Mercurial > hg > early-roguelike
comparison rogue5/sticks.c @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Mon, 24 May 2010 20:10:59 +0000 |
| parents | |
| children | 1e1c81fbb533 |
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| 32:2dcd75e6a736 | 33:f502bf60e6e4 |
|---|---|
| 1 /* | |
| 2 * Functions to implement the various sticks one might find | |
| 3 * while wandering around the dungeon. | |
| 4 * | |
| 5 * @(#)sticks.c 4.39 (Berkeley) 02/05/99 | |
| 6 * | |
| 7 * Rogue: Exploring the Dungeons of Doom | |
| 8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman | |
| 9 * All rights reserved. | |
| 10 * | |
| 11 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 12 */ | |
| 13 | |
| 14 #include <curses.h> | |
| 15 #include <string.h> | |
| 16 #include <ctype.h> | |
| 17 #include "rogue.h" | |
| 18 | |
| 19 /* | |
| 20 * fix_stick: | |
| 21 * Set up a new stick | |
| 22 */ | |
| 23 | |
| 24 void | |
| 25 fix_stick(THING *cur) | |
| 26 { | |
| 27 if (strcmp(ws_type[cur->o_which], "staff") == 0) | |
| 28 strncpy(cur->o_damage,"2x3",sizeof(cur->o_damage)); | |
| 29 else | |
| 30 strncpy(cur->o_damage,"1x1",sizeof(cur->o_damage)); | |
| 31 strncpy(cur->o_hurldmg,"1x1",sizeof(cur->o_hurldmg)); | |
| 32 | |
| 33 switch (cur->o_which) | |
| 34 { | |
| 35 case WS_LIGHT: | |
| 36 cur->o_charges = rnd(10) + 10; | |
| 37 otherwise: | |
| 38 cur->o_charges = rnd(5) + 3; | |
| 39 } | |
| 40 } | |
| 41 | |
| 42 /* | |
| 43 * do_zap: | |
| 44 * Perform a zap with a wand | |
| 45 */ | |
| 46 | |
| 47 void | |
| 48 do_zap(void) | |
| 49 { | |
| 50 THING *obj, *tp; | |
| 51 int y, x; | |
| 52 char *name; | |
| 53 int monster, oldch; | |
| 54 THING bolt; | |
| 55 | |
| 56 if ((obj = get_item("zap with", STICK)) == NULL) | |
| 57 return; | |
| 58 if (obj->o_type != STICK) | |
| 59 { | |
| 60 after = FALSE; | |
| 61 msg("you can't zap with that!"); | |
| 62 return; | |
| 63 } | |
| 64 if (obj->o_charges == 0) | |
| 65 { | |
| 66 msg("nothing happens"); | |
| 67 return; | |
| 68 } | |
| 69 switch (obj->o_which) | |
| 70 { | |
| 71 case WS_LIGHT: | |
| 72 /* | |
| 73 * Reddy Kilowat wand. Light up the room | |
| 74 */ | |
| 75 ws_info[WS_LIGHT].oi_know = TRUE; | |
| 76 if (proom->r_flags & ISGONE) | |
| 77 msg("the corridor glows and then fades"); | |
| 78 else | |
| 79 { | |
| 80 proom->r_flags &= ~ISDARK; | |
| 81 /* | |
| 82 * Light the room and put the player back up | |
| 83 */ | |
| 84 enter_room(&hero); | |
| 85 addmsg("the room is lit"); | |
| 86 if (!terse) | |
| 87 addmsg(" by a shimmering %s light", pick_color("blue")); | |
| 88 endmsg(); | |
| 89 } | |
| 90 when WS_DRAIN: | |
| 91 /* | |
| 92 * take away 1/2 of hero's hit points, then take it away | |
| 93 * evenly from the monsters in the room (or next to hero | |
| 94 * if he is in a passage) | |
| 95 */ | |
| 96 if (pstats.s_hpt < 2) | |
| 97 { | |
| 98 msg("you are too weak to use it"); | |
| 99 return; | |
| 100 } | |
| 101 else | |
| 102 drain(); | |
| 103 when WS_INVIS: | |
| 104 case WS_POLYMORPH: | |
| 105 case WS_TELAWAY: | |
| 106 case WS_TELTO: | |
| 107 case WS_CANCEL: | |
| 108 y = hero.y; | |
| 109 x = hero.x; | |
| 110 while (step_ok(winat(y, x))) | |
| 111 { | |
| 112 y += delta.y; | |
| 113 x += delta.x; | |
| 114 } | |
| 115 if ((tp = moat(y, x)) != NULL) | |
| 116 { | |
| 117 monster = tp->t_type; | |
| 118 if (monster == 'F') | |
| 119 player.t_flags &= ~ISHELD; | |
| 120 switch (obj->o_which) { | |
| 121 case WS_INVIS: | |
| 122 tp->t_flags |= ISINVIS; | |
| 123 if (cansee(y, x)) | |
| 124 mvaddch(y, x, tp->t_oldch); | |
| 125 break; | |
| 126 case WS_POLYMORPH: | |
| 127 { | |
| 128 THING *pp; | |
| 129 | |
| 130 pp = tp->t_pack; | |
| 131 detach(mlist, tp); | |
| 132 if (see_monst(tp)) | |
| 133 mvaddch(y, x, chat(y, x)); | |
| 134 oldch = tp->t_oldch; | |
| 135 delta.y = y; | |
| 136 delta.x = x; | |
| 137 new_monster(tp, monster = rnd(26) + 'A', &delta); | |
| 138 if (see_monst(tp)) | |
| 139 mvaddch(y, x, monster); | |
| 140 tp->t_oldch = oldch; | |
| 141 tp->t_pack = pp; | |
| 142 ws_info[WS_POLYMORPH].oi_know |= see_monst(tp); | |
| 143 break; | |
| 144 } | |
| 145 case WS_CANCEL: | |
| 146 tp->t_flags |= ISCANC; | |
| 147 tp->t_flags &= ~(ISINVIS|CANHUH); | |
| 148 tp->t_disguise = tp->t_type; | |
| 149 if (see_monst(tp)) | |
| 150 mvaddch(y, x, tp->t_disguise); | |
| 151 break; | |
| 152 case WS_TELAWAY: | |
| 153 case WS_TELTO: | |
| 154 { | |
| 155 coord new_pos; | |
| 156 | |
| 157 if (obj->o_which == WS_TELAWAY) | |
| 158 { | |
| 159 do | |
| 160 { | |
| 161 find_floor(NULL, &new_pos, FALSE, TRUE); | |
| 162 } while (ce(new_pos, hero)); | |
| 163 } | |
| 164 else | |
| 165 { | |
| 166 new_pos.y = hero.y + delta.y; | |
| 167 new_pos.x = hero.x + delta.x; | |
| 168 } | |
| 169 tp->t_dest = &hero; | |
| 170 tp->t_flags |= ISRUN; | |
| 171 relocate(tp, &new_pos); | |
| 172 } | |
| 173 } | |
| 174 } | |
| 175 when WS_MISSILE: | |
| 176 ws_info[WS_MISSILE].oi_know = TRUE; | |
| 177 bolt.o_type = '*'; | |
| 178 strncpy(bolt.o_hurldmg,"1x4",sizeof(bolt.o_hurldmg)); | |
| 179 bolt.o_hplus = 100; | |
| 180 bolt.o_dplus = 1; | |
