Mercurial > hg > early-roguelike
comparison rogue5/passages.c @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Mon, 24 May 2010 20:10:59 +0000 |
| parents | |
| children |
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| 32:2dcd75e6a736 | 33:f502bf60e6e4 |
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| 1 /* | |
| 2 * Draw the connecting passages | |
| 3 * | |
| 4 * @(#)passages.c 4.22 (Berkeley) 02/05/99 | |
| 5 * | |
| 6 * Rogue: Exploring the Dungeons of Doom | |
| 7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 11 */ | |
| 12 | |
| 13 #include <stdlib.h> | |
| 14 #include <curses.h> | |
| 15 #include "rogue.h" | |
| 16 | |
| 17 /* | |
| 18 * do_passages: | |
| 19 * Draw all the passages on a level. | |
| 20 */ | |
| 21 | |
| 22 void | |
| 23 do_passages(void) | |
| 24 { | |
| 25 struct rdes *r1, *r2 = NULL; | |
| 26 int i, j; | |
| 27 int roomcount; | |
| 28 struct rdes | |
| 29 { | |
| 30 int conn[MAXROOMS]; /* possible to connect to room i? */ | |
| 31 int isconn[MAXROOMS]; /* connection been made to room i? */ | |
| 32 int ingraph; /* this room in graph already? */ | |
| 33 } rdes[MAXROOMS] = { | |
| 34 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 35 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 36 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 37 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 38 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 39 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 40 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 41 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 42 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 43 }; | |
| 44 | |
| 45 /* | |
| 46 * reinitialize room graph description | |
| 47 */ | |
| 48 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) | |
| 49 { | |
| 50 for (j = 0; j < MAXROOMS; j++) | |
| 51 r1->isconn[j] = FALSE; | |
| 52 r1->ingraph = FALSE; | |
| 53 } | |
| 54 | |
| 55 /* | |
| 56 * starting with one room, connect it to a random adjacent room and | |
| 57 * then pick a new room to start with. | |
| 58 */ | |
| 59 roomcount = 1; | |
| 60 r1 = &rdes[rnd(MAXROOMS)]; | |
| 61 r1->ingraph = TRUE; | |
| 62 do | |
| 63 { | |
| 64 /* | |
| 65 * find a room to connect with | |
| 66 */ | |
| 67 j = 0; | |
| 68 for (i = 0; i < MAXROOMS; i++) | |
| 69 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
| 70 r2 = &rdes[i]; | |
| 71 /* | |
| 72 * if no adjacent rooms are outside the graph, pick a new room | |
| 73 * to look from | |
| 74 */ | |
| 75 if (j == 0) | |
| 76 { | |
| 77 do | |
| 78 r1 = &rdes[rnd(MAXROOMS)]; | |
| 79 until (r1->ingraph); | |
| 80 } | |
| 81 /* | |
| 82 * otherwise, connect new room to the graph, and draw a tunnel | |
| 83 * to it | |
| 84 */ | |
| 85 else | |
| 86 { | |
| 87 r2->ingraph = TRUE; | |
| 88 i = (int)(r1 - rdes); | |
| 89 j = (int)(r2 - rdes); | |
| 90 conn(i, j); | |
| 91 r1->isconn[j] = TRUE; | |
| 92 r2->isconn[i] = TRUE; | |
| 93 roomcount++; | |
| 94 } | |
| 95 } while (roomcount < MAXROOMS); | |
| 96 | |
| 97 /* | |
| 98 * attempt to add passages to the graph a random number of times so | |
| 99 * that there isn't always just one unique passage through it. | |
| 100 */ | |
| 101 for (roomcount = rnd(5); roomcount > 0; roomcount--) | |
| 102 { | |
| 103 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
| 104 /* | |
| 105 * find an adjacent room not already connected | |
| 106 */ | |
| 107 j = 0; | |
| 108 for (i = 0; i < MAXROOMS; i++) | |
| 109 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
| 110 r2 = &rdes[i]; | |
| 111 /* | |
| 112 * if there is one, connect it and look for the next added | |
| 113 * passage | |
| 114 */ | |
| 115 if (j != 0) | |
| 116 { | |
| 117 i = (int)(r1 - rdes); | |
| 118 j = (int)(r2 - rdes); | |
| 119 conn(i, j); | |
| 120 r1->isconn[j] = TRUE; | |
| 121 r2->isconn[i] = TRUE; | |
| 122 } | |
| 123 } | |
| 124 passnum(); | |
| 125 } | |
| 126 | |
| 127 /* | |
| 128 * conn: | |
| 129 * Draw a corridor from a room in a certain direction. | |
| 130 */ | |
| 131 | |
| 132 void | |
| 133 conn(int r1, int r2) | |
| 134 { | |
| 135 struct room *rpf, *rpt = NULL; | |
| 136 int rmt; | |
| 137 int distance = 0, turn_spot, turn_distance = 0; | |
| 138 int rm; | |
| 139 int direc; | |
| 140 static coord del, turn_delta; | |
| 141 coord curr, spos, epos; | |
| 142 | |
| 143 if (r1 < r2) | |
| 144 { | |
| 145 rm = r1; | |
| 146 if (r1 + 1 == r2) | |
| 147 direc = 'r'; | |
| 148 else | |
| 149 direc = 'd'; | |
| 150 } | |
| 151 else | |
| 152 { | |
| 153 rm = r2; | |
| 154 if (r2 + 1 == r1) | |
| 155 direc = 'r'; | |
| 156 else | |
| 157 direc = 'd'; | |
| 158 } | |
| 159 rpf = &rooms[rm]; | |
| 160 /* | |
| 161 * Set up the movement variables, in two cases: | |
| 162 * first drawing one down. | |
| 163 */ | |
| 164 if (direc == 'd') | |
| 165 { | |
| 166 rmt = rm + 3; /* room # of dest */ | |
| 167 rpt = &rooms[rmt]; /* room pointer of dest */ | |
| 168 del.x = 0; /* direction of move */ | |
| 169 del.y = 1; | |
| 170 spos.x = rpf->r_pos.x; /* start of move */ | |
| 171 spos.y = rpf->r_pos.y; | |
| 172 epos.x = rpt->r_pos.x; /* end of move */ | |
| 173 epos.y = rpt->r_pos.y; | |
| 174 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ | |
| 175 do | |
| 176 { | |
| 177 spos.x = rpf->r_pos.x + rnd(rpf->r_max.x - 2) + 1; | |
| 178 spos.y = rpf->r_pos.y + rpf->r_max.y - 1; | |
| 179 } while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS)); | |
| 180 if (!(rpt->r_flags & ISGONE)) | |
| 181 do | |
| 182 { | |
| 183 epos.x = rpt->r_pos.x + rnd(rpt->r_max.x - 2) + 1; | |
| 184 } while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS)); | |
| 185 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
| 186 turn_delta.y = 0; /* direction to turn */ | |
| 187 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
| 188 turn_distance = abs(spos.x - epos.x); /* how far to turn */ | |
| 189 } | |
| 190 else if (direc == 'r') /* setup for moving right */ | |
| 191 { | |
| 192 rmt = rm + 1; | |
| 193 rpt = &rooms[rmt]; | |
| 194 del.x = 1; | |
| 195 del.y = 0; | |
| 196 spos.x = rpf->r_pos.x; | |
| 197 spos.y = rpf->r_pos.y; | |
| 198 epos.x = rpt->r_pos.x; | |
| 199 epos.y = rpt->r_pos.y; | |
| 200 if (!(rpf->r_flags & ISGONE)) | |
| 201 do | |
| 202 { | |
| 203 spos.x = rpf->r_pos.x + rpf->r_max.x - 1; | |
| 204 spos.y = rpf->r_pos.y + rnd(rpf->r_max.y - 2) + 1; | |
| 205 } while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS)); | |
| 206 if (!(rpt->r_flags & ISGONE)) | |
| 207 do | |
| 208 { | |
| 209 epos.y = rpt->r_pos.y + rnd(rpt->r_max.y - 2) + 1; | |
| 210 } while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS)); | |
| 211 distance = abs(spos.x - epos.x) - 1; | |
| 212 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
| 213 turn_delta.x = 0; | |
| 214 turn_distance = abs(spos.y - epos.y); | |
| 215 } | |
| 216 #ifdef MASTER | |
| 217 else | |
| 218 debug("error in connection tables"); | |
| 219 #endif | |
| 220 | |
| 221 turn_spot = rnd(distance - 1) + 1; /* where turn starts */ | |
| 222 | |
| 223 /* | |
| 224 * Draw in the doors on either side of the passage or just put #'s | |
| 225 * if the rooms are gone. | |
| 226 */ | |
| 227 if (!(rpf->r_flags & ISGONE)) | |
| 228 door(rpf, &spos); | |
| 229 else | |
| 230 putpass(&spos); | |
| 231 if (!(rpt->r_flags & ISGONE)) | |
| 232 door(rpt, &epos); | |
| 233 else | |
| 234 putpass(&epos); | |
| 235 /* | |
| 236 * Get ready to move... | |
| 237 */ | |
| 238 curr.x = spos.x; | |
| 239 curr.y = spos.y; | |
| 240 while (distance > 0) | |
| 241 { | |
| 242 /* | |
| 243 * Move to new position | |
| 244 */ | |
| 245 curr.x += del.x; | |
| 246 curr.y += del.y; | |
| 247 /* | |
| 248 * Check if we are at the turn place, if so do the turn | |
| 249 */ | |
| 250 if (distance == turn_spot) | |
| 251 while (turn_distance--) | |
| 252 { | |
| 253 putpass(&curr); | |
| 254 curr.x += turn_delta.x; | |
| 255 curr.y += turn_delta.y; | |
| 256 } | |
| 257 /* | |
| 258 * Continue digging along | |
| 259 */ | |
| 260 putpass(&curr); | |
| 261 distance--; | |
| 262 } | |
| 263 curr.x += del.x; | |
| 264 curr.y += del.y; | |
| 265 if (!ce(curr, epos)) | |
| 266 msg("warning, connectivity problem on this level"); | |
| 267 } | |
| 268 | |
| 269 /* | |
| 270 * putpass: | |
| 271 * add a passage character or secret passage here | |
| 272 */ | |
| 273 | |
| 274 void | |
| 275 putpass(const coord *cp) | |
| 276 { | |
| 277 PLACE *pp; | |
| 278 | |
| 279 pp = INDEX(cp->y, cp->x); | |
| 280 pp->p_flags |= F_PASS; | |
| 281 if (rnd(10) + 1 < level && rnd(40) == 0) | |
| 282 pp->p_flags &= ~F_REAL; | |
| 283 else | |
| 284 pp->p_ch = PASSAGE; | |
| 285 } | |
| 286 | |
| 287 /* | |
| 288 * door: | |
| 289 * Add a door or possibly a secret door. Also enters the door in | |
| 290 * the exits array of the room. | |
| 291 */ | |
| 292 | |
| 293 void | |
| 294 door(struct room *rm, const coord *cp) | |
| 295 { | |
| 296 PLACE *pp; | |
| 297 | |
| 298 rm->r_exit[rm->r_nexits++] = *cp; | |
| 299 | |
| 300 if (rm->r_flags & ISMAZE) | |
| 301 return; | |
| 302 | |
| 303 pp = INDEX(cp->y, cp->x); | |
| 304 if (rnd(10) + 1 < level && rnd(5) == 0) | |
| 305 { | |
| 306 if (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1) | |
| 307 pp->p_ch = '-'; | |
| 308 else | |
| 309 pp->p_ch = '|'; | |
| 310 pp->p_flags &= ~F_REAL; | |
| 311 } | |
| 312 else | |
| 313 pp->p_ch = DOOR; | |
| 314 } | |
| 315 | |
| 316 #ifdef MASTER | |
| 317 /* | |
| 318 * add_pass: | |
| 319 * Add the passages to the current window (wizard command) | |
| 320 */ | |
| 321 | |
| 322 void | |
| 323 add_pass(void) | |
| 324 { | |
| 325 PLACE *pp; | |
| 326 int y, x; | |
| 327 int ch; | |
| 328 | |
| 329 for (y = 1; y < NUMLINES - 1; y++) | |
| 330 for (x = 0; x < NUMCOLS; x++) | |
| 331 { | |
| 332 pp = INDEX(y, x); | |
| 333 if ((pp->p_flags & F_PASS) || pp->p_ch == DOOR || | |
| 334 (!(pp->p_flags&F_REAL) && (pp->p_ch == '|' || pp->p_ch == '-'))) | |
| 335 { | |
| 336 ch = pp->p_ch; | |
| 337 if (pp->p_flags & F_PASS) | |
| 338 ch = PASSAGE; | |
| 339 pp->p_flags |= F_SEEN; | |
| 340 move(y, x); | |
| 341 if (pp->p_monst != NULL) | |
| 342 pp->p_monst->t_oldch = pp->p_ch; | |
| 343 else if (pp->p_flags & F_REAL) | |
| 344 addch(ch); | |
| 345 else | |
| 346 { | |
| 347 standout(); | |
| 348 addch((pp->p_flags & F_PASS) ? PASSAGE : DOOR); | |
| 349 standend(); | |
| 350 } | |
| 351 } | |
| 352 } | |
| 353 } | |
| 354 #endif | |
| 355 | |
| 356 /* | |
| 357 * passnum: | |
| 358 * Assign a number to each passageway | |
| 359 */ | |
| 360 static int pnum; | |
| 361 static int newpnum; | |
| 362 | |
| 363 void | |
| 364 passnum(void) | |
| 365 { | |
| 366 struct room *rp; | |
| 367 int i; | |
| 368 | |
| 369 pnum = 0; | |
| 370 newpnum = FALSE; | |
| 371 for (rp = passages; rp < &passages[MAXPASS]; rp++) | |
| 372 rp->r_nexits = 0; | |
| 373 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) | |
| 374 for (i = 0; i < rp->r_nexits; i++) | |
| 375 { | |
| 376 newpnum++; | |
| 377 numpass(rp->r_exit[i].y, rp->r_exit[i].x); | |
| 378 } | |
| 379 } | |
| 380 | |
| 381 /* | |
| 382 * numpass: | |
