Mercurial > hg > early-roguelike
comparison rogue5/rogue.me.in @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
| author | elwin | 
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| date | Mon, 24 May 2010 20:10:59 +0000 | 
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| 32:2dcd75e6a736 | 33:f502bf60e6e4 | 
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| 1 .\" | |
| 2 .\" @(#)rogue.me 6.2 (Berkeley) 4/28/86 | |
| 3 .\" | |
| 4 .\" Rogue: Exploring the Dungeons of Doom | |
| 5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman | |
| 6 .\" All rights reserved. | |
| 7 .\" | |
| 8 .\" See the file LICENSE.TXT for full copyright and licensing information. | |
| 9 .\" | |
| 10 .ds E \s-2<ESCAPE>\s0 | |
| 11 .ds R \s-2<RETURN>\s0 | |
| 12 .ds U \s-2UNIX\s0 | |
| 13 .ie t .ds _ \d\(mi\u | |
| 14 .el .ds _ _ | |
| 15 .de Cs | |
| 16 \&\\$3\*(lq\\$1\*(rq\\$2 | |
| 17 .. | |
| 18 .sp 5 | |
| 19 .ce 1000 | |
| 20 .ps +4 | |
| 21 .vs +4p | |
| 22 .b | |
| 23 A Guide to the Dungeons of Doom | |
| 24 .r | |
| 25 .vs | |
| 26 .ps | |
| 27 .sp 2 | |
| 28 .i | |
| 29 Michael C. Toy | |
| 30 Kenneth C. R. C. Arnold | |
| 31 .r | |
| 32 .sp 2 | |
| 33 Computer Systems Research Group | |
| 34 Department of Electrical Engineering and Computer Science | |
| 35 University of California | |
| 36 Berkeley, California 94720 | |
| 37 .sp 4 | |
| 38 .i ABSTRACT | |
| 39 .ce 0 | |
| 40 .(b I F | |
| 41 .bi Rogue | |
| 42 is a visual CRT based fantasy game | |
| 43 which runs under the \*U\(dg timesharing system. | |
| 44 .(f | |
| 45 \fR\(dg\*U is a trademark of Bell Laboratories\fP | |
| 46 .)f | |
| 47 This paper describes how to play rogue, | |
| 48 and gives a few hints | |
| 49 for those who might otherwise get lost in the Dungeons of Doom. | |
| 50 .)b | |
| 51 \".he '''\fBA Guide to the Dungeons of Doom\fP' | |
| 52 \" .fo ''- % -'' | |
| 53 .eh 'USD:33-%''A Guide to the Dungeons of Doom' | |
| 54 .oh 'A Guide to the Dungeons of Doom''USD:33-%' | |
| 55 .sh 1 Introduction | |
| 56 .pp | |
| 57 You have just finished your years as a student at the local fighter's guild. | |
| 58 After much practice and sweat you have finally completed your training | |
| 59 and are ready to embark upon a perilous adventure. | |
| 60 As a test of your skills, | |
| 61 the local guildmasters have sent you into the Dungeons of Doom. | |
| 62 Your task is to return with the Amulet of Yendor. | |
| 63 Your reward for the completion of this task | |
| 64 will be a full membership in the local guild. | |
| 65 In addition, | |
| 66 you are allowed to keep all the loot you bring back from the dungeons. | |
| 67 .pp | |
| 68 In preparation for your journey, | |
| 69 you are given an enchanted mace, | |
| 70 a bow, and a quiver of arrows | |
| 71 taken from a dragon's hoard in the far off Dark Mountains. | |
| 72 You are also outfitted with elf-crafted armor | |
| 73 and given enough food to reach the dungeons. | |
| 74 You say goodbye to family and friends for what may be the last time | |
| 75 and head up the road. | |
| 76 .pp | |
| 77 You set out on your way to the dungeons | |
| 78 and after several days of uneventful travel, | |
| 79 you see the ancient ruins | |
| 80 that mark the entrance to the Dungeons of Doom. | |
| 81 It is late at night, | |
| 82 so you make camp at the entrance | |
| 83 and spend the night sleeping under the open skies. | |
| 84 In the morning you gather your weapons, | |
| 85 put on your armor, | |
| 86 eat what is almost your last food, | |
| 87 and enter the dungeons. | |
| 88 .sh 1 "What is going on here?" | |
| 89 .pp | |
| 90 You have just begun a game of rogue. | |
| 91 Your goal is to grab as much treasure as you can, | |
| 92 find the Amulet of Yendor, | |
| 93 and get out of the Dungeons of Doom alive. | |
| 94 On the screen, | |
| 95 a map of where you have been | |
| 96 and what you have seen on the current dungeon level is kept. | |
| 97 As you explore more of the level, | |
| 98 it appears on the screen in front of you. | |
| 99 .pp | |
| 100 Rogue differs from most computer fantasy games in that it is screen oriented. | |
| 101 Commands are all one or two keystrokes\** | |
| 102 .(f | |
| 103 \** As opposed to pseudo English sentences. | |
| 104 .)f | |
| 105 and the results of your commands | |
| 106 are displayed graphically on the screen rather | |
| 107 than being explained in words.\** | |
| 108 .(f | |
| 109 \** A minimum screen size of 24 lines by 80 columns is required. | |
| 110 If the screen is larger, only the 24x80 section will be used | |
| 111 for the map. | |
| 112 .)f | |
| 113 .pp | |
| 114 Another major difference between rogue and other computer fantasy games | |
| 115 is that once you have solved all the puzzles in a standard fantasy game, | |
| 116 it has lost most of its excitement and it ceases to be fun. | |
| 117 Rogue, | |
| 118 on the other hand, | |
| 119 generates a new dungeon every time you play it | |
| 120 and even the author finds it an entertaining and exciting game. | |
| 121 .sh 1 "What do all those things on the screen mean?" | |
| 122 .pp | |
| 123 In order to understand what is going on in rogue | |
| 124 you have to first get some grasp of what rogue is doing with the screen. | |
| 125 The rogue screen is intended | |
| 126 to replace the \*(lqYou can see ...\*(rq descriptions | |
| 127 of standard fantasy games. | |
| 128 Figure 1 is a sample of what a rogue screen might look like. | |
| 129 .(z | |
| 130 .hl | |
| 131 .nf | |
| 132 .TS | |
| 133 center; | |
| 134 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce. | |
| 135 - - - - - - - - - - - - | |
| 136 | . . . . . . . . . . + | |
| 137 | . . @ . . . . ] . . | | |
| 138 | . . . . B . . . . . | | |
| 139 | . . . . . . . . . . | | |
| 140 - - - - - + - - - - - - | |
| 141 .TE | |
| 142 | |
| 143 | |
| 144 .ce 1000 | |
| 145 Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0 | |
| 146 | |
| 147 Figure 1 | |
| 148 .ce | |
| 149 .hl | |
| 150 .)z | |
| 151 .sh 2 "The bottom line" | |
| 152 .pp | |
| 153 At the bottom line of the screen | |
| 154 are a few pieces of cryptic information | |
| 155 describing your current status. | |
| 156 Here is an explanation of what these things mean: | |
| 157 .ip Level \w'Level\ \ 'u | |
| 158 This number indicates how deep you have gone in the dungeon. | |
| 159 It starts at one and goes up as you go deeper into the dungeon. | |
| 160 .ip Gold \w'Level\ \ 'u | |
| 161 The number of gold pieces you have managed to find | |
| 162 and keep with you so far. | |
| 163 .ip Hp \w'Level\ \ 'u | |
| 164 Your current and maximum health points. | |
| 165 Health points indicate how much damage you can take before you die. | |
| 166 The more you get hit in a fight, | |
| 167 the lower they get. | |
| 168 You can regain health points by resting. | |
| 169 The number in parentheses | |
| 170 is the maximum number your health points can reach. | |
| 171 .ip Str \w'Level\ \ 'u | |
| 172 Your current strength and maximum ever strength. | |
| 173 This can be any integer less than or equal to 31, | |
| 174 or greater than or equal to three. | |
| 175 The higher the number, | |
| 176 the stronger you are. | |
| 177 The number in the parentheses | |
| 178 is the maximum strength you have attained so far this game. | |
| 179 .ip Arm \w'Level\ \ 'u | |
| 180 Your current armor protection. | |
| 181 This number indicates how effective your armor is | |
| 182 in stopping blows from unfriendly creatures. | |
| 183 The higher this number is, | |
| 184 the more effective the armor. | |
| 185 .ip Exp \w'Level\ \ 'u | |
| 186 These two numbers give your current experience level | |
| 187 and experience points. | |
| 188 As you do things, | |
| 189 you gain experience points. | |
| 190 At certain experience point totals, | |
| 191 you gain an experience level. | |
| 192 The more experienced you are, | |
| 193 the better you are able to fight and to withstand magical attacks. | |
| 194 .sh 2 "The top line" | |
| 195 .pp | |
| 196 The top line of the screen is reserved | |
| 197 for printing messages that describe things | |
| 198 that are impossible to represent visually. | |
| 199 If you see a \*(lq--More--\*(rq on the top line, | |
| 200 this means that rogue wants to print another message on the screen, | |
| 201 but it wants to make certain | |
| 202 that you have read the one that is there first. | |
| 203 To read the next message, | |
| 204 just type a space. | |
| 205 .sh 2 "The rest of the screen" | |
| 206 .pp | |
| 207 The rest of the screen is the map of the level | |
| 208 as you have explored it so far. | |
| 209 Each symbol on the screen represents something. | |
| 210 Here is a list of what the various symbols mean: | |
| 211 .ip @ | |
| 212 This symbol represents you, the adventurer. | |
| 213 .ip "-\^|" | |
| 214 These symbols represent the walls of rooms. | |
| 215 .ip + | |
| 216 A door to/from a room. | |
| 217 .ip . | |
| 218 The floor of a room. | |
| 219 .ip # | |
| 220 The floor of a passage between rooms. | |
| 221 .ip * | |
| 222 A pile or pot of gold. | |
| 223 .ip ) | |
| 224 A weapon of some sort. | |
| 225 .ip ] | |
| 226 A piece of armor. | |
| 227 .ip ! | |
| 228 A flask containing a magic potion. | |
| 229 .ip ? | |
| 230 A piece of paper, usually a magic scroll. | |
| 231 .ip = | |
| 232 A ring with magic properties | |
| 233 .ip / | |
| 234 A magical staff or wand | |
| 235 .ip ^ | |
| 236 A trap, watch out for these. | |
| 237 .ip % | |
| 238 A staircase to other levels | |
| 239 .ip : | |
| 240 A piece of food. | |
| 241 .ip A-Z | |
| 242 The uppercase letters | |
| 243 represent the various inhabitants of the Dungeons of Doom. | |
| 244 Watch out, they can be nasty and vicious. | |
| 245 .sh 1 Commands | |
| 246 .pp | |
| 247 Commands are given to rogue by typing one or two characters. | |
| 248 Most commands can be preceded by a count to repeat them | |
| 249 (e.g. typing | |
| 250 .Cs 10s | |
| 251 will do ten searches). | |
| 252 Commands for which counts make no sense | |
| 253 have the count ignored. | |
| 254 To cancel a count or a prefix, | |
| 255 type \*E. | |
| 256 The list of commands is rather long, | |
| 257 but it can be read at any time during the game with the | |
| 258 .Cs ? | |
| 259 command. | |
| 260 Here it is for reference, | |
| 261 with a short explanation of each command. | |
| 262 .ip ? | |
| 263 The help command. | |
| 264 Asks for a character to give help on. | |
| 265 If you type a | |
| 266 .Cs * , | |
| 267 it will list all the commands, | |
| 268 otherwise it will explain what the character you typed does. | |
| 269 .ip / | |
| 270 This is the \*(lqWhat is that on the screen?\*(rq command. | |
| 271 A | |
| 272 .Cs / | |
| 273 followed by any character that you see on the level, | |
| 274 will tell you what that character is. | |
| 275 For instance, | |
| 276 typing | |
| 277 .Cs /@ | |
| 278 will tell you that the | |
| 279 .Cs @ | |
| 280 symbol represents you, the player. | |
| 281 .ip "h, H, ^H" | |
| 282 Move left. | |
| 283 You move one space to the left. | |
| 284 If you use upper case | |
| 285 .Cs h , | |
| 286 you will continue to move left until you run into something. | |
| 287 This works for all movement commands | |
| 288 (e.g. | |
| 289 .Cs L | |
| 290 means run in direction | |
| 291 .Cs l ) | |
| 292 If you use the \*(lqcontrol\*(rq | |
| 293 .Cs h , | |
| 294 you will continue moving in the specified direction | |
| 295 until you pass something interesting or run into a wall. | |
| 296 You should experiment with this, | |
| 297 since it is a very useful command, | |
| 298 but very difficult to describe. | |
| 299 This also works for all movement commands. | |
| 300 .ip j | |
| 301 Move down. | |
| 302 .ip k | |
| 303 Move up. | |
| 304 .ip l | |
| 305 Move right. | |
| 306 .ip y | |
| 307 Move diagonally up and left. | |
| 308 .ip u | |
| 309 Move diagonally up and right. | |
| 310 .ip b | |
| 311 Move diagonally down and left. | |
| 312 .ip n | |
| 313 Move diagonally down and right. | |
| 314 .ip t | |
| 315 Throw an object. | |
| 316 This is a prefix command. | |
| 317 When followed with a direction | |
| 318 it throws an object in the specified direction. | |
| 319 (e.g. type | |
| 320 .Cs th | |
| 321 to throw | |
| 322 something to the left.) | |
| 323 .ip f | |
| 324 Fight until someone dies. | |
| 325 When followed with a direction | |
| 326 this will force you to fight the creature in that direction | |
| 327 until either you or it bites the big one. | |
| 328 .ip m | |
| 329 Move onto something without picking it up. | |
| 330 This will move you one space in the direction you specify and, | |
| 331 if there is an object there you can pick up, | |
| 332 it won't do it. | |
| 333 .ip z | |
| 334 Zap prefix. | |
| 335 Point a staff or wand in a given direction | |
| 336 and fire it. | |
| 337 Even non-directional staves must be pointed in some direction | |
| 338 to be used. | |
| 339 .ip ^ | |
| 340 Identify trap command. | |
| 341 If a trap is on your map | |
| 342 and you can't remember what type it is, | |
| 343 you can get rogue to remind you | |
| 344 by getting next to it and typing | |
| 345 .Cs ^ | |
| 346 followed by the direction that would move you on top of it. | |
| 347 .ip s | |
| 348 Search for traps and secret doors. | |
| 349 Examine each space immediately adjacent to you | |
| 350 for the existence of a trap or secret door. | |
| 351 There is a large chance that even if there is something there, | |
| 352 you won't find it, | |
| 353 so you might have to search a while before you find something. | |
| 354 .ip > | |
| 355 Climb down a staircase to the next level. | |
| 356 Not surprisingly, this can only be done if you are standing on staircase. | |
| 357 .ip < | |
| 358 Climb up a staircase to the level above. | |
| 359 This can't be done without the Amulet of Yendor in your possession. | |
| 360 .ip "." | |
| 361 Rest. | |
| 362 This is the \*(lqdo nothing\*(rq command. | |
| 363 This is good for waiting and healing. | |
| 364 .ip , | |
| 365 Pick up something. | |
| 366 This picks up whatever you are currently standing on, | |
| 367 if you are standing on anything at all. | |
| 368 .ip i | |
| 369 Inventory. | |
| 370 List what you are carrying in your pack. | |
