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comparison rogue5/rogue.6.in @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Mon, 24 May 2010 20:10:59 +0000 |
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32:2dcd75e6a736 | 33:f502bf60e6e4 |
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1 .\" | |
2 .\" @(#)rogue.6 6.2 (Berkeley) 5/6/86 | |
3 .\" | |
4 .\" Rogue: Exploring the Dungeons of Doom | |
5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman | |
6 .\" All rights reserved. | |
7 .\" | |
8 .\" See the file LICENSE.TXT for full copyright and licensing information. | |
9 .\" | |
10 .TH ROGUE 6 "May 6, 1986" | |
11 .UC 4 | |
12 .SH NAME | |
13 rogue \- Exploring The Dungeons of Doom | |
14 .SH SYNOPSIS | |
15 .B @PROGRAM@ | |
16 [ | |
17 .B \-r | |
18 ] | |
19 [ | |
20 .I save_file | |
21 ] | |
22 [ | |
23 .B \-s | |
24 ] | |
25 [ | |
26 .B \-d | |
27 ] | |
28 .SH DESCRIPTION | |
29 .PP | |
30 .I Rogue | |
31 is a computer fantasy game with a new twist. It is crt oriented and the | |
32 object of the game is to survive the attacks of various monsters and get | |
33 a lot of gold, rather than the puzzle solving orientation of most computer | |
34 fantasy games. | |
35 .PP | |
36 To get started you really only need to know two commands. The command | |
37 .B ? | |
38 will give you a list of the available commands and the command | |
39 .B / | |
40 will identify the things you see on the screen. | |
41 .PP | |
42 To win the game (as opposed to merely playing to beat other people's high | |
43 scores) you must locate the Amulet of Yendor which is somewhere below | |
44 the 20th level of the dungeon and get it out. Nobody has achieved this | |
45 yet and if somebody does, they will probably go down in history as a hero | |
46 among heroes. | |
47 .PP | |
48 When the game ends, either by your death, when you quit, or if you (by | |
49 some miracle) manage to win, | |
50 .I rogue | |
51 will give you a list of the top-ten scorers. The scoring is based entirely | |
52 upon how much gold you get. There is a 10% penalty for getting yourself | |
53 killed. | |
54 .PP | |
55 If | |
56 .I save_file | |
57 is specified, | |
58 rogue will be restored from the specified saved game file. | |
59 If the | |
60 .B \-r | |
61 option is used, the save game file is presumed to be the default. | |
62 .PP | |
63 The | |
64 .B \-s | |
65 option will print out the list of scores. | |
66 .PP | |
67 The | |
68 .B \-d | |
69 option will kill you and try to add you to the score file. | |
70 .PP | |
71 For more detailed directions, read the document | |
72 .I "A Guide to the Dungeons of Doom." | |
73 .SH AUTHORS | |
74 Michael C. Toy, | |
75 Kenneth C. R. C. Arnold, | |
76 Glenn Wichman | |
77 .SH FILES | |
78 .DT | |
79 .ta \w'@SCOREFILE@\ \ \ 'u | |
80 @SCOREFILE@ Score file | |
81 .br | |
82 \fB~\fP/rogue.save Default save file | |
83 .SH SEE ALSO | |
84 Michael C. Toy | |
85 and | |
86 Kenneth C. R. C. Arnold, | |
87 .I "A guide to the Dungeons of Doom" | |
88 .SH BUGS | |
89 .PP | |
90 Probably infinite | |
91 (although countably infinite). | |
92 However, | |
93 that Ice Monsters sometimes transfix you permanently is | |
94 .I not | |
95 a bug. | |
96 It's a feature. |