| 69 return; | |
| 70 } | |
| 71 | |
| 72 if (pack == NULL) | |
| 73 { | |
| 74 pack = obj; | |
| 75 obj->o_packch = pack_char(); | |
| 76 inpack++; | |
| 77 } | |
| 78 else | |
| 79 { | |
| 80 lp = NULL; | |
| 81 for (op = pack; op != NULL; op = next(op)) | |
| 82 { | |
| 83 if (op->o_type != obj->o_type) | |
| 84 lp = op; | |
| 85 else | |
| 86 { | |
| 87 while (op->o_type == obj->o_type && op->o_which != obj->o_which) | |
| 88 { | |
| 89 lp = op; | |
| 90 if (next(op) == NULL) | |
| 91 break; | |
| 92 else | |
| 93 op = next(op); | |
| 94 } | |
| 95 if (op->o_type == obj->o_type && op->o_which == obj->o_which) | |
| 96 { | |
| 97 if (ISMULT(op->o_type)) | |
| 98 { | |
| 99 if (!pack_room(from_floor, obj)) | |
| 100 return; | |
| 101 op->o_count++; | |
| 102 dump_it: | |
| 103 update_mdest(obj); | |
| 104 discard(obj); | |
| 105 obj = op; | |
| 106 discarded = 1; | |
| 107 lp = NULL; | |
| 108 goto out; | |
| 109 } | |
| 110 else if (obj->o_group) | |
| 111 { | |
| 112 lp = op; | |
| 113 while (op->o_type == obj->o_type | |
| 114 && op->o_which == obj->o_which | |
| 115 && op->o_group != obj->o_group) | |
| 116 { | |
| 117 lp = op; | |
| 118 if (next(op) == NULL) | |
| 119 break; | |
| 120 else | |
| 121 op = next(op); | |
| 122 } | |
| 123 if (op->o_type == obj->o_type | |
| 124 && op->o_which == obj->o_which | |
| 125 && op->o_group == obj->o_group) | |
| 126 { | |
| 127 op->o_count += obj->o_count; | |
| 128 inpack--; | |
| 129 if (!pack_room(from_floor, obj)) | |
| 130 return; | |
| 131 goto dump_it; | |
| 132 } | |
| 133 } | |
| 134 else | |
| 135 lp = op; | |
| 136 } | |
| 137 out: | |
| 138 break; | |
| 139 } | |
| 140 } | |
| 141 | |
| 142 if (lp != NULL) | |
| 143 { | |
| 144 if (!pack_room(from_floor, obj)) | |
| 145 return; | |
| 146 else | |
| 147 { | |
| 148 obj->o_packch = pack_char(); | |
| 149 next(obj) = next(lp); | |
| 150 prev(obj) = lp; | |
| 151 if (next(lp) != NULL) | |
| 152 prev(next(lp)) = obj; | |
| 153 next(lp) = obj; | |
| 154 } | |
| 155 } | |
| 156 } | |
| 157 | |
| 158 obj->o_flags |= ISFOUND; | |
| 159 | |
| 160 /* | |
| 161 * If this was the object of something's desire, that monster will | |
| 162 * get mad and run at the hero. | |
| 163 */ | |
| 164 if (!discarded) | |
| 165 update_mdest(obj); | |
| 166 | |
| 167 if (obj->o_type == AMULET) | |
| 168 amulet = TRUE; | |
| 169 /* | |
| 170 * Notify the user | |
| 171 */ | |
| 172 if (!silent) | |
| 173 { | |
| 174 if (!terse) | |
| 175 addmsg("you now have "); | |
| 176 msg("%s (%c)", inv_name(obj, !terse), obj->o_packch); | |
| 177 } | |
| 178 } | |
| 179 | |
| 180 /* | |
| 181 * pack_room: | |
| 182 * See if there's room in the pack. If not, print out an | |
| 183 * appropriate message | |
| 184 */ | |
| 185 int | |
| 186 pack_room(int from_floor, THING *obj) | |
| 187 { | |
| 188 if (++inpack > MAXPACK) | |
| 189 { | |
| 190 if (!terse) | |
| 191 addmsg("there's "); | |
| 192 addmsg("no room"); | |
| 193 if (!terse) | |
| 194 addmsg(" in your pack"); | |
| 195 endmsg(); | |
| 196 if (from_floor) | |
| 197 move_msg(obj); | |
| 198 inpack = MAXPACK; | |
| 199 return FALSE; | |
| 200 } | |
| 201 | |
| 202 if (from_floor) | |
| 203 { | |
| 204 detach(lvl_obj, obj); | |
| 205 mvaddch(hero.y, hero.x, floor_ch()); | |
| 206 chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; | |
| 207 } | |
| 208 | |
| 209 return TRUE; | |
| 210 } | |
| 211 | |
| 212 /* | |
| 213 * leave_pack: | |
| 214 * take an item out of the pack | |
| 215 */ | |
| 216 THING * | |
| 217 leave_pack(THING *obj, int newobj, int all) | |
| 218 { | |
| 219 THING *nobj; | |
| 220 | |
| 221 inpack--; | |
| 222 nobj = obj; | |
| 223 if (obj->o_count > 1 && !all) | |
| 224 { | |
| 225 last_pick = obj; | |
| 226 obj->o_count--; | |
| 227 if (obj->o_group) | |
| 228 inpack++; | |
| 229 if (newobj) | |
| 230 { | |
| 231 nobj = new_item(); | |
| 232 *nobj = *obj; | |
| 233 next(nobj) = NULL; | |
| 234 prev(nobj) = NULL; | |
| 235 nobj->o_count = 1; | |
| 236 } | |
| 237 } | |
| 238 else | |
| 239 { | |
| 240 last_pick = NULL; | |
| 241 pack_used[obj->o_packch - 'a'] = FALSE; | |
| 242 detach(pack, obj); | |
| 243 } | |
| 244 return nobj; | |
| 245 } | |
| 246 | |
| 247 /* | |
| 248 * pack_char: | |
| 249 * Return the next unused pack character. | |
| 250 */ | |
| 251 int | |
| 252 pack_char(void) | |
| 253 { | |
| 254 int *bp; | |
| 255 | |
| 256 for (bp = pack_used; *bp; bp++) | |
| 257 continue; | |
| 258 *bp = TRUE; | |
| 259 return ((int)(bp - pack_used) + 'a'); | |
| 260 } | |
| 261 | |
| 262 /* | |
| 263 * inventory: | |
| 264 * List what is in the pack. Return TRUE if there is something of | |
| 265 * the given type. | |
| 266 */ | |
| 267 int | |
| 268 inventory(const THING *list, int type) | |
| 269 { | |
| 270 static char inv_temp[MAXSTR]; | |
| 271 | |
| 272 n_objs = 0; | |
| 273 for (; list != NULL; list = next(list)) | |
| 274 { | |
| 275 if (type && type != list->o_type && !(type == CALLABLE && | |
| 276 list->o_type != FOOD && list->o_type != AMULET) && | |
| 277 !(type == R_OR_S && (list->o_type == RING || list->o_type == STICK))) | |
| 278 continue; | |
| 279 n_objs++; | |
| 280 #ifdef MASTER | |
| 281 if (!list->o_packch) | |
| 282 strcpy(inv_temp, "%s"); | |
| 283 else | |
| 284 #endif | |
| 285 sprintf(inv_temp, "%c) %%s", list->o_packch); | |
| 286 msg_esc = TRUE; | |
| 287 if (add_line(inv_temp, inv_name(list, FALSE)) == ESCAPE) | |
| 288 { | |
| 289 msg_esc = FALSE; | |
| 290 msg(""); | |
| 291 return TRUE; | |
| 292 } | |
| 293 msg_esc = FALSE; | |
| 294 } | |
| 295 if (n_objs == 0) | |
| 296 { | |
| 297 if (terse) | |
| 298 msg(type == 0 ? "empty handed" : | |
| 299 "nothing appropriate"); | |
| 300 else | |
| 301 msg(type == 0 ? "you are empty handed" : | |
| 302 "you don't have anything appropriate"); | |
| 303 return FALSE; | |
| 304 } | |
| 305 end_line(); | |
| 306 return TRUE; | |
| 307 } | |
| 308 | |
| 309 /* | |
| 310 * pick_up: | |
| 311 * Add something to characters pack. | |
| 312 */ | |
| 313 | |
| 314 void | |
| 315 pick_up(int ch) | |
| 316 { | |
| 317 THING *obj; | |
| 318 | |
| 319 if (on(player, ISLEVIT)) | |
| 320 return; | |
| 321 | |
| 322 obj = find_obj(hero.y, hero.x); | |
| 323 if (move_on) | |
| 324 move_msg(obj); | |
| 325 else | |
| 326 switch (ch) | |
| 327 { | |
| 328 case GOLD: | |
| 329 if (obj == NULL) | |
| 330 return; | |
| 331 money(obj->o_goldval); | |
| 332 detach(lvl_obj, obj); | |
| 333 update_mdest(obj); | |
| 334 discard(obj); | |
| 335 proom->r_goldval = 0; | |
| 336 break; | |
| 337 default: | |
| 338 #ifdef MASTER | |
| 339 debug("Where did you pick a '%s' up???", unctrl(ch)); | |
| 340 #endif | |
| 341 case ARMOR: | |
| 342 case POTION: | |
| 343 case FOOD: | |
| 344 case WEAPON: | |
| 345 case SCROLL: | |
| 346 case AMULET: | |
| 347 case RING: | |
| 348 case STICK: | |
| 349 add_pack(NULL, FALSE); | |
| 350 break; | |
| 351 } | |
| 352 } | |
| 353 | |
| 354 /* | |
| 355 * move_msg: | |
| 356 * Print out the message if you are just moving onto an object | |
| 357 */ | |
| 358 | |
| 359 void | |
| 360 move_msg(const THING *obj) | |
| 361 { | |
| 362 if (!terse) | |
| 363 addmsg("you "); | |
| 364 msg("moved onto %s", inv_name(obj, TRUE)); | |
| 365 } | |
| 366 | |
| 367 /* | |
| 368 * picky_inven: | |
| 369 * Allow player to inventory a single item | |
| 370 */ | |
| 371 | |
| 372 void | |
| 373 picky_inven(void) | |
| 374 { | |
| 375 THING *obj; | |
| 376 int mch; | |
| 377 | |
| 378 if (pack == NULL) | |
| 379 msg("you aren't carrying anything"); | |
| 380 else if (next(pack) == NULL) | |
| 381 msg("a) %s", inv_name(pack, FALSE)); | |
| 382 else | |
| 383 { | |
| 384 msg(terse ? "item: " : "which item do you wish to inventory: "); | |
| 385 mpos = 0; | |
| 386 if ((mch = readchar()) == ESCAPE) | |
| 387 { | |
| 388 msg(""); | |
| 389 return; | |
| 390 } | |
| 391 for (obj = pack; obj != NULL; obj = next(obj)) | |
