Mercurial > hg > early-roguelike
comparison rogue5/rogue.6.in @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Mon, 24 May 2010 20:10:59 +0000 |
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| 32:2dcd75e6a736 | 33:f502bf60e6e4 |
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| 1 .\" | |
| 2 .\" @(#)rogue.6 6.2 (Berkeley) 5/6/86 | |
| 3 .\" | |
| 4 .\" Rogue: Exploring the Dungeons of Doom | |
| 5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman | |
| 6 .\" All rights reserved. | |
| 7 .\" | |
| 8 .\" See the file LICENSE.TXT for full copyright and licensing information. | |
| 9 .\" | |
| 10 .TH ROGUE 6 "May 6, 1986" | |
| 11 .UC 4 | |
| 12 .SH NAME | |
| 13 rogue \- Exploring The Dungeons of Doom | |
| 14 .SH SYNOPSIS | |
| 15 .B @PROGRAM@ | |
| 16 [ | |
| 17 .B \-r | |
| 18 ] | |
| 19 [ | |
| 20 .I save_file | |
| 21 ] | |
| 22 [ | |
| 23 .B \-s | |
| 24 ] | |
| 25 [ | |
| 26 .B \-d | |
| 27 ] | |
| 28 .SH DESCRIPTION | |
| 29 .PP | |
| 30 .I Rogue | |
| 31 is a computer fantasy game with a new twist. It is crt oriented and the | |
| 32 object of the game is to survive the attacks of various monsters and get | |
| 33 a lot of gold, rather than the puzzle solving orientation of most computer | |
| 34 fantasy games. | |
| 35 .PP | |
| 36 To get started you really only need to know two commands. The command | |
| 37 .B ? | |
| 38 will give you a list of the available commands and the command | |
| 39 .B / | |
| 40 will identify the things you see on the screen. | |
| 41 .PP | |
| 42 To win the game (as opposed to merely playing to beat other people's high | |
| 43 scores) you must locate the Amulet of Yendor which is somewhere below | |
| 44 the 20th level of the dungeon and get it out. Nobody has achieved this | |
| 45 yet and if somebody does, they will probably go down in history as a hero | |
| 46 among heroes. | |
| 47 .PP | |
| 48 When the game ends, either by your death, when you quit, or if you (by | |
| 49 some miracle) manage to win, | |
| 50 .I rogue | |
| 51 will give you a list of the top-ten scorers. The scoring is based entirely | |
| 52 upon how much gold you get. There is a 10% penalty for getting yourself | |
| 53 killed. | |
| 54 .PP | |
| 55 If | |
| 56 .I save_file | |
| 57 is specified, | |
| 58 rogue will be restored from the specified saved game file. | |
| 59 If the | |
| 60 .B \-r | |
| 61 option is used, the save game file is presumed to be the default. | |
| 62 .PP | |
| 63 The | |
| 64 .B \-s | |
| 65 option will print out the list of scores. | |
| 66 .PP | |
| 67 The | |
| 68 .B \-d | |
| 69 option will kill you and try to add you to the score file. | |
| 70 .PP | |
| 71 For more detailed directions, read the document | |
| 72 .I "A Guide to the Dungeons of Doom." | |
| 73 .SH AUTHORS | |
| 74 Michael C. Toy, | |
| 75 Kenneth C. R. C. Arnold, | |
| 76 Glenn Wichman | |
| 77 .SH FILES | |
| 78 .DT | |
| 79 .ta \w'@SCOREFILE@\ \ \ 'u | |
| 80 @SCOREFILE@ Score file | |
| 81 .br | |
| 82 \fB~\fP/rogue.save Default save file | |
| 83 .SH SEE ALSO | |
| 84 Michael C. Toy | |
| 85 and | |
| 86 Kenneth C. R. C. Arnold, | |
| 87 .I "A guide to the Dungeons of Doom" | |
| 88 .SH BUGS | |
| 89 .PP | |
| 90 Probably infinite | |
| 91 (although countably infinite). | |
| 92 However, | |
| 93 that Ice Monsters sometimes transfix you permanently is | |
| 94 .I not | |
| 95 a bug. | |
| 96 It's a feature. |
